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Legends Of Illarion 2: S...
Prequel to the RM2K3 game Legends Of Illarion: A desperate goddess intervenes in mortal affairs, leading to a future of conflict between the Younger Gods.
Prequel to the RM2K3 game Legends Of Illarion: A desperate goddess intervenes in mortal affairs, leading to a future of conflict between the Younger Gods.
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Canvas Review
You deserve a lot of credit for the time spent on hand-crafting all those events for the different abilities (though probably not the most efficient way), and thinking up all those different puzzles.
Three Dog Night
When sent to find a ball for T-Dawg, an icon appears in front of the log, but nothing happens when you press there, which is unintuitive. Also, the 20 second splash screen every time I start/load a game is too long. The game does seem kinda cute so far.
[Review Request]
Guardian Frontier
You can get trapped by imps in the library too. The better solution is to simply make the imps not follow you, and/or make walkways wider in general.
Guardian Frontier
In the first scene with the imps, let's say I keep going to the left, and one of the imps follow behind me from the right. Now I'll be stuck between the imp and the floor event. Even if I could somehow beat the imp, the battle doesn't start because the floor event is trying to push you back 1 step, while the imp is in the way, so the game just keeps waiting.
[Review Request]
Name: Legends Of Illarion 2: Sins Of The Gods
Link: https://rpgmaker.net/games/5527/
Status: Complete (Version 2.0 on Oct 1st, 2017)
Genre: Classic Fantasy JRPG
Estimated length: Approximately 15 hrs
Small description: This is an old school JRPG about warriors who will one day be known as the Younger Gods. As they fight for their homelands and other motives, the current gods manipulate them and interfere for their own purposes. Features include touch encounter, voice clips in battle, and some customized menus/skills/systems.
Special requests: Please only review this game as a whole after finishing it to the end, but you don't necessarily need to do the extras or beat the 11 Dragons. This game shouldn't be too hard or need any grinding. There are many possible party configurations though, so if you are having trouble in battle, please message me first and let me know which characters/weapons you are using. Thank you.
Link: https://rpgmaker.net/games/5527/
Status: Complete (Version 2.0 on Oct 1st, 2017)
Genre: Classic Fantasy JRPG
Estimated length: Approximately 15 hrs
Small description: This is an old school JRPG about warriors who will one day be known as the Younger Gods. As they fight for their homelands and other motives, the current gods manipulate them and interfere for their own purposes. Features include touch encounter, voice clips in battle, and some customized menus/skills/systems.
Special requests: Please only review this game as a whole after finishing it to the end, but you don't necessarily need to do the extras or beat the 11 Dragons. This game shouldn't be too hard or need any grinding. There are many possible party configurations though, so if you are having trouble in battle, please message me first and let me know which characters/weapons you are using. Thank you.
Canvas
Canvas
Just finished the game. Thanks for all your effort and hard work. I can tell there was a lot of heart put into this game. I made a review as well, and while it's pending, I wanted to give you a separate bug report as well:
Bugs:
(Minor)
-in some rooms you can push objects into the only exit and get stuck
-at Fort Thorn, you can just repeatedly jump past the guards at the front gate. I don't think this was the intended solution...
-frozen enemies move sometimes and aren't detected properly when moved on top of buttons sometimes (Ruins of Resolve, I think?) Might be an upper level puzzle where you didn't expect me to use freeze)
-after using slow in pickpocketing, one of the shirt buttons got stuck on the bottom of the screen. It was Rank 4, and the first time I ever used slow, so that's why I suspect slow was a factor
-also in pickpocketing, if you grab treasure near the edge, a fast junk could suddenly hit you and you may not notice or even hear the hit sound
-sometimes holding shift while fighting makes you stuck in direction facing after releasing shift, until you press shift again
-casting fire and then quickly toggling to the next element and casting again causes fire to be cast again. Ex: Fire, Wind, Fire. Didn't seem to happen if I start at Wind or the other elements.
-Gossimer peak first screen, you can go below the bridge and then come up to the upper platform.
-Gossimer Room 6C, you can't just turn while standing on the button. Not sure if bug, or meant to solve with arrow? Also if you stand on a button and try to jump over a teammate, you jump into the same spot as him.
-sliding arrows/ice: you can cheat if you jump and then turn right away, and combined with pushing frozen enemies, you can walk on some sliding areas you didn't intend
-harp has long delay for use, even after effect is over. Not sure if intentional, but annoying for puzzles
-sometimes after killing enemies, especially in boss fights, they leave behind an invisible spot that you can't jump over
(Major)
-game can crash at Grimwood Forest when using save points or switching characters/abilities too fast
-during fight with Peanut, one of the flames at the bottom can knock you into the ceiling tiles, getting you stuck forever
-at the pub in Cove, if you talk to the guy sitting at the bar, your extra action buttons don't work anymore
-at 5e of the cove, if you use the raft it dumps you in the water if you just finished teleporting
-teleporting in general with Umbra can get you stuck in walls if hit by enemies, or you use teleport repeatedly again too fast in various directions
-when fighting Elphea, if you lure her to jump at you when you're on a raised platform, she gets stuck there forever. Also the longer this fight goes on, it seems to get a bit laggy, might be something with projectiles not being completely erased?
-at the barren lands 7E, one of the orbs shooting small orbs knocked me into a wall and then you get stuck. Might've been also hit by a monster at the same time.
