HOUSEKEEPING'S PROFILE
Housekeeping
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My name's Kasey Ozymy. I'm a game designer from Texas. I made Jimmy and the Pulsating Mass and am currently working on Hymn to the Earless God.
Check out Hymn to the Earless God:
https://store.steampowered.com/app/2165130/Hymn_to_the_Earless_God
Buy Jimmy:
https://store.steampowered.com/app/706560/Jimmy_and_the_Pulsating_Mass/
Check out Hymn to the Earless God:
https://store.steampowered.com/app/2165130/Hymn_to_the_Earless_God
Buy Jimmy:
https://store.steampowered.com/app/706560/Jimmy_and_the_Pulsating_Mass/
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Forkits Engine demo 5 - Arrow Box Volcano
This engine keeps impressing me. How will exporting games be handled? Will it be as a file that is only read by Forkits, or will it be a standalone executable? Also, will gameplay support player tools that have unique interactive properties with the environment (e.g. the grappling gun from Metroid, Zelda bombs, etc.)?
Is this story too cliche?
Yeah, you should prioritize gameplay, but good gameplay doesn't mean you have free reign to make a cliche story. A good story is going to give your game way more staying power.
RPGs get away with cliches for two reasons: 1) A lot of RPGs were marketed towards a younger demographic, who hasn't been inundated with cliches for 20+ years and might still find value in them, and 2) It's all we've got. Writers are using a legacy of poorly written stories to rewrite the same cliches. The philosophy that "I can do better than that" is what compels me to make RPGs in the first place, so I'm going to try to write stories that take thought and creativity. But, like I said earlier, if you want to write a cliche story, aim it at a younger audience. If your game isn't story-centric--like an early Dragon Warrior--then it can still work as long as the gameplay is interesting, but no one is going to remember or care about the story.
RPGs get away with cliches for two reasons: 1) A lot of RPGs were marketed towards a younger demographic, who hasn't been inundated with cliches for 20+ years and might still find value in them, and 2) It's all we've got. Writers are using a legacy of poorly written stories to rewrite the same cliches. The philosophy that "I can do better than that" is what compels me to make RPGs in the first place, so I'm going to try to write stories that take thought and creativity. But, like I said earlier, if you want to write a cliche story, aim it at a younger audience. If your game isn't story-centric--like an early Dragon Warrior--then it can still work as long as the gameplay is interesting, but no one is going to remember or care about the story.
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A Very Long Rope to the Top of the Sky
Sorry I couldn't be more help. If you really want to listen to the music, though, if you cover air fair and pay a reasonable service fee, I will stand behind you and hum the tracks as you play.
A Very Long Rope to the Top of the Sky
Well, I'm a white bread Windows kind of guy, so I don't know if I can help there. I would think that the issue might have something to do with MIDI playback, though, since the music is all MIDI whereas sound effects are .ogg. This is just from a quick Google search, so I don't know if this will help or not:
http://wiki.winehq.org/MIDI
Hope you get it working!
http://wiki.winehq.org/MIDI
Hope you get it working!
A Very Long Rope to the Top of the Sky
No, they're not based on those characters. I'm actually one of the five people on the planet who hasn't read/seen The Hunger Games, but the strong older sibling and weaker younger sibling is something that comes up a lot in media, so I wouldn't be surprised if there were some similarities.
Reusing resources
Well, the only resource that I've made enough of to have any input in this topic is music, and I refuse to use music tracks. Maybe like you said, SnowOwl, I could see reusing a track if I'm up against the clock for a contest, but that hasn't come up yet. I've started making other resources for my current project, and I don't think I'd reuse anything outside of sound effects. I definitely wouldn't reuse sprites since, as you said, it would water down the characters. I guess the thing is, if the resource is a defining quality of the game, then I wouldn't use it in another.
RMN Swole
author=LockeZ
Computers have made fitness obsolete.
One day, I'll be a series of electrical impulses inside a machine, and then I'll imagine myself as a super buff dude, but then so will every other guy, and all of a sudden we'll come to the collective realization that we were just holding onto the shreds of our old narcissism and an outmoded understanding of self-concept, and we'll shed that like we shed our bodies and exist as beings of pure thought. This will take roughly three-tenths of a second.
Until then, though, I'll more or less be a fat slob. Exercise cuts into game development time.
New server move [APRIL FOOLS] (refresh your browser)
author=kentonaauthor=HousekeepingIs it still doing that?
For some reason, my browser kept everything right side up--it just automatically scrolled to the bottom of each page, which was pretty annoying, anyway.
Nope! RMN is back to serving its purpose as an easy escape from work.


















