HOUSEKEEPING'S PROFILE

My name's Kasey Ozymy. I'm a game designer from Texas. I made Jimmy and the Pulsating Mass and am currently working on Hymn to the Earless God.

Check out Hymn to the Earless God:
https://store.steampowered.com/app/2165130/Hymn_to_the_Earless_God

Buy Jimmy:
https://store.steampowered.com/app/706560/Jimmy_and_the_Pulsating_Mass/
Hymn to the Earless God
Live and die on a hostile world.

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Tips on making a good game more quickly?

Plan your game smartly. Think about how long it's going to take you to create your resources, and establish a premise based on using your own limitations in a clever way. Keep the game time low, too. People will appreciate a thirty minute experience that's handled really well more than a longer game that has some design issues, and you'll be able to finish a lot faster, anyway. The more familiar you are with your own limitations and the limitations of the engine, the easier it is to plan out a reasonable time frame.

A Very Long Rope to the Top of the Sky

Here's a couple of tips:

-Gainer's going to be your heavy hitter with Blast Shot, so make sure his strength is buffed.
-Gainer can equip Oliver's electro cannon for an attack increase. He can also equip a water cannon that you can get earlier in the mine that's an even better option (Take the cart back a room from the four-switch puzzle).
-Oliver can equip staves, which will make him a better healer.
-You can cast Soul Engine on Oliver, which will also increase his healing power.
-Rutger gets Shout at 25 and Gainer gets Soul Engine at 25, which should make keeping your buff cycle up a lot easier, but it might not be necessary to beat the boss.

Game Name Ideas

Let's make these better with subtitles:

author=Liberty
When Death Wills: Underworld Accountant Agency
Tides of Time: Clock Ocean
After Day Ends: It's Night
Sunlit: The Prequel to Bronzed
Bronzed: Jersey Shore Quest
Empty in the Sky: Boring Weather Forecast Simulator
A Waking Dream: Electronic Oxymoron Encyclopedia
Of Life's Lost Loves: Interactive Sex GPS
Little Star Lost: Oh, There It Is


author=pianotm
Under God's Gaze: Trust Me, You're Guilty
Paint Your Dragon: The Musical: The Book: The Game
The Watchtower Crumbles: Uneducated Architect
Chaos Weeps: And Other Tales For Children
Emerald Secret: Now in Every Box of Lucky Charms
Crimson Mind: Surgicational Funsploration of the Human Brain
The Painted Warrior: Face-Painting Booth Adventures
The Girl With No Eyes: She Also Has Lobster Claws Instead of Hands
Belial's Deception: Demon in Drag
The Last Hero: The Last Action Hero Video Game Remake 2014
The Woman Without, the Tiger Within: Her Refrigerator


Welp, I better get back to work.

A Very Long Rope to the Top of the Sky

@pthariensflame:
Sweet! A Very Long Rope has a bit of a barrier to entry, but it's been spreading slowly thanks to word of mouth. I'll take any I can get!

@Mizushimi:
I don't have a Twitter; I do have a Facebook, but I want to keep it personal. I'm always happy to answer questions on here, though! You're probably at a solid 4/10 right now. Also...
You might want to check those graves again when you have Ivy in your party, hint hint hint.

A Very Long Rope to the Top of the Sky

Sure, feel free to share anything about the game you want--that goes for everyone!

A Very Long Rope to the Top of the Sky

Man, that question. Here's my best response:

It's what the story's about. I know that sounds like a cop out, but the further you get, the more sense that should make. I'm sorry, though! I was really sad to have to do it!

Story ideas for my story so far?

He's right; let your plant fully grow before you put it in the oven.

Your favorite game EVER!

The thing that I really liked about Breath of Fire 2 was how EERIE the game was. And, this reminds me: a few years ago, I saw some modder on a gamefaqs message board had retranslated the game from scratch. He said that the original translation was terrible--lots of wonky grammar issues, which is true. So, I played it; it's absolutely terrible. I don't know which translation is actually more "right," but if you want Katt to sound like a whiny teenage girl anime cliche, then look no further. It just makes me wonder how socially progressive that game really was. I did love the official translation, though. The whole game felt like walking through a nightmare.

Is this story too cliche?

author=nurvuss
I liked the aesthetic look of God of Crawling Eyes a lot. What graphic editing program did you use, Photoshop?


Nope: I used MS Paint. For the characters, portraits, and parallaxes, I just converted stuff from the sprite generator, facemaker, or VX itself into monochrome bitmaps, converted them back to .pngs, and edited them in order to fill in the gaps. The tilesets and a few other things (like the titular character) were just drawn by me with the pencil tool. Photoshop would probably make things easier, but I'm a sucker for free over functional. This is why I still drive a 97 Eclipse.

Is this story too cliche?

Yeah, graphics are definitely further down the chain of things that people care about when they're playing your game. That said, graphics are the first thing that people see, so good, unique graphics will pull more players to your game. Graphics also are a heavy factor in developing a sense of immersion, and they can provide visual interest that keeps gamers engaged. Too, the right use of visuals can do a lot of storytelling for you and make scenes have more emotional weight. You should definitely work with what you've got and don't let your weak areas stop you, but the fact is that EVERYTHING that goes into a game is important. That's why you should be smart with how you handle your weak areas.

In The God of Crawling Eyes, for example, I can't draw for crap, so I decided to limit myself to black and white, as this meant I didn't have to worry about color or shading. Then I constructed a story around that: the protagonist is color blind, you're limited to his perception, and the entire game is about how you perceive the world around you. Too, when I think of horror movies, the first thing that comes to mind are old black and white horror films like Night of the Living Dead or even old Bela Lugosi stuff, and using black and white would convey that. So, I turned shitty graphics into something that was justifiable, and it allowed me to keep production quality high while minimizing my work load. All that's to say: be smart about how you target your weak areas and you can turn them into strengths.