DYLUCK'S PROFILE

Dyluck
For thousands of years, I laid dormant. Who has disturbed my slumber?
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Legends Of Illarion 2: S...
Prequel to the RM2K3 game Legends Of Illarion: A desperate goddess intervenes in mortal affairs, leading to a future of conflict between the Younger Gods.

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Legends Of Illarion: Nostalgic Remaster Edition

Oldra's altar is in the Halflings village where Roke and Korwin started from.

Legends Of Illarion: Nostalgic Remaster Edition

If I remember correctly, smargad is probably only dropped by bosses which means there is a limited quantity. If you blacksmithed duplicate items with smargad, then you probably won't have enough. Sorry about that. I will try to fix the issue by eliminating the possibility of creating duplicate items in a future update.

New Version Released!

I've also update the character page with the new facesets, and uploaded a few screenshots of the facesets, the passive skills, and the fluffy sidequest.

[Poll] Feedback Needed: Which faceset looks better?

Choice 1: Regular Version


Choice 2: Sharper Version

Legends Of Illarion 2: Sins Of The Gods Review

They do level up outside of the party, so you can always switch up anytime without grinding. The useful party member is almost always the newest ones, and the dungeon contains better equipment for them to provide incentive to use these members. Admittedly, they are not always compelling enough in their story role or characterization for the player to be personally interested in them.

Your experiences with leveling up have shown me that players expect more dramatic stat gain per level and even fewer rounds for regular enemies. I will try to solve these issues in future releases.

Legends Of Illarion 2: Sins Of The Gods Review

Grinding in this game is not required and not recommended. All skills are learned after LV 50, and you don't need to go any higher to beat the game. Strategy is much more important than levels. If you're at LV 66 and you still have trouble with enemies and bosses, then perhaps you need to reconsider some of the "useless" characters and skills to come up with a more effective strategy and party configuration for various different situations.

I agree with the issue that there is not much extra things to do between going to dungeons and towns.

I think 2.5 seems a bit harsh for being slightly "off", but thank you for your feedback anyways, and hopefully I can address some of these issues in future versions of the game.

Legends Of Illarion 2: Sins Of The Gods

Thanks for playing through the entire game and thanks for you feedback! For the most part, I agree with what you have written, especially about the story and character development. In the end, I was not too satisfied with these 2 aspects myself either, and there were probably too many playable characters and not enough time to develop them all. In retrospect, I should have focused on fewer characters and a character-driven story instead.

As for the individual characters, in general my intention was for each new character to be more useful than the older ones so that the new ones would be used. I'm surprised at some of the characters you consider "weak" though, because Elara and Cherga's area magic deal the most damage to multiple enemies, and Nargun does the most melee damage even if only 2 hits land, plus later enemies are weak to his holy/dark/distance attacks. Btw, Irmorom can tank using the Attention Band dropped by the Behemoth boss. You're right about your combo being good for most bosses, especially near the end and with the dragons.

For the skill system, I understand what you're saying and I'll admit it's not the most elegant system. I don't think one weapon style was always vastly superior to the other one though. There are lots of different skills/character combos/enemies types that was intended to motivate switching weapons at various times, but perhaps the clues weren't clear enough sometimes? I was hoping that players would see it as a multitude of options, but instead I guess I didn't anticipate that all the other options the player didn't choose would appear kind of as useless options instead.

You're right about the crafting progression if you make more than 1 copy of an item. That was a problem I couldn't find a way around. Also, I think the low amount of items in each category made the system seem small and less significant overall.

Anyways, thanks again for all your feedback, and I will definitely take it all into consideration for any future games. Although I'm pretty sure I won't be making any more Illarion related games. Maybe I'll do something new instead =)

New Version Of Game Available Now

I can't guarantee it, due to lack of experience on this matter, but in theory I don't see why not. In general I can't think of any save data that would be affected and I didn't change the function of any switches or variables.

However, one issue might be that you may fall behind on crafting levels due to missing new craftable items that are now available earlier in the game.

Legends Of Illarion 2: Sins Of The Gods Review

author=Rine
The problem here was not that I didn't have a staff, it was that an entire tier of the characters development required that I either lose all the old stuff in order to use it, or just not use it at all. I liked the old spells more than the new ones, so I didn't switch weapons, meaning I would have had to sit through an entire tier learning nothing I could use. In my opinion, it was rather frustrating to know I wouldn't be learning any new useful skills for another 12 levels.


You can keep both the book and the staff. Then you would be able to switch between both sets of skills as you like.

I get that you want to have the option to maybe focus on one skill path completely and ignore the other path, but realistically that would be unbalanced. If you blew all your SP on one path and then realized later that you needed the other skills to win, then you would be completely stuck. In fact, the new skills are usually always better and help you deal with the next challenges, and so they encourage you to choose your next weapon accordingly to utilize the new available skills.

Legends Of Illarion 2: Sins Of The Gods Review

the second spellcaster you get starts by learning a bunch of spells that are used with books...and her entire second tier is a bunch of skills learned for staves. So you either lose all your old stuff and switch weapons, or spend an entire tier (around 12 levels or so if I recall correctly) learning no new spells basically.


You only go through 1 dungeon (approx. 3 levels) before you can simply buy a staff back at the village. You could've even kept the old staff, when buying a new staff at the first visit.


Overall, I'll admit that it's not the most exciting first dungeon or so, but for a game labeled as "old school rpg", it seems a lot of the issues you raise are pretty normal things. Gaining 3 levels per dungeon is too slow? No reason to fight other than SP, exp, and money? Chests have 1 or 2 accessories and healing items? I mean, that's all pretty standard for the start of an old school rpg.

I do agree that perhaps the bosses may have too much HP, and that taking hits from random monsters drain too much resources, and that equipment is expensive. I will take these things into consideration for future updates. Thanks for your feedback.