FFLO'S PROFILE
I've been using RPG Maker for quite a long time... But I've switched to Ren'Py.
I can create scripts, but don't expect me to be as good as Yanfly or Moghunter!
I can create scripts, but don't expect me to be as good as Yanfly or Moghunter!
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Abrupt Ending Party
I've finished too!
(Well, I had to submit now. I think I won't be at home the next 2 days. The game may not be balanced but I think there won't be any bugs inside.)
(Well, I had to submit now. I think I won't be at home the next 2 days. The game may not be balanced but I think there won't be any bugs inside.)
Abrupt Ending Party
My maps are almost finished.
I just have to do some database-filling (skills, items and equipment) and playtest everything.
I just have to do some database-filling (skills, items and equipment) and playtest everything.
The Duelist Master Review
Honestly, I didn't expect to get a review on this because it's a very original "game". Furthermore, you liked it and you gave a nice score.
That's a nice way to support me to keep working on that kind of game.
Actually, I'm working on a sequel (not very much now, I'm focusing on Sorcelleria and the event Abrupt Ending Party). The Duelist Master 2 is inspired from another anime arc: 5D's (I think you know what I'm talking about). A darkest atmosphere and a main character struggling in the sewers with his friends.
A screenshot, maybe?
Though the characters are XP-style, the game's still made on VX Ace.
That's a nice way to support me to keep working on that kind of game.
Actually, I'm working on a sequel (not very much now, I'm focusing on Sorcelleria and the event Abrupt Ending Party). The Duelist Master 2 is inspired from another anime arc: 5D's (I think you know what I'm talking about). A darkest atmosphere and a main character struggling in the sewers with his friends.
A screenshot, maybe?
Though the characters are XP-style, the game's still made on VX Ace.
Abrupt Ending Party
I'm already thinking on my submission.
The game's going to be a very classical dungeon-crawler, but, there's a little twist in it!
A regular dungeon-crawler is when heroes go through places and kill bosses. My dungeon-crawler will reverse the rules: you control monsters (an Ork, a Sahagin, a Succubus, a Dragon) and you will battle humans that live in the dungeon! This is going to be fun.
The game's going to be a very classical dungeon-crawler, but, there's a little twist in it!
A regular dungeon-crawler is when heroes go through places and kill bosses. My dungeon-crawler will reverse the rules: you control monsters (an Ork, a Sahagin, a Succubus, a Dragon) and you will battle humans that live in the dungeon! This is going to be fun.
Mapping Is You: Personal Style Philosophy
My turn now:
Overworlds
I have a particular procedure when it's about overworlds. I generate a random world map layout on a website called donjon.bin.sh. When satisfied, I save the map image, resize it a little on GIMP (width & height multiples of 32) and save it as a parallax on RPG Maker VX Ace. Now I've got the layout as a layer: I draw on it and decorate with elements. The map above was made like that. I've added the paths, and the boulders that lock progress.
Exteriors
I'm not satisfied with my exteriors, as RTP are not very eye candy... But I've been underestimating the powers of Shift mapping since a long time.
Interiors
Recoloring items are a must for me.
Dungeons
I didn't build any dungeon since a long time ; so I will pass that part.
Other
I rarely do parallax mapping. The only game I used that technique was the Duelist Master. There's a twist: as I don't really know how to manage the collisions, the characters can go through every tile! (But you don't control anyone so you won't see that)
Overworlds
I have a particular procedure when it's about overworlds. I generate a random world map layout on a website called donjon.bin.sh. When satisfied, I save the map image, resize it a little on GIMP (width & height multiples of 32) and save it as a parallax on RPG Maker VX Ace. Now I've got the layout as a layer: I draw on it and decorate with elements. The map above was made like that. I've added the paths, and the boulders that lock progress.
Exteriors
I'm not satisfied with my exteriors, as RTP are not very eye candy... But I've been underestimating the powers of Shift mapping since a long time.
Interiors
Recoloring items are a must for me.
Dungeons
I didn't build any dungeon since a long time ; so I will pass that part.
Other
I rarely do parallax mapping. The only game I used that technique was the Duelist Master. There's a twist: as I don't really know how to manage the collisions, the characters can go through every tile! (But you don't control anyone so you won't see that)
Theme Roulette 2
As I said on Discord, I won't have enough time to finish making my game due to IRL events. That's why I left the event.
I might get back to the game and finish it, but not now.
I might get back to the game and finish it, but not now.
Theme Roulette 2
Already said that on the Discord, but:
The flashlight doesn't have infinite power. Darkness will get closer the time passes by. Collect batteries to raise the light's radius.
The flashlight doesn't have infinite power. Darkness will get closer the time passes by. Collect batteries to raise the light's radius.
Theme Roulette 2
Me too.
I've been thinking a lot about the way I'd like to turn my game.
The only things I did since the beginning:
- Changing the windowskin color to white
- Editing the VXA default scripts to remove unnecessary options in menus (no equipment, no skills, etc.)
Now my priority is to make the main character!
I've been thinking a lot about the way I'd like to turn my game.
The only things I did since the beginning:
- Changing the windowskin color to white
- Editing the VXA default scripts to remove unnecessary options in menus (no equipment, no skills, etc.)
Now my priority is to make the main character!