-Gossimer Second screen, if u teleport at the broken bridge you get stuck between in the wall. Also there's no way back down from there, if you haven't flipped the switch yet.
-Gossimer: If you use breadcrumbs to leave a "team puzzle" room, you'll get stuck in team swapping mode, and can swap with random map events too
Thoughts/Issues/Suggestions:
-Using the Frog: There are tons of grass patches everywhere and not all of them contain items, so it's annoying to take out the frog every time just to try every little spot
-Wish running was auto once you get the boots. Normal speed is tedious and don't want the boots taking up my ability slot
-Toggling items is annoying. Go too fast and you'll go past the one you want and have to cycle again. Should use Zelda type submenu. Or display all items at the top so you can see what you're scrolling/selecting.
-Crafting materials are dropped randomly and if you miss crafting one armor, you can't craft the next level one. Also, you have to manually select each item to see if you can craft it. Shouldn't have used one item per receipebook for this crafting script.
-Skills needed to solve puzzles shouldn't cost so much MP, since you need to try them multiple times, and MP items can't even be bought as far as I can tell.
-Also, I opened your game in the editor out of curiosity. I saw that that each map contained multiple events to handle all the abilities. I felt kinda bad because now I know it would be a herculean task just to make any little change, since it would have to be manually copied to each map. If you ever make another game, you really need to find some scripts that can handle this kind of thing or at least make it possible to handle with common events.
Bugs:
(Minor)
-in some rooms you can push objects into the only exit and get stuck
-at Fort Thorn, you can just repeatedly jump past the guards at the front gate. I don't think this was the intended solution...
-frozen enemies move sometimes and aren't detected properly when moved on top of buttons sometimes (Ruins of Resolve, I think?) Might be an upper level puzzle where you didn't expect me to use freeze)
-after using slow in pickpocketing, one of the shirt buttons got stuck on the bottom of the screen. It was Rank 4, and the first time I ever used slow, so that's why I suspect slow was a factor
-also in pickpocketing, if you grab treasure near the edge, a fast junk could suddenly hit you and you may not notice or even hear the hit sound
-sometimes holding shift while fighting makes you stuck in direction facing after releasing shift, until you press shift again
-casting fire and then quickly toggling to the next element and casting again causes fire to be cast again. Ex: Fire, Wind, Fire. Didn't seem to happen if I start at Wind or the other elements.
-Gossimer peak first screen, you can go below the bridge and then come up to the upper platform.
-Gossimer Room 6C, you can't just turn while standing on the button. Not sure if bug, or meant to solve with arrow? Also if you stand on a button and try to jump over a teammate, you jump into the same spot as him.
-sliding arrows/ice: you can cheat if you jump and then turn right away, and combined with pushing frozen enemies, you can walk on some sliding areas you didn't intend
-harp has long delay for use, even after effect is over. Not sure if intentional, but annoying for puzzles
-sometimes after killing enemies, especially in boss fights, they leave behind an invisible spot that you can't jump over
(Major)
-game can crash at Grimwood Forest when using save points or switching characters/abilities too fast
-during fight with Peanut, one of the flames at the bottom can knock you into the ceiling tiles, getting you stuck forever
-at the pub in Cove, if you talk to the guy sitting at the bar, your extra action buttons don't work anymore
-at 5e of the cove, if you use the raft it dumps you in the water if you just finished teleporting
-teleporting in general with Umbra can get you stuck in walls if hit by enemies, or you use teleport repeatedly again too fast in various directions
-when fighting Elphea, if you lure her to jump at you when you're on a raised platform, she gets stuck there forever. Also the longer this fight goes on, it seems to get a bit laggy, might be something with projectiles not being completely erased?
-at the barren lands 7E, one of the orbs shooting small orbs knocked me into a wall and then you get stuck. Might've been also hit by a monster at the same time.
-Gossimer Second screen, if u teleport at the broken bridge you get stuck between in the wall. Also there's no way back down from there, if you haven't flipped the switch yet.
-Gossimer: If you use breadcrumbs to leave a "team puzzle" room, you'll get stuck in team swapping mode, and can swap with random map events too
Thoughts/Issues/Suggestions:
-Using the Frog: There are tons of grass patches everywhere and not all of them contain items, so it's annoying to take out the frog every time just to try every little spot
-Wish running was auto once you get the boots. Normal speed is tedious and don't want the boots taking up my ability slot
-Toggling items is annoying. Go too fast and you'll go past the one you want and have to cycle again. Should use Zelda type submenu. Or display all items at the top so you can see what you're scrolling/selecting.
-Crafting materials are dropped randomly and if you miss crafting one armor, you can't craft the next level one. Also, you have to manually select each item to see if you can craft it. Shouldn't have used one item per receipebook for this crafting script.
-Skills needed to solve puzzles shouldn't cost so much MP, since you need to try them multiple times, and MP items can't even be bought as far as I can tell.
-Also, I opened your game in the editor out of curiosity. I saw that that each map contained multiple events to handle all the abilities. I felt kinda bad because now I know it would be a herculean task just to make any little change, since it would have to be manually copied to each map. If you ever make another game, you really need to find some scripts that can handle this kind of thing or at least make it possible to handle with common events.














