HOUSEKEEPING'S PROFILE

My name's Kasey Ozymy. I'm a game designer from Texas. I made Jimmy and the Pulsating Mass and am currently working on Hymn to the Earless God.

Check out Hymn to the Earless God:
https://store.steampowered.com/app/2165130/Hymn_to_the_Earless_God

Buy Jimmy:
https://store.steampowered.com/app/706560/Jimmy_and_the_Pulsating_Mass/
Hymn to the Earless God
Live and die on a hostile world.

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A Very Long Rope to the Top of the Sky

Yeah, that Old Balfur level is the hardest optional dungeon aside from the end-game bonus dungeons. I tried to stagger the dungeons so they were all optional but varied in difficulty; give yourself a break on that one until you get better gear, haha. Here's what you haven't gotten (off the top of my head):

-Talk to Lucas to get his soul tear.
-Magic attack for Ivy: Glass, who is underneath the swamp in Dragon's Throat Forest.
-Richmond: in the bar in Lilledragen; sells maps.
-Beatrice: in a house in Corona Lucis; sells armor recipes.
-After getting Richmond, you can get a map to find Walker, but I wouldn't bother until you have your residential area built up to the second level, which will let you get some bandits who can also be found with a map.

A Very Long Rope to the Top of the Sky - Fan Art Wallpapers

That is definitely true, haha.

A Very Long Rope to the Top of the Sky - Fan Art Wallpapers

Mint looks GREAT in that second-to-last one. Not sure why Ivy has cat ears and green eyes, but she looks pretty slick, too.

A Very Long Rope to the Top of the Sky

No, you can move ahead in the story. The next place you need to go is:

Polaris, which is the destroyed city in the eastern part of Logos-3.


Recruiting people, making your town grow, learning new skills from mentors like Clovis, and going on side missions will make the game a lot easier, though.

@Pthariensflame:
That's about the nicest compliment I could get!

A Very Long Rope to the Top of the Sky

In the long run, yes, but in the short run, you get some sweet new skills.

A Very Long Rope to the Top of the Sky

You can recruit people from just about every town and a few dungeons. I'd start with heading to Nexus (the area with the teleporters east of Avishun City). Once you get Gunther, you'll get something that makes traveling around the map a lot easier. After that, anyone with a character portrait is fair game, but some just require building up your town before being able to recruit them.

The Screenshot Topic Returns

author=Defiant
author=CashmereCat
Nice. A little alteration - I think it's "I'm glad you're back, Cody..." because she's addressing Cody so there should be a comma in there.
You wouldn't pause after saying "I'm glad you're back" then say "Cody". The "..." usually reserved for silence however. Just keep saying that line and it wouldn't make any sense if you paused in it.


Actually, you would give a very brief pause. In a direct address, you sandwich the person in commas. That's standard operating procedure. See: http://www.grammarerrors.com/punctuation/commas-in-direct-address/

Here's the example I use to remember this:

Hey, Jack, off that horse!
Hey Jack off that horse!

Range War: Last Man Standing In Clark County, Nevada

I don't know enough about this topic to make an informed decision one way or another, but that guy's racism has no bearing on whether or not that land is his.

A Very Long Rope to the Top of the Sky

They're pretty ubiquitous, unfortunately, so retesting all of their uses would take me quite a while. Luckily, I tested them pretty rigorously (three full play throughs myself in addition to the standard testing I did as I made each area and the full test plays of two friends), so it's unlikely that that kind of issue will show up again (...except in weird cases like this). If they do, though, I'll be quick to fix them!

A Very Long Rope to the Top of the Sky

Thanks for letting me know! I'll do a stealth update here in a sec. Here's a boring factoid as to why this problem wasn't consistent:

I set aside twenty switches in the game as sort of "general" switches that I can activate and deactivate within the level (to the uninitiated: a switch is just something you set to on or off in order to control the events of the game, e.g. if a person walks off screen, you would turn a switch on so they wouldn't be back in the same position when you returned). I tend to use these for puzzles or series of cut scenes (like when you're hanging out with Deidre in Dragon's Mouth). This allows me to use way fewer switches and save RPG Maker's set number of switches for more global things (such as changing the town). I'll just deactivate the switches when you leave the dungeon, which allows the puzzles to reset and me to have more usable switches.

So, in this dungeon, I assume you turned the speedup/slowdown puzzle to normal, which activated switch 1. The room that you later entered fades out when you go in, then makes Solomon's hologram fade out so you don't see it prior to the lights coming back on. Nobody's caught this yet since I'm guessing everyone (including me) put the puzzle on FAST instead of normal, which would activate switch 2. This is what I get for being too impatient, haha.