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Hasvers
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Exeunt Omnes
A game of strategic sophistry. Convince or crush the teenage girl who wants to end your reign of evil.
A game of strategic sophistry. Convince or crush the teenage girl who wants to end your reign of evil.
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Fundamental RPGology Thread
The results are here:
Gold: Azalathemad
Silver: Aegix_Drakan
Bronze: NeverSilent
Congratulations and thanks to everyone who took part in the contest!
The total scores are below, and now judges will post their comments if they so wish (mine are coming in the next message).
Gold: Azalathemad
Silver: Aegix_Drakan
Bronze: NeverSilent
Congratulations and thanks to everyone who took part in the contest!
The total scores are below, and now judges will post their comments if they so wish (mine are coming in the next message).
Azalathemad - 236
Aegix_Drakan - 172
NeverSilent - 161
Karin's Soulkeeper - 141
3xT: Elements- 127
3xT: DoT - 122
caparo - 120
3xT: Lens - 97
Cap_H - 96
Marrend - 92
rosesarecrimson - not judged because it seems the implementation is not working according to the ideas
LouisCyphre - not working at all
Aegix_Drakan - 172
NeverSilent - 161
Karin's Soulkeeper - 141
3xT: Elements- 127
3xT: DoT - 122
caparo - 120
3xT: Lens - 97
Cap_H - 96
Marrend - 92
rosesarecrimson - not judged because it seems the implementation is not working according to the ideas
LouisCyphre - not working at all
Fundamental RPGology Thread
The Judges have spoken.
Okay so we're all finished now!
Question: who would want to have feedback in private, rather than having our opinions on their game posted in public?
(in any case we will announce the podium here and on the contest page, but with or without scores and comments depending on what the gamemakers want)
Okay so we're all finished now!
Question: who would want to have feedback in private, rather than having our opinions on their game posted in public?
(in any case we will announce the podium here and on the contest page, but with or without scores and comments depending on what the gamemakers want)
Fundamental RPGology Thread
author=NeverSilent
I have a quick question: I just made a minor update to my entry (nothing extreme, just a few bug fixes and an attempt to prevent lag/crashing - I hope it helps). Am I allowed to put that updated version on my gamepage now or would that be against the rules?
All the judges have played your game already so feel free! As announced in the first post, we should be done by Wednesday (I'm actually the one lagging behind, but I have only two more to finish).
Edit:
Also, Louis, your demo just doesn't work even with the new Graphics folder, as Merlandese wrote to you about some days ago. Since we haven't got any news from you, I'm putting your entry among latecomers instead, but we'll be glad to discuss it outside of the contest.
SD Interface Demo 2014 v2
Walking The Line: Development vs. Promotion
author=SolitayreWithout meaning to be sarcastic, I have been hearing this since 2001, and I have trouble believing it when I see To The Moon on Steam or the 700 games of the IGMC. We've never been a larger pond. Mostly, I think we have lost the sense of what numbers mean in this era of WoW and Gangnam Style.
We're an increasingly small pond.
You and Max have both received more attention in our pond than most creative people in this world will ever get. Perhaps deservedly so, that's not the question. But if you do not produce more, I really feel that it's your decision only.
Walking The Line: Development vs. Promotion
author=Max McGee
1) Leaving a scathingly negative review to a well paid and even famous professional is a completely different kettle of fish than doing so to an amateur dev who's grinding this shit out in his free time for no pay. I don't feel bad for Peter Molyneux if people are mean to him and his shitty games because he can cry himself to sleep on top of his heaping pile of money and groupies.
Sure. But amateur communities are always caught in a tension between trying to act like pros (including a lot of their promotion maneuvers) and wanting to remain hobbyists. Some people manage to represent the best of both worlds, other people the worst.
author=Max McGee
2) This is a more important point than the first. To be honest, I don't give nearly as much of a shit about whether I will find the mean words in a negative review discouraging. That's...whatever. To me, the larger issue is, whether or not I read it, whether or not I engage with it, a negative review, especially if it's the only review (or almost the only review) will discourage OTHER PEOPLE from trying the game.
It can. But so far I don't think I've ever seen a good game ending up with a single scathing review and fading into oblivion. Plus, if you lose only players who can be turned away by a blatantly biased or nitpicking reviewer, basically you're just losing the fleeting attention of people who don't give a damn. If you were trying to make money off them, you might care about that, but you aren't.
People who can truly appreciate a quality game will read the review and judge for themselves whether the criticisms are sensible, and very often will try the game for themselves if they feel it might have something for them.
Negative buzz happens only if there's an actual trend, if a number of people try and all feel compelled to give negative reviews, and then maybe that means that you are not advertising it to the right people, or that your tastes do not overlap with those of a majority.
(And let's be honest; as RPGMaker Amateur Devs, our "Broadest Possible Audience" is already a bit on the anemic side.)
