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Villnoire

For anyone interested, here's a (hopefully) complete list of treasures that can be found in the game.

The following items are divided into five categories: treasure chests, all treasures rewards, Quizzer, hidden, trade. An all treasures reward is handed out for opening all treasure chests in an area/dungeon/city. The only locations that don't offer an all treasures reward are the seven hidden areas on the world map that are revealed by equipping the Seeker Badge (see below in the Palmira Woods section). Quizzer can be found in every city, hiding in conspicuous objects, and rewards the party with a rare equipment piece upon answering a question correctly (bookshelves in the respective cities usually provide the answers to these questions), though he will only appear from the second city onwards if the player found him and answered his question correctly in the previously visited city. That means the Quizzer tasks have to be completed in succession, similar to the trade items (see below). Hidden items are hidden in various objects; they create a hard to notice sparkle, so keep your eyes peeled. Trade items refer to the trade side quest. You get a trade item from an NPC in the first city, then you find someone interested in this item in the next city, who gives you a new item in return, which can be traded in the following city and so forth. Concerning the order of the locations, optional locations are listed as soon as the items there can be pilfered. Locations without any items to be found (Hidden Grove) are excluded from the following list. As far as I can tell, there aren't any permanently missable items except for the Prologue's items (which you aren't allowed to keep anyway) and for everything not collected when crossing the obvious point of no return. Furthermore, you can grab all items in most (but not all) cities and dungeons before advancing the story or triggering the boss fight.

Granavelle Depths (Prologue) (4 + all treasures reward): 2 Small Tonics, 2 Small Syrups, Angel Feather, Big Tonic; Phoenix Feather (all treasures reward)
Note: Your inventory is cleared after the Prologue, so don't hold back on using these items during the boss fight. You won't be able yet to open the treasure chests or grab any items in Granavelle (the city) afterwards.

Secluded Cabin (2 + all treasures reward + 1 hidden): 2 Green Potions, 2 Small Tonics; 75 Fras (all treasures reward); Rare Bottle (flower pot on table)

Palmira Woods (6 + all treasures reward + 2 hidden): Seeker Badge, 2 Small Tonics, Magician Essence, 3 Green Potions, 60 Fras, 2 Small Syrups; 50 EXP (all treasures reward); Lucid Gel (bush sparkle on first map), Murky Gel (bush sparkle on last map)

Note: The Seeker Badge reveals hidden locations (blue icons) on the world map (when being equipped), so don't forget to grab it. You can enter these locations without having/equipping the Seeker Badge, but only an equipped Seeker Badge reveals the entrance points.

Palmira Village (4 + all treasures reward + Quizzer + 3 hidden + 1 trade): Small Syrup, 2 Purple Potions, Angel Feather, Knight Essence; 100 Fras (all treasures reward); Druid Badge (Quizzer, gift box in item shop, Beloved); Common Bottle (armor in equipment shop), Sparkle Gel (broom in inn), Rare Bottle (flower pot on table in Mayor's house); Palmira Apple (NPC near apple tree)

Forest northwest of Palmira Port (Seeker Badge): Knight Essence, Rare Bottle

Palmira Port (2 + all treasures reward + 1 hidden): 2 Incense (treasure chest in alcove between cargo and item shop building south of the two sailors), Small Syrup; 125 Fras (all treasures reward); Rare Bottle (flower pot on table in pub)

Heimhold Ruins (5 + all treasures reward + 2 hidden): 2 Small Tonics, Cursed Badge (treasure chest behind left pillar on save point map), Purple Potion, Bronze Boots, Mercy; 75 EXP (all treasures reward); Lucid Gel (crate near "sleeping" soldier in entrance hall), Murky Gel (crate in second prison complex)
Note: You won't be able to revisit this dungeon until you've acquired a ship, so better grab everything during your first visit.

