FOMAR0153'S PROFILE

Hi I'm Fomar0153. I like working on the gameplay aspects of video games.
A Stolen Love and the Fo...
A long-awaited marriage ceremony is interrupted by the archdemon of rebirth, intent on keeping her vow to your lover.

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Dead Moon Night Review

It's all fair. The main think was that you still enjoyed the gameplay over all.

More time would have led to the solving of some of your gripes but it's a contest game so that's to be expected.

Thank you for taking the time to review us!

Sprite Based Side View Battle Script

Where it says materials in the script editor if you click insert you'll get a new page. Copy the script in to that.

All Hallows' Event

Hope you enjoy it!

And thanks BurningTyger and Deckkiller.

Sprite Based Side View Battle Script

Yes it's plug and play.

Game completed!

We hope you enjoy it!

New scripter.

Hi Kentona and Nessy, thanks for the welcome.

To everyone else, just teamed up with Indrah and we finished a short adventure based mystery game: http://rpgmaker.net/games/4433/

New scripter.

Hi I'm new, I primarily use Ace and my main skill is scripting. My goal currently is to get some online systems set up in ace e.g. online achievements/leaderboards etc.

I joked about saying this in my intro topic and have been told I have to leave it in: stop pretending you're going to finish your 2k or 2k3 game and start pretending you're going to finish your ace game.

Anyway see you round.

Real Time Battle

author=Scalytank
Most rpg maker games use turn based combats, or really primitive action battle systems, because:
1. The developer lacks scripting skills
2. The developer has good scripting skills, but the engine (rpg maker ones), cant run that much of script.


Coming from some one who has coded an ABS, you're wrong. Complete and utterly wrong.
There are plenty of scripts available for people who don't want to use a turn based battle system, it's their choice not to use them. It's their design decision.

In my games it's my choice to use turn based battle systems or variations of. I'm fully capable of coding pretty much any battle system I want. I just go with what I think fits the game.

There is not much worse than a feature being forced on a game that isn't suited to it.