KALIESTO'S PROFILE

Search

Filter

Final Fantasy Blackmoon Prophecy II

Glad the long wait is almost over.

What are you thinking about right now?

So Emisoft went nuts, and is now blocking a few avatars on here.

Malware hosts! REPENT SINNERS!

EDIT:

By the way Kentona's new avatar is adorable.

The official English 2k3 version is out!

Automatic Animations? You got my interest.

This will greatly improve various converted projects if the Author so desires.

What are you thinking about right now?

So it seems at this point that I'm finally getting my life together.

SLOWLY

But it's nice to have money for once.

Final_Status.gif

Holy crap I was not expecting this, nice!

A RPG Maker Retro Import Event?

So I was talking with the guys how many RPG Tsukurus have been made in the past, and how much graphical assets there is that could greatly expand the current library of RPG Makers for PC.

From what I was told you're allowed to do this (unless this is incorrect, let me know).

===
1995 - RPG Tsukuru: Super Dante
Super Nintendo
RPG Tsukuru: Super Dante is a Role-Playing game, developed by Kuusou Kagaku and published by ASCII Entertainment, which was released in Japan in 1995.
===
1996 - RPG Tsukuru 2
Super Nintendo
RPG Tsukuru 2 is a Role-Playing game, developed by Kuusou Kagaku and published by ASCII Entertainment, which was released in Japan in 1996.
===
1997 - RPG Maker
PlayStation
Meet Your Maker! For the first time ever, RPG fanatics are given the chance to be true game designers. You construct an entire RPG using the massive library of in-game design tools: plot your story path, create an incredibly nasty boss, customize dungeons and maps, even animate your own title...
===
1998 - Simulation RPG Tsukuru 95
PC
Simulation RPG Tsukuru 95 is a Role-Playing game, published by ASCII Entertainment, which was released in Japan in 1998.

(I never heard of this one besides the original RPG Maker 95)
===
1998 - Simulation RPG Tsukuru
Saturn, PlayStation
Simulation RPG Tsukuru is a Role-Playing game, developed by Pegasus Japan and published by ASCII Entertainment, which was released in Japan in 1998.
===
2000 - RPG Tsukuru GB
Game Boy Color
RPG Tsukuru GB is a Role-Playing game, developed by Kuusou Kagaku and published by ASCII Entertainment, which was released in Japan in 2000.
===
2000 - RPG Tsukuru 4
PlayStation
RPG Tsukuru 4 is a Role-Playing game, developed by Agenda and published by Enterbrain, which was released in Japan
===
2003 - RPG Tsukuru Advance
Game Boy Advance
RPG Tsukuru Advance is a Role-Playing game, published by Enterbrain, which was released in Japan in 2003.
===
2010 - RPG Tsukuru DS
DS
After playing all these RPGs, aren't you itching to create one yourself? It doesn't matter even if you know nothing about the flow of the game, as long as you have some idea of a story, a character and what the dungeons look like, you can start game making with the help of RPG Tsukuru DS....
===
2011 - RPG Tsukuru DS+: Create the New World
DS
RPG Tsukuru DS+: Create the New World is a Role-Playing game, developed and published by Kadokawa, which was released in Japan in 2011.
===



The Question is..has everything listed here already been ported besides just the SNES assets?

Finishing_Touch.png

Sounds pretty rough, but 20% is better than nothing.

How long has Paul been away?

What are you thinking about right now?

Which one of you destroyed Dinobot in Discord?

Unlockable Guests

I'm fairly sure anything involving FF7 will stay as it is for FFBE. I think they're holding it all back for the upcoming remake since they're planning on slightly updating their looks like they did with Cloud & Barret, so you'll likely be waiting until next year just for them to reveal new FF7-FFBE sprites.

As for FF1, I will be surprised if they added anymore characters to that roster. I find it interesting that Sarah can actually fight.

As for speculation on the locked #7 slots, I bet you'll allow Villains to be part of the team. ;)

Also

Shantotto is a arrogant troll, I would be so glad if you can fight that dumbass character instead of being a team member lol. Sincerely hated that little shit when it appeared in Dissidia.

Mega Maker - Share your levels!

author=LockeZ
author=Kaliesto
Hopefully one of you guys can figure out how to implement .ogg format, I really don't care for the .nsf music in mega maker.

I talked to him about this, and apparently it's about file size, but that should be up to the person making the level rather than being a restriction.
No, it shouldn't.

This isn't a game development engine. This is just an online multiplayer game. It is what it is, nobody except the developer can change it.

Letting people include their own music in their levels would severely limit usability, and would also signficantly break what's currently a very coherent look and feel in Mega Maker. You can play random levels and feel like it's all one continuous game - because it is. I can completely understand why the developer would want to keep it that way.


I suppose so.