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Legends Of Illarion 2: S...
Prequel to the RM2K3 game Legends Of Illarion: A desperate goddess intervenes in mortal affairs, leading to a future of conflict between the Younger Gods.
Prequel to the RM2K3 game Legends Of Illarion: A desperate goddess intervenes in mortal affairs, leading to a future of conflict between the Younger Gods.
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Legends Of Illarion 2: Sins Of The Gods
author=Gimli13
Help Please!
could someone please help me ? I am in the Dwarven mine and have four pillars and four arrows . What should I do?
Step on the arrows in the same order as the direction the statues are facing in the previous room.
Legends Of Illarion 2: Sins Of The Gods
author=fharden
How do I get past the iron gate in the gemstone passage cave north of Serinja??
I pushed the buttons. nothing happened..
Push the colored buttons in the order shown on the wall in front of you.
New Version Coming Soon
For anyone who has played this game in the past and could not finish, the new update coming out in a few days will address the following main issues:
-The main town Troll's Bane will have it's effective size significantly reduced
-All scenarios that require walking around the town will be much less tedious
-"Find the bad guy in town" scenes will have much more obvious hints and/or be in a smaller area
-Difficult puzzles that couldn't be skipped will be skippable
-The "big battle" in Chapter 4 will include specific instructions on how to better organize your team
-and other minor things that make the overall game easier to enjoy
-The main town Troll's Bane will have it's effective size significantly reduced
-All scenarios that require walking around the town will be much less tedious
-"Find the bad guy in town" scenes will have much more obvious hints and/or be in a smaller area
-Difficult puzzles that couldn't be skipped will be skippable
-The "big battle" in Chapter 4 will include specific instructions on how to better organize your team
-and other minor things that make the overall game easier to enjoy
Legends Of Illarion 2: Sins Of The Gods
author=alexjones50
how the hell do I beat the hydra? it just casts meteorfall which takes my party out in one hit even with their MDF boosted.
You can do this:
Use the MP lowering attack with Malachin.
Alternatively, maybe use Moshran to lower INT combined with MDF boost.
Legends Of Illarion 2: Sins Of The Gods
I kind of felt that because this was a prequel, it would be appropriate in an almost fourth wall breaking kind of way to stick with RMVXACE's old school text based front view battle style, reminiscent of Mystic Quest, Lufia 2, and other really old rpgs etc.
solarwinds2.png
That's a good point. I didn't have the up facing sprites when I was using the default battle system, and unfortunately I didn't find suitable face sets either.
About Copyrighted Materials In RPG Maker Games
I would like to discuss about the use of copyrighted resources from commercial games, say Square Enix sprites and music, in non-commercial RPG Maker Games and its legal ramifications. I know that this practice has been going on since the early days on RPG Maker games, but I have not been "active" for many years, so I was wondering about people's perspectives on it now. This is a general discussion, but some topics I have include:
-I know people always tend to like "original" resources more, but how common is the use of copyrighted graphics/music these days compared to the days of RM2K3?
-What are your views on any possible legal ramifications that could arise? Is it a low risk high consequences type of situation?
-How can you minimize risks when using such resources other than by crediting the owners and using disclaimers that you don't own the resources and don't use them commercially?
-Are there certain websites that I should NOT promote such a game on? Such as the official Rpgmakerweb forums or Steam? Or say rpgmaker.org which says "don't upload copyright materials" even though some of the games hosted there contain them?
-I know people always tend to like "original" resources more, but how common is the use of copyrighted graphics/music these days compared to the days of RM2K3?
-What are your views on any possible legal ramifications that could arise? Is it a low risk high consequences type of situation?
-How can you minimize risks when using such resources other than by crediting the owners and using disclaimers that you don't own the resources and don't use them commercially?
-Are there certain websites that I should NOT promote such a game on? Such as the official Rpgmakerweb forums or Steam? Or say rpgmaker.org which says "don't upload copyright materials" even though some of the games hosted there contain them?
Legends Of Illarion 2: Sins Of The Gods
Thank you for your offer, Omnion. I don't need testers at this time, but I will keep you in mind if anything changes in the near future.
RMVX ACE: Elemental Attributes
I had a monster strong against fire, and a weapon that attacks with fire. Yet, when attacking with the weapon, it would only deal normal damage.
Finally, I figured out why. The weapons also had the attribute "physical", so therefore the monster would still take damage from physical and ignore being strong against fire.
It's just weird because the same logic doesn't apply when it's the other way around. When a monster is weak against fire and you attack with a fire/physical weapon, the extra damage is still counted.
So it seems like weakness(<100%) overrides resistance(>100%). Anyways, just wondering if my understanding of the attributes are correct.
Finally, I figured out why. The weapons also had the attribute "physical", so therefore the monster would still take damage from physical and ignore being strong against fire.
It's just weird because the same logic doesn't apply when it's the other way around. When a monster is weak against fire and you attack with a fire/physical weapon, the extra damage is still counted.
So it seems like weakness(<100%) overrides resistance(>100%). Anyways, just wondering if my understanding of the attributes are correct.
Legends Of Illarion: Nostalgic Remaster Edition
author=SpellcraftQuill
I just got started and the save prompt for Chapter 1 keeps looping itself.
That is intentional to allow you to save in multiple slots if you want. Just pick "no" to continue when you're finished saving.
author=Game_Breaker
Stucked in Temple of Ardon. There's a puzzle where I've to step on buttons to get further without steping on same spot twice. Is that a bug?
Nope, it's not a bug. The solution is in this picture if you need it:















