FIDCHELL'S PROFILE

My goal is to make good anthro games.
Death Proclaimed II - Va...
More insight on Valerie from DP2.

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Ruby Quest: Undertow

author=Qrimious
Hey! Just completed the demo and it is amazing! The graphics are perfect and I'm most impressed with it. The story comes along at a steady and nice pace that I like. There is a hook on the story and I really want to know what will happen!

I really do think this game will be amazing, and I had a fun time playing it as well! The scares were spot on in the moment and it really got me on my toes. Which is a must for a horror game and it achieved it. I really can't wait to see more, please keep up the good work!


Thank you very much! I assume because you beat the game that menu error didn't pop up again?

Ruby Quest: Undertow

author=Bunnyroc
Before anything, I apologize if this is not the best place to report glitches, I'm *really* new to this site and I don't have the slightest clue of where to send this to, soooo...
I'm a huge fan of Ruby Quest and I was so excited when I found out about this game, I had to give it a try. And ohmygosh I REALLY love the demo so far. >u< It's just so rad and the art in it is SO AMAZING OHMYGOSH AND THE SOUNDTRACK TOO IOTGNFDOINEGDFV <3 <3 <3 <3 <3


Thank you much for your feedback and reporting this issue. We have the next patch coming out and hopefully we can alleviate these crash bugs for you. We're pushing this engine to its limits so it's expected that a lot of bugs will occur unfortunately. Please stay tuned and 0.0.7 will be out soon!

[RMXP] Sound Limits/Cutting Out

author=NeverSilent
As what resource type of sound are these effects being played (i.e. BGM, BGS, ME, or SE)? From what I've seen, you can play as many SEs at once as you want. MEs on the other hand cause BGMs to pause for the time of their duration (but not BGSs). And you can only have one BGM, BGS or ME playing at the same time each.

I can think of no other for why this is happening other than that you're trying to play too many sound effects as MEs. I'm sorry if this isn't helpful.


If you're 100% sure that you can play as many SEs as you want, then that's actually useful information and there must be something wrong with our code, thank you!

[RMXP] Sound Limits/Cutting Out

Does anybody know of RMXP imposing a sound limit, that being sounds getting cut out if too many are playing at one time? We have footstep sounds in our game, so when two characters are moving around, other vital sound effects, like ambient noise, is cut out until the wait time has gone through. This is absolutely ridiculous since I was able to pull this off in RM2K3 without any cut-offs.

Is there a way to bypass this limit, or has anybody else had this problem? Thanks.

screen12.png

Nice meticulously detailed tileset! I like how you've even slanted a lot of the objects as well. Much attention to detail~

screen11.png

That was very punny. But the screenshot is lovely. I like the details what with the tilted mine carts and scaffolding.

This game will be remembered as broken and awful.

Ya, quit your moping! >:O

Tallest-Reed

Obligatory friend comment.

Let's Play/Try [SUPER BATTLE KIDDO EXPERIENCE] Part 1 - It's a Kid's World

author=LockeZ
On the other hand, when you use items to heal outside of battle I wince in pain.


I can't think of why that's cringey at the moment. Could you explain?

Let's Play/Try [SUPER BATTLE KIDDO EXPERIENCE] Part 1 - It's a Kid's World

author=LouisCyphre
What is it that makes people read text boxes out loud?


What is your concern over this? It makes the video more entertaining for most watchers. Some people will even just casually listen rather than watch me do the same formula over ten times.