Kroven Caverns (7 + all treasures reward + 2 hidden): Thick Scarf, 3 Small Syrups, Lucky Badge, 3 Purple Potions, Warrior Essence, Crescent Moon, 3 Small Tonics; 100 EXP (all treasures reward); Lucid Gel (mushroom near switch in southern part of first map when escaping), Murky Gel (mushroom north of the second blue switch when escaping)

Casanero (9 + all treasures reward + Quizzer + 3 hidden + 1 trade): 2 Small Tonics, Big Syrup, Incense, Angel Feather, Wizard Essence (treasure chest in item shop's lower right corner, obscured by plant pot), 2 Yellow Potions, 60 Fras, Small Syrup, Big Tonic; 150 Fras (all treasures reward); Rogue Badge (Quizzer, teddy bear in church, Evoker); Rare Bottle (flower pot on table on ground floor in house west of the church), Common Bottle (piano in church), Sparkle Gel (guestbook in inn); Vanilla Rum (NPC in pub, in exchange for Palmira Apple obtained in Palmira Village)

Cave east of Casanero (Seeker Badge): Warrior Essence, 200 Fras, Yellow Jewel

Draylin Trail (7 + all treasures reward + 2 hidden): 3 Yellow Potions, 2 Big Syrups, Warrior Essence, Sharing Incense, Hearty Badge, Horn Helmet, Cosmic Bond; 125 EXP (all treasures reward); Lucid Gel (tree before the bridge), Murky Gel (wall north of western torch)

Forest north of Draylin Trail's northern exit (Seeker Badge): Wizard Essence, Rare Bottle

Branca Base (7 + all treasures reward + Quizzer + 3 hidden + 1 trade): 2 Red Potions, Sharing Syrup, Phoenix Feather (treasure chest in lower right corner in easternmost house), 2 Big Tonics, Fighter Essence, Incense, Branca Orb; 175 Fras (all treasures reward); Knight Badge (Quizzer, pouch in easternmost house, Doom); Sparkle Gel (meal in easternmost house), Common Bottle (broom in weapon shop), Rare Bottle (flower pot on table next to counter inside the inn); Spring Water (NPC behind counter in Branca Base's planning room, in exchange for Vanilla Rum obtained in Casanero)

Sekmet Desert (8 + all treasures reward + 2 hidden): 3 Red Potions, Silk Gloves, Blessed Badge, 2 Big Tonics, Phoenix Feather, Double Divide, Magician Essence, Sharing Syrup; 150 EXP (all treasures reward); Murky Gel (bones next to 3 Red Potions treasure chest), Lucid Gel (bones next to Sharing Syrup treasure chest)

Sekmet (5 + all treasures reward + Quizzer + 3 hidden + 1 trade): Knight Essence, Phoenix Feather, 2 Orange Potions (treasure chest in upper right corner of equipment shop below bookcase), Sharing Syrup, 2 Big Tonics; 200 Fras (all treasures reward); Warrior Badge (Quizzer, sketch in building east of the inn, Emblem); Common Bottle (cabinet in Amalia's house), Rare Bottle (lower flower pot in equipment shop), Sparkle Gel (flower pot on table in inn); Black Sunglasses (NPC in equipment shop, in exchange for Spring Water obtained in Branca Base)

Forest northwest of Palmira Village (only reachable by ship) (Seeker Badge): Green Jewel, 400 Fras, Magician Essence

Forest southwest of Granavelle Depths (Seeker Badge): Blue Jewel, 300 Fras, Fighter Essence

Granavelle Depths (8 + all treasures reward + 2 hidden): 3 Orange Potions, Fighter Essence, Champion Belt, Phoenix Feather, Rabbit Heart, 2 Full Tonics, 2 Full Syrups, Tenacious Badge; 175 EXP (all treasures reward); Murky Gel (rock northwest of Champion Belt treasure chest), Lucid Gel (rock west of Rabbit Heart treasure chest)
Note: You won't be able - throughout the remainder of the game - to take the path leading to the dead end, so just ignore it (if it could be taken, it would only lead to the area explored during the Prologue).

