FFLO'S PROFILE
I've been using RPG Maker for quite a long time... But I've switched to Ren'Py.
I can create scripts, but don't expect me to be as good as Yanfly or Moghunter!
I can create scripts, but don't expect me to be as good as Yanfly or Moghunter!
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Super Mario Bros. Super Contest
author=Blobofgoo
-Pipe Warp at the beginning goes right back to the beginning. At least it's not very far I guess, but it's really a redundant addition. A room in between the pipes would be nice. It would also add some needed length to your level.
I wanted to do a fake pipe. If I'm not wrong, there aren't any secret sections in any Ghost House.
You know, Ghost Houses hold many fake passages. You think it's the right path, but no, it leads you backwards ! :D
Super Mario Bros. Super Contest
Submitted level !
Spooky Waters is a SMW-themed Ghost House. Although being quite short, it's worth playing and challenging (especially the elevator part, grab all red coins or fall to your death !).

Spooky Waters is a SMW-themed Ghost House. Although being quite short, it's worth playing and challenging (especially the elevator part, grab all red coins or fall to your death !).

Whatchu Workin' On? Tell us!

Prologue of an English-only project I'm working on: Witch Way to save the World ? or WWW.
The people walking in the corridor are Mrs. Stassie's colleague's students. They've drunk their "brain-destroying potions" and now they're singing a nice Happy Birthday to you ! I think I should make a video of that weird moment.
What Videogames Are You Playing Right Now?

(Play Bowser Jr's cry voice like in Mario Kart Double Dash or Mario Golf Toadstool Tour)
I was almost going to win !!!
Well, I changed a little the rules: draw 2 cards each turn instead of one, and 20,000 LP at the start instead of 8,000.
My Synchron deck was ready to destroy'em all...
A Long Journey on the Seas Review
Thanks for your review.
I wasn't surprised at all when you spoke about language mistakes. I'm native from France. Even if I have a nice level in English, game texts have mistakes.
I have to tell you Something: the mine was made with example maps ! With little changes, the déjà-vu aspect disappeared.
Yet, the first random Event works. (Merman battle / Cold status inflicted available).
I wasn't surprised at all when you spoke about language mistakes. I'm native from France. Even if I have a nice level in English, game texts have mistakes.
author=theaspiefox
-The map of the mine you go into is pretty well-made. I like it a lot and felt as though it actually was a mine of sorts. Though, it looks abandoned; I'd have assumed the town would be using it for something? Keep it in some good shape? I dunno.
I have to tell you Something: the mine was made with example maps ! With little changes, the déjà-vu aspect disappeared.
author=theaspiefox
-Speaking of maps: The World Map is pretty nicely-made. I like how it's a grid-esque map and has "Random Event" spaces (the one that exists doesn't work when you first go over it, by the way). It reminds me a lot of Mario Party.
Yet, the first random Event works. (Merman battle / Cold status inflicted available).
A Long Journey on the Seas
ALJOTS_03.png
Something important: all NPCs will have generated charasets and facesets. They'll have a name too !
Christine is Gigamart's bookseller.
Christine is Gigamart's bookseller.
Whatchu Workin' On? Tell us!

A 100% English RPG. The sail cloth sucks, I know ! Can't do better. The ship is a character, not part of a tileset.
Jacqui, what is an Ayfone ? Must be expensive.
[RMVX ACE RGSS3] How can I get event coordinates ?
Thanks.
Before posting my topic, I tried with something almost identical to your code, Deltree.
It didn't work because I added parenthesis instead of semicolons.
I corrected my conditional branches and it works perfectly !
Problem solved !
Before posting my topic, I tried with something almost identical to your code, Deltree.
It didn't work because I added parenthesis instead of semicolons.
I corrected my conditional branches and it works perfectly !
Problem solved !
[RMVX ACE RGSS3] How can I get event coordinates ?
Hi,
I'm working on a little puzzle mini-game for Sorcelleria.
Move the 9 tiles correctly on the blue carpet so that the gate opens.
I want to check each tile's X&Y coordinates. But I don't want to use 2 variables for each tile (redundant).
I think there's some script code that can get an event's coordinates.
What is it ? Thanks.
I'm working on a little puzzle mini-game for Sorcelleria.

Move the 9 tiles correctly on the blue carpet so that the gate opens.
I want to check each tile's X&Y coordinates. But I don't want to use 2 variables for each tile (redundant).
I think there's some script code that can get an event's coordinates.
What is it ? Thanks.














