JIHAUS'S PROFILE
JIHAUS
1993
Artist, writer, designer, programmer.
Art
http://jihaus.tumblr.com/
http://jihaus.deviantart.com/
CHAIN OF RETRIBUTION - Mechanics designer, Mapping, Co Writer
http://rpgmaker.net/games/3597/
RUIN FRONTIER 0 - Lead Designer, Story, World Design, Programming
http://rpgmaker.net/games/8091/
RUIN FRONTIER - Story, World Design, Character Design
http://rpgmaker.net/games/7362/
FORCED RECALL - Creator
http://rpgmaker.net/games/4724/
Art
http://jihaus.tumblr.com/
http://jihaus.deviantart.com/
CHAIN OF RETRIBUTION - Mechanics designer, Mapping, Co Writer
http://rpgmaker.net/games/3597/
RUIN FRONTIER 0 - Lead Designer, Story, World Design, Programming
http://rpgmaker.net/games/8091/
RUIN FRONTIER - Story, World Design, Character Design
http://rpgmaker.net/games/7362/
FORCED RECALL - Creator
http://rpgmaker.net/games/4724/
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HAUS's General Art Thread
DAY 75
Not a particularly huge showing today, but actually being able to finish a drawing on a Monday is difficult as of late so I'll take it. I decided I'd go back to doing pencil sketches of characters for a bit since my current selection of marker colors kinda limits my color schemes.

Not a particularly huge showing today, but actually being able to finish a drawing on a Monday is difficult as of late so I'll take it. I decided I'd go back to doing pencil sketches of characters for a bit since my current selection of marker colors kinda limits my color schemes.
HAUS's General Art Thread
DAY 74
Been a slow week so here's some stuff. The first one is an attempt at making a new logo for our game(s). There may be more ideas to throw out but I like how it is so far. The second is a bunch of random ideas for new enemies for Ruin Frontier 0. The third is a cross-section of the tower-shaped arcology of Convergence showing the logic-defying interior "world" of it which I haven't done any good illustrations of yet. This was actually more a test of how markers would work on this sketchbook (they bled through pretty badly, lol).



Been a slow week so here's some stuff. The first one is an attempt at making a new logo for our game(s). There may be more ideas to throw out but I like how it is so far. The second is a bunch of random ideas for new enemies for Ruin Frontier 0. The third is a cross-section of the tower-shaped arcology of Convergence showing the logic-defying interior "world" of it which I haven't done any good illustrations of yet. This was actually more a test of how markers would work on this sketchbook (they bled through pretty badly, lol).
HAUS's General Art Thread
DAY 73
My initial set of 12 markers came with both a pink and a magenta and I thought that was a bit ridiculous as there was only one shade of blue. Then I remembered I had a character who could, in fact, use those colors, so this happened!
This design is of course far less realistic than the one before it but I'm not too concerned. Moreover this character is a sorceress so there's all kind of magic and magic shields and whatnot going on. This drawing is overall pretty sloppy though so I need to work on making my lines and coloring overall cleaner.

My initial set of 12 markers came with both a pink and a magenta and I thought that was a bit ridiculous as there was only one shade of blue. Then I remembered I had a character who could, in fact, use those colors, so this happened!
This design is of course far less realistic than the one before it but I'm not too concerned. Moreover this character is a sorceress so there's all kind of magic and magic shields and whatnot going on. This drawing is overall pretty sloppy though so I need to work on making my lines and coloring overall cleaner.
HAUS's General Art Thread
DAY 72


My cool gray markers came in and naturally I had to test it on this guy. Unfortunately I don't have the exact shade of red orange I use on the sprite, but at least it looks close. These two drawings are two separate redesigns done over 2 days. The first one was done while leveraging the historical/practical knowledge I had learned recently regarding armor. The second one was redesigned the next day after my coworker (someone very well-informed on this kind of thing) made suggestions on what to fix. The changes are ultimately minor but are a huge deal to me since this character is my practical realistic armor character. Note that the 2nd one still wears the same cape and partial skirt-tabard thing as the first one, though I'll have to figure out how to make the cape work with the sword breakers (the flared parts of the pauldrons). Also note that the armor skirt on the 2nd one is supposed to be brigandine, but it ended up looking like a plaid skirt the way I shaded it. Beh.