Granavelle (7 + all treasures reward + Quizzer + 3 hidden + 1 trade): Sharing Tonic, Full Tonic, Full Syrup, 2 Angel Feathers, Magician Essence, 2 Pink Potions, 2 Incense; 225 Fras (all treasures reward); Sturdy Badge (Quizzer, rocking horse in item shop, Vermilion); Sparkle Gel (potted plant in house with 2 Angel Feathers treasure chest), Rare Bottle (book on table in pub), Common Bottle (flower pot in equipment shop); Trendy Umbrella (boy near snowman, in exchange for Black Sunglasses obtained in Sekmet)

Forest south of Lahan Village (Seeker Badge): Knight Essence, Rare Bottle

Cave on western side of Inchor continent (only reachable by upgraded ship) (Seeker Badge): Red Jewel, Warrior Essence, 400 Fras

Lahan Village (5 + all treasures reward + Quizzer + 3 hidden + 1 trade): Full Tonic, 2 Full Syrups (treasure chest in lower left corner of southeasternmost house, obscured by potted plant), Magician Essence, 2 Pink Potions, 2 Angel Feathers; 250 Fras (all treasures reward); Immunity Badge (Quizzer, differently looking treasure chest in Mayor's house, Lakria); Rare Bottle (cabinet in southeasternmost house), Sparkle Gel (cabinet in item shop), Common Bottle (cabinet in inn); Cuddly Rabbit (NPC in inn, in exchange for Trendy Umbrella obtained in Granavelle)

Lahan Forest (8 + all treasures reward + 2 hidden): 2 Pink Potions, Rainbow Cape, Phoenix Feather, 2 Full Tonics, Atonement, 2 Sharing Incense, Knowledge Badge, Wizard Essence; 200 EXP (all treasures reward); Lucid Gel (bush near Phoenix Feather treasure chest), Murky Gel (bush near Druid statue)
Note: Spin the statues so that they face in the same directions their counterparts at the beginning of the forest do.

Isolated Cabin (2 + all treasures reward + 1 hidden): Knight Essence, Warrior Essence (treasure chest outside obscured by tree); 125 Fras (all treasures reward); Rare Bottle (flower pot on left table)

Maiden's Temple (8 + all treasures reward): Rare Bottle, Magician Essence, Knight Essence, Wizard Essence, Fighter Essence, Warrior Essence, Maiden Gown, Rogue Essence; 250 EXP (all treasures reward)
Note: You need the four colored jewels (yellow, green, blue, red) to enter this location, but you can only delve deeper into this dungeon with a complete party when you're supposed to go to Inchor. Light all torches inside the dungeon and note all six clues written on the stone slabs, since you will have to answer randomly chosen questions from a predetermined set about these clues.

Inchor Aqueduct (6 + all treasures reward + 2 hidden): 2 Incense, 3 Brown Potions, Knight Essence, Feather Jacket, Vigorous Badge, Variable Weapon; 225 EXP (all treasures reward); Lucid Gel (roots in first Aqueduct Key room that only Emilia can enter), Murky Gel (roots in second Aqueduct Key room that only Emilia can enter)

Inchor (9 + all treasures reward + Quizzer + 3 hidden + 1 trade): 2 Phoenix Feathers, Full Syrup, Rare Bottle, 2 Full Tonics, 100 Fras (treasure chest in pub, obscured by potted plant), Wizard Essence, 2 Sharing Tonics, 2 Sharing Incense, Sharing Syrup (treasure chest in right room on second floor inside the inn, obscured by chair); 275 Fras (all treasures reward); Wonder Badge + 2 Rare Bottles (Quizzer, dress on second floor in house north of the inn near Rare Bottle treasure chest, Journey); Common Bottle (potted plant in weapon shop), Rare Bottle (piano in pub), Sparkle Gel (book on second floor in house next to library near 2 Sharing Tonics treasure chest); 2500 Fras + 2 Rare Bottles (NPC on second floor in house in northeastern corner, in exchange for Cuddly Rabbit obtained in Lahan Village)

Vorian's Manor (12 + all treasures reward + 8 hidden): Fighter Essence, 2 Full Syrups, 2 Phoenix Feathers, Elegant Badge, Sharing Tonic, Sharing Incense, Elegant Badge, Wizard Essence, Elegant Badge, 2 Full Tonics, Golden Shield, Sharing Syrup; 275 EXP (all treasures reward); Murky Gel (right potted plant in water fountain room), Rare Bottle (potted plant in room with loaves of bread on table, Sparkle Gel (sink in kitchen), Lucid Gel (bookshelf in room with black desk), Lucid Gel (chest of drawers in room with bathtub), Murky Gel (shoes in second save point room), Sparkle Gel (cabinet with teddy bear atop in left room of orange doors corridor), Rare Bottle (bookshelf in northeastern part of library)


Let me know if I've missed anything. Especially the sparkles that indicate hidden items can be hard to notice, but since I checked the maps and even the switches in RPG Maker 2003, I'm confident that I found them all.

