IROG'S PROFILE
Irog
4858
Hi all !
I like 16-bits RPGs (especially action RPGs) where you feel the quest behind the lines of code. I also like strategy, puzzle solving, immersive stories, tabletop RPG and LARP.
I'm a hobbyist C programmer who likes to work on custom game mechanics. My very first project was a very basic map generator for Genesia, aka Ultimate Domain https://rpgmaker.net/users/Irog/locker/UltimateDomainWorld.zip
I also want to help developers polishing their projects with my player feedback. So I'll be happy to test your game !
See you around,
Irog
I like 16-bits RPGs (especially action RPGs) where you feel the quest behind the lines of code. I also like strategy, puzzle solving, immersive stories, tabletop RPG and LARP.
I'm a hobbyist C programmer who likes to work on custom game mechanics. My very first project was a very basic map generator for Genesia, aka Ultimate Domain https://rpgmaker.net/users/Irog/locker/UltimateDomainWorld.zip
I also want to help developers polishing their projects with my player feedback. So I'll be happy to test your game !
See you around,
Irog
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A Quick Run of Amort
author=LadyMapi
it took me a surprisingly long time to figure out how to play VX Ace games on Linux.
Hi LadyMapi,
Like you, I use Linux to play and make games. Your findings about how to run RPGMaker games easily in Linux can help us. You could write an article about them.
Let's Try: B-14 Bird Fortress
Your video really helps to see how you interact with the game. I wasn't aware that the tutorial could be overextended by holding fire. Sorry.
Misao 21 promo
Onix Rift video commentary.
Great development video ! Very informative ! You put a lot of thoughts in your creative camera system. I like how your implementation flows your intention (forcing the player into combat) and not the opposite. I like the risk associated with your flee system. It reminds me of FF7 where trying to flee exposes your back to the enemies. I worked on some action games (short games and prototypes) and only build one simple dynamic camera: Lya's camera looks in front of her. And I totally agree with you that the player should always be on screen.
If you want to expand the possibilities of your camera system, I recommend watching this (the most interesting part for you starts at 21:20 "Framing")
https://invidio.xamh.de/watch?v=tu-Qe66AvtY
If you want to expand the possibilities of your camera system, I recommend watching this (the most interesting part for you starts at 21:20 "Framing")
https://invidio.xamh.de/watch?v=tu-Qe66AvtY
Fanart made ages ago, but I'm so very slow
Let's play: Red Baloon of Happiness
Flashlight-Feature
Ho no! How am I going to send out light messages in morse code!
Just joking. These are great features! :-)
Just joking. These are great features! :-)
Yimi Mini Game
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