My cool gray markers came in and naturally I had to test it on this guy. Unfortunately I don't have the exact shade of red orange I use on the sprite, but at least it looks close. These two drawings are two separate redesigns done over 2 days. The first one was done while leveraging the historical/practical knowledge I had learned recently regarding armor. The second one was redesigned the next day after my coworker (someone very well-informed on this kind of thing) made suggestions on what to fix. The changes are ultimately minor but are a huge deal to me since this character is my practical realistic armor character. Note that the 2nd one still wears the same cape and partial skirt-tabard thing as the first one, though I'll have to figure out how to make the cape work with the sword breakers (the flared parts of the pauldrons). Also note that the armor skirt on the 2nd one is supposed to be brigandine, but it ended up looking like a plaid skirt the way I shaded it. Beh.
HAUS's General Art Thread
DAY 71
A bit more conservative than the previous two but then again she looks kind of scary as a result. I feel like my anatomy work might be improving with each one, or at least I'm taking more time to get things right, but it still needs a lot of work. When this is over I might just practice drawing bodies and things nonstop and paint clouds in between or something.

A bit more conservative than the previous two but then again she looks kind of scary as a result. I feel like my anatomy work might be improving with each one, or at least I'm taking more time to get things right, but it still needs a lot of work. When this is over I might just practice drawing bodies and things nonstop and paint clouds in between or something.
HAUS's General Art Thread
DAY 70
Another one of these Blanzhardia dresses. I think I'm going to do the remaining 5 like this because this is pretty good practice, or at least, something different and challenging. I can't just draw armor all the time after all, though this does still use an aesthetic I'm very comfortable with.

Another one of these Blanzhardia dresses. I think I'm going to do the remaining 5 like this because this is pretty good practice, or at least, something different and challenging. I can't just draw armor all the time after all, though this does still use an aesthetic I'm very comfortable with.
HAUS's General Art Thread
DAY 69
So when I was going to bed last night I got hit with the most outrageous idea of trying to design these same Blanzhardia women in nice dresses and fashionable stuff while trying to keep as much of the Blanzhardia motifs/aesthetics and their personal armor design nuances as possible. Maybe I had a touch of madness or maybe I was channeling my fashion designer sister; either way, it happened and I think I like it!

So when I was going to bed last night I got hit with the most outrageous idea of trying to design these same Blanzhardia women in nice dresses and fashionable stuff while trying to keep as much of the Blanzhardia motifs/aesthetics and their personal armor design nuances as possible. Maybe I had a touch of madness or maybe I was channeling my fashion designer sister; either way, it happened and I think I like it!
HAUS's General Art Thread
DAY 68
Here are the last two Blanzhardia women. The first is relatively new while the second is one you've seen here before. These last few really did make me feel that I need a lot more colors if I'm going to draw more characters. I've been fortunate to have this awesome gold-looking orange and the brown that goes well with it and 2 shades of red, but it'd be nice to have more of the other colors. I'm sure I'll feel this when I start drawing other characters with colors that aren't gold and red. Heh.


Here are the last two Blanzhardia women. The first is relatively new while the second is one you've seen here before. These last few really did make me feel that I need a lot more colors if I'm going to draw more characters. I've been fortunate to have this awesome gold-looking orange and the brown that goes well with it and 2 shades of red, but it'd be nice to have more of the other colors. I'm sure I'll feel this when I start drawing other characters with colors that aren't gold and red. Heh.
HAUS's General Art Thread
DAY 67
More Blanzhardia as I wanted. I have 2 more of these ladies to draw and then I can start doing some other designs again, maybe some of the ones I haven't drawn in a long time. I must say I'm really enjoying using markers for character sketches like this. I'll have to try one of the environment drawings like this soon.


More Blanzhardia as I wanted. I have 2 more of these ladies to draw and then I can start doing some other designs again, maybe some of the ones I haven't drawn in a long time. I must say I'm really enjoying using markers for character sketches like this. I'll have to try one of the environment drawings like this soon.
HAUS's General Art Thread
DAY 66
Here's another not quite speedy speedpaint which I did because I felt like I had to at least try to draw something today (busy at work, couldn't draw, etc). This one is based on one of our "dungeons" in our IGMC game, Ruin Frontier 0. There's some example screenshots below for comparison but it's a bit hard to see due to the top down perspective. At any rate, this is meant to be the kind of environment you're flying around in.


Here's another not quite speedy speedpaint which I did because I felt like I had to at least try to draw something today (busy at work, couldn't draw, etc). This one is based on one of our "dungeons" in our IGMC game, Ruin Frontier 0. There's some example screenshots below for comparison but it's a bit hard to see due to the top down perspective. At any rate, this is meant to be the kind of environment you're flying around in.
