It's very possible that your actual audience is only a fraction of that. I don't expect that more than one person in ten or fifty on this site will be interested in what I have to offer. I cannot blame them for liking and wanting things that I don't care about. Perhaps the only reasonable way to go about it is to remark that if one thousand people play your game, you have the same audience size as the very best medieval authors in their time. If your cumulative downloads reach in the tens of thousands (and they do), your audience is that of Pericles or Bach over their lifetimes. That's not exactly bad.
But to get back on the topic of promotion, I think the bottom line of what I'm saying is that finding the right targets for your promotion is really the hardest part of the job, not convincing them (or saving them from being scared away by trolls).
Walking The Line: Development vs. Promotion
I think you're pointing out an important problem of promotion.
As authors, we work on a game foremost because we love it and want to see it complete, if only for our own sake, so we should never do the sort of promotion that endangers its completion.
What this entails really depends on the personality of the author, but those who can afford to do a lot of promotion should neither be easily tempted into spending all their time on it, nor very sensitive to negative reactions (whether justified or toxic). Some people are able to shrug off any amount of negativity, like Peter Molyneux who continues to work on his grandiose plans no matter how much he is the laughingstock of the world; there's something admirable in that, but I certainly couldn't do the same.
So if a negative review can have this impact of you (and you're clearly not alone in that), that's simply a pragmatic detail to work around. There is no way to ask feedback and have the guarantee that it will be positive.
One solution is learning to dispense with feedback entirely. Once your game is complete, there will be positive and negative reviews (your target audience can never extend to the whole universe) but at least you will have done justice to your ideas and your talent.
The only other possibility is to learn to ignore what you cannot deal with. If you see a review with a bad score, just don't read it, in case its potential toxicity could discourage you. (In my experience, people often sound more harmful than they are trying to be, but it's a moot point if you realize that only once the harm is done.)
In any case, I recommend never to do the kind of promotion attempted by this author posting 58 comments with quotes of his own novel to demonstrate that the mildly unconvinced reviewer was wrong about him not being Keats. He is now quite famous and strictly no one wants to buy his book (except perhaps to laugh at it).
As authors, we work on a game foremost because we love it and want to see it complete, if only for our own sake, so we should never do the sort of promotion that endangers its completion.
What this entails really depends on the personality of the author, but those who can afford to do a lot of promotion should neither be easily tempted into spending all their time on it, nor very sensitive to negative reactions (whether justified or toxic). Some people are able to shrug off any amount of negativity, like Peter Molyneux who continues to work on his grandiose plans no matter how much he is the laughingstock of the world; there's something admirable in that, but I certainly couldn't do the same.
So if a negative review can have this impact of you (and you're clearly not alone in that), that's simply a pragmatic detail to work around. There is no way to ask feedback and have the guarantee that it will be positive.
One solution is learning to dispense with feedback entirely. Once your game is complete, there will be positive and negative reviews (your target audience can never extend to the whole universe) but at least you will have done justice to your ideas and your talent.
The only other possibility is to learn to ignore what you cannot deal with. If you see a review with a bad score, just don't read it, in case its potential toxicity could discourage you. (In my experience, people often sound more harmful than they are trying to be, but it's a moot point if you realize that only once the harm is done.)
In any case, I recommend never to do the kind of promotion attempted by this author posting 58 comments with quotes of his own novel to demonstrate that the mildly unconvinced reviewer was wrong about him not being Keats. He is now quite famous and strictly no one wants to buy his book (except perhaps to laugh at it).
Fundamental RPGology Thread
Also five games in, I should be done by the end of the week-end!
PS: If you're wondering where we judges are, we're keeping out of the discussion a bit to avoid being influenced until we're finished ;)
PS: If you're wondering where we judges are, we're keeping out of the discussion a bit to avoid being influenced until we're finished ;)
Exeunt Omnes
Thanks for playing, sorry that getting this ending proved so painful!
No LPs as far as I know, and making a video is a bit of a hassle with my configuration.
But if you don't mind waiting 48h, I'll upload saves made right before each ending.
No LPs as far as I know, and making a video is a bit of a hassle with my configuration.
But if you don't mind waiting 48h, I'll upload saves made right before each ending.
Fundamental RPGology
No problem matthewac95 and outcry, if you're quick I guess we'll be lenient and add you to the official entries (if my fellow judges agree), else you'll be added to the latecomers on the forum thread. In any case, real life comes first indeed!
Speaking of which, the thread is up!
Follow-up conversation forum topic.
Edit: likewise, Louis, if you want to add a document, I'll gladly add a link on the forum thread.
Speaking of which, the thread is up!
Follow-up conversation forum topic.
Edit: likewise, Louis, if you want to add a document, I'll gladly add a link on the forum thread.