Villnoire

I just found another game-breaking bug, this time on purpose. Two adjacent shore tiles north of Inchor aren't solid, enabling the player to disembark from the ship. If the player now travels south and enters Inchor, the ship will be lost forever (edit: Technically, this issue doesn't break the game anymore when the player is supposed to go to Inchor, but it's still inconvenient even then.). It's a personal challenge of mine to find ways to get permanently rid of vehicles in JRPGs. I was afraid I would come off empty-handed this time, but persistent stupidity always prevails. :D

Villnoire

Well, I assumed the level cap was 99, so I thought I could use an early-game boost. The thresholds between level-ups and the EXP dropped by monsters are somewhat steady, so leveling up doesn't take that long. Furthermore, the JRPG I played prior to Villnoire had a level cap of 999, which means I was probably still in "grinding mode". To quote from the movie "Lucky Bastard": "Don't laugh at me!" :P

Villnoire

You don't need to apologize. Usually I'm the only one complaining about level caps being too low. :D It's just a wasted opportunity, generally speaking, not to exhaust the maximum level cap provided by the software, at least to my mind.

I can already tell that your game is beautiful and exciting in many aspects, and I'm okay with not every JRPG turning into a moderate hardcore experience. As things stand, you can even add "no grinding required" to the features list, which should be appealing to many potential players, and I've seen many developers nowadays do exactly that.

By the way, I just ran into a game-breaking bug, although most players won't maneuver themselves into this situation (edit: I didn't notice until now that kenlan already reported this issue): The nun in Casanero's church can block the player permanently if (s)he stays in the upper left corner (right of the bookshelf). This is a problem with NPCs in general, but I haven't encountered other dangerous situations so far. It should be possible, though, to make NPCs move in another direction if their path is blocked, even on otherwise predetermined routes.

Villnoire

I'm currently playing and enjoying the game, but the level 20 cap is a crackpot idea. Yeah, I know, balancing reasons etc., but it's still way too low considering my playstyle. My first two party members just hit the level cap in the second (!) dungeon (Heimhold Ruins). I don't see a reason (not even balancing) why the game shouldn't at least utilize the usual/maximum level 99 cap where level-ups beyond level 20 only grant minor stat boosts (e.g. only +1 for every stat), accompanied by high thresholds between level-ups. Well, at least no more powerleveling from now on until I complete the game. :P

toweringfortressoftaranis.png

Considering my playstyle, I will probably spend a whole day in that area. Looking forward to doing it! :)

WTF FFS WTF

Great news. I'm afraid, though: The greatest challenge will be to develop a lag-free RPG Maker MV game. I have a hunch that if someone can accomplish that, it will be you.

(Potentially) More Content Incoming! Aiming for 40 SUBSCRIBERS!

If I unsubscribe now, it's still possible that Venaitura will have fewer than 40 subscribers at the end of the month. What happens then?

Just kidding, merely looking for amusing "bugs" and loopholes even outside the game world. :)

Theia - The Crimson Eclipse

I think you've answered your own questions. All rare items at the auction house can only be bought once, and the game warns you in case there aren't any rare items left. The two rare weapon Atlases that can be bought at the auction house are Oneiric Atlas and Scarlet Atlas. There aren't any "duplicates", so just buy the remaining Atlas when it pops up, upgrade it and enjoy your trophy.

Theia - The Crimson Eclipse

@Dracon204: The Original Light works like a switch. If it's in your inventory when you beat the final boss, you're taken to the extra chapter, so you don't have to use or deliver it anywhere.