HOUSEKEEPING'S PROFILE
Housekeeping
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My name's Kasey Ozymy. I'm a game designer from Texas. I made Jimmy and the Pulsating Mass and am currently working on Hymn to the Earless God.
Check out Hymn to the Earless God:
https://store.steampowered.com/app/2165130/Hymn_to_the_Earless_God
Buy Jimmy:
https://store.steampowered.com/app/706560/Jimmy_and_the_Pulsating_Mass/
Check out Hymn to the Earless God:
https://store.steampowered.com/app/2165130/Hymn_to_the_Earless_God
Buy Jimmy:
https://store.steampowered.com/app/706560/Jimmy_and_the_Pulsating_Mass/
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Let's Get to Know You, Revolting Blob!
@Unity: Now that that sentence is under the microscope, I can't help but notice it's redundant. But, uh...maybe it still works for the sake of emphasis? Either way, I still like it, haha!
@Merlandese: Yeah, I'm fully convinced that Billy Madison is the subconscious reason why I named this monster the Revolting Blob.
@Merlandese: Yeah, I'm fully convinced that Billy Madison is the subconscious reason why I named this monster the Revolting Blob.
Screenshot Survival 20XX
I've been putting some animated gifs up on tumblr/twitter, but I've been hesitant about uploading them to the game page since the cumulative file size might be PRETTY big if I make a habit of it. Or is that something I shouldn't even worry about? Anyway, I'll toss them up in this thread every once in a while:


Ask Mint
author=Suus
Who put all those metal squares with arrows everywhere?
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author=Suus
And how do you all survive such high drops?!
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*Developer's Note: Luckily the wing police were mostly disbanded, so Mint's in the clear.**
**Developer's Note: To answer the question, video game characters are like cats: you can drop them off of the Empire State Building and they'll land on their feet.***
***Developer's Note: After some research, the cat analogy isn't factually correct.
Ask Mint
author=Malandy
What are your favorite colors?
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author=Malandy
What is your most favorite thing out of the things that you've seen on your adventures?
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author=Malandy
What monster would you want as a pet?
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author=Malandy
What regular animal would you want as a pet?
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author=Malandy
How well can you dance?
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A Very Long Rope to the Top of the Sky
Thanks! I'm still pretty proud of A Very Long Rope, but, hopefully, I'll get to make better and better games from now on. Jimmy and the Pulsating Mass is already going to be such a big step up from A Very Long Rope--God, sometimes I just get really excited about game dev!
A Very Long Rope to the Top of the Sky
@Suus: Woah! What a wonky issue--glad Cherry had a fix for it! And glad you like the game!
@Furipu:
@Furipu:
Like anything, I didn't directly address how soul tears are made, so standard disclaimer that ANY explanation is really valid. From my perspective, the soul tears were a gameplay/character consideration more than anything. I originally had a class system in mind that I was too green to get working at the time, and the soul tears would have let you play as the different class masters so you could get a feel for the entire skill sets of those classes. That's still present to a degree, but, yeah, it's not a clear-cut class system and you're really only seeing one move that you automatically get when the scene is over anyway. But, I still liked the character/worldbuilding it let me do, and the Raccoon scene was incredibly important.
The actual reasoning behind soul tears existing is a question that I didn't think through all the way. The idea was that it's a stone that has recorded a person's memory/timeline, which is fine, but Raccoon's was given via a dream, so there's a weird metaphysical quality to them. I thought that fit with their actual utility, so I left it unexplained. There's probably not a clear way to explain them, which is kind of fitting but probably just me being lazy.
The actual reasoning behind soul tears existing is a question that I didn't think through all the way. The idea was that it's a stone that has recorded a person's memory/timeline, which is fine, but Raccoon's was given via a dream, so there's a weird metaphysical quality to them. I thought that fit with their actual utility, so I left it unexplained. There's probably not a clear way to explain them, which is kind of fitting but probably just me being lazy.
A Very Long Rope to the Top of the Sky
Well, that's not the kind of thing I keep a record of, haha. I'm not touching the bust-waist-hip ratio question with a ten-foot pole, but here's how I imagine the general mass of each of the main playable characters stacking up:
From most mass to least:
-Oliver: Average height, but, well, heavier components.
-Raccoon: Raccoon is really a powerhouse, and his adult build reflects this.
-Leif: Leif's a pretty big guy by normal standards, but Raccoon edges him out.
-Rutger: Rutger's sinewy and tall. I like to think of him like a snake--just a long muscle tube.
-Ivy: Ivy's a little taller than average, and her life in the wasteland has made her pretty strong.
-Gainer: He's average, but the bulk of his life was spent in leisure, so he doesn't have much in terms of muscle.
-Cyril: In his prime, he'd probably be a little bigger than Ivy, but he's shrunk a bit.
-Yvette: Our smallest adult. You don't get much time to work out as royalty.
-Ivy (Child): She's in that awkward, gangly phase when we first meet her.
-Raccoon (Child): Though unnaturally strong, he hasn't hit his growth spurt.
-Yvette (Child): Small adult, smaller kid.
-Mint: Mint's illness and overprotective sister haven't done much for her physique.
-Oliver: Average height, but, well, heavier components.
-Raccoon: Raccoon is really a powerhouse, and his adult build reflects this.
-Leif: Leif's a pretty big guy by normal standards, but Raccoon edges him out.
-Rutger: Rutger's sinewy and tall. I like to think of him like a snake--just a long muscle tube.
-Ivy: Ivy's a little taller than average, and her life in the wasteland has made her pretty strong.
-Gainer: He's average, but the bulk of his life was spent in leisure, so he doesn't have much in terms of muscle.
-Cyril: In his prime, he'd probably be a little bigger than Ivy, but he's shrunk a bit.
-Yvette: Our smallest adult. You don't get much time to work out as royalty.
-Ivy (Child): She's in that awkward, gangly phase when we first meet her.
-Raccoon (Child): Though unnaturally strong, he hasn't hit his growth spurt.
-Yvette (Child): Small adult, smaller kid.
-Mint: Mint's illness and overprotective sister haven't done much for her physique.
Garden1.png
Thanks, Sated! When you've got my artistic talents (read: lack thereof), your options are pretty limited. I've been really happy I've scraped together something presentable.
And it is, indeed, a mine. But that's all I'm saying! I think I need to get better at sounding cool and mysterious.
And it is, indeed, a mine. But that's all I'm saying! I think I need to get better at sounding cool and mysterious.
A Very Long Rope to the Top of the Sky
A Very Long Rope to the Top of the Sky
Well, if we're just talking aesthetics, I'd make the raw ore a milky-white crystal that's embedded in the rock, only the area around it would waver as if you were looking at a reflection in water. I'd make the treated saecelium clear and pulsing a faint white glow. If I were actually drawing this I might think about it more and experiment, but that's what immediately comes to mind.
Yeah, the first quote was foreshadowing; not the second, though--that's just a joke!
Yeah, the first quote was foreshadowing; not the second, though--that's just a joke!



























