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Legends Of Illarion 2: S...
Prequel to the RM2K3 game Legends Of Illarion: A desperate goddess intervenes in mortal affairs, leading to a future of conflict between the Younger Gods.
Prequel to the RM2K3 game Legends Of Illarion: A desperate goddess intervenes in mortal affairs, leading to a future of conflict between the Younger Gods.
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What are the controls for RMVX games?
I've searched all over the web and can't find the answer to such a simple and basic question. I'm surprised more developers donn't include some kind of basic manual and just assumes everyone knows rpgmaker shortcuts. I can only imagine how many potential new players/developers to rpgmaker games may have gotten frustrated and turned away by such a simple bad first impression.
Using arrows to walk and enter to select might seem a little obvious, but not things like the cancel/menu button or full screen. More importantly, how do I EXIT a game, when the creator conveniently took out the default menu and title screen, and didn't bother to put an exit option anywhere? Is going out of fullscreen and closing the window manually the only way?
Using arrows to walk and enter to select might seem a little obvious, but not things like the cancel/menu button or full screen. More importantly, how do I EXIT a game, when the creator conveniently took out the default menu and title screen, and didn't bother to put an exit option anywhere? Is going out of fullscreen and closing the window manually the only way?
What are the controls for RMVX games?
I've searched all over the web and can't find the answer to such a simple and basic question. I'm surprised more developers donn't include some kind of basic manual and just assumes everyone knows rpgmaker shortcuts. I can only imagine how many potential new players/developers to rpgmaker games may have gotten frustrated and turned away by such a simple bad first impression.
Using arrows to walk and enter to select might seem a little obvious, but not things like the cancel/menu button or full screen. More importantly, how do I EXIT a game, when the creator conveniently took out the default menu and title screen, and didn't bother to put an exit option anywhere? Is going out of fullscreen and closing the window manually the only way?
Using arrows to walk and enter to select might seem a little obvious, but not things like the cancel/menu button or full screen. More importantly, how do I EXIT a game, when the creator conveniently took out the default menu and title screen, and didn't bother to put an exit option anywhere? Is going out of fullscreen and closing the window manually the only way?
Legends Of Illarion: Nostalgic Remaster Edition
After you approach the front gates of the palace and its suggested you find another way, you should return to the tavern where there will be another person to talk to.
Sorry but I don't get what the witch reference is about?
Edit: Oh wait, Secret of Mana right? I can barely remember anything from that...
Sorry but I don't get what the witch reference is about?
Edit: Oh wait, Secret of Mana right? I can barely remember anything from that...
Legends Of Illarion: Nostalgic Remaster Edition
You don't have to pull all 3 switches, but if you do it will open up a door with a save point and treasure. Once you get past the 3 swtiches, stand next to the 2nd torch and then run down in between the guards when the top one faces right and the bottom one faces left. Then run around the corner as quickly as possible.
Also, if you can get past those 3 guards at the switches(you don't have to pull them), and then stand behind the 1st torch, you can use Puzzle Skipper and it will work properly and you will be able to bypass all the guards.
Also, if you can get past those 3 guards at the switches(you don't have to pull them), and then stand behind the 1st torch, you can use Puzzle Skipper and it will work properly and you will be able to bypass all the guards.
Maranda
The LCPANES Terminal Review
To the previous 2 posts:
Somehow I'm not completely convinced that Cecilia is necessarily the same person as the "Architect", although her normal behavior is strange enough.
Remember how when you run the final program, it also tells you who has used it before you? Correct me if I'm wrong, but as far as I can remember, in the cases where the Architect reveals himself, the KUHOOK terminal is listed as having already run the final program first. I'm not sure exactly what to make of it, but maybe the architect only takes the KUHOOK terminal after Cecilia has run the final program? Not sure why he would do that, but I feel like the message telling you who ran the program before you is there for a reason.
Remember how when you run the final program, it also tells you who has used it before you? Correct me if I'm wrong, but as far as I can remember, in the cases where the Architect reveals himself, the KUHOOK terminal is listed as having already run the final program first. I'm not sure exactly what to make of it, but maybe the architect only takes the KUHOOK terminal after Cecilia has run the final program? Not sure why he would do that, but I feel like the message telling you who ran the program before you is there for a reason.
Walkthrough
No, that's not true. Have you seen the ending that I'm referring to?
I explained in my original post that choosing to talk to LICOZY and then choosing to free Cecilia results in everyone being freed.
Walkthrough
No, but there's no obvious reason as to why I should conclude that freeing one person first instead of the other will somehow result in everyone not being freed.
If I free Seth, he can free Cecilia, she can free LICOZY, and LICOZY can free me.
If I free Cecilia, she can free LICOZY, he can free Seth, and Seth can free me.
Both appear to be valid reasoning, and freeing Seth first seems like the morally correct choice since he's already dying.
Also, just to clarify, I got ending #5 where everyone escapes. But it turns out in ending #9 everyone escapes too. Weird.
If I free Seth, he can free Cecilia, she can free LICOZY, and LICOZY can free me.
If I free Cecilia, she can free LICOZY, he can free Seth, and Seth can free me.
Both appear to be valid reasoning, and freeing Seth first seems like the morally correct choice since he's already dying.
Also, just to clarify, I got ending #5 where everyone escapes. But it turns out in ending #9 everyone escapes too. Weird.
Walkthrough
I think I got the best possible ending on my second try, because on my first try, I think I already understood the point of the game. However, I don't understand the reasoning that I was expected to use between the choice I made on the first try and second try, because both seemed valid to me. This is further discussed below: WARNING COMPLETE SPOILER ALERT
When I first had to choose who to talk to, I chose LICOZY because I remembered that the message left by the captor seemed to reward or suggest co-operation, so it seemed like a good idea to open lines with the 3rd and mistrusted person. When LICOZY presented me with the final decision, I was convinced right away that the point of this exercise and the game was a case of "Prisoner's Dilemma". So I knew I had to free either Seth or Cecilia. I chose Seth first, partly because it seemed he was in the most danger, but it turns out I had to choose Cecilia to free everyone, which I suppose is the best ending. But I don't understand what's the reasoning behind choosing Cecilia instead of Seth?














