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Our Final 24 Hours!

Well, congratulations! I was hoping you'd reach the extra dungeon and dynamic portraits stretch goals, and it seems like you just did. :)

Feedback Request 09/01/19

Although I haven't played your game yet, I want to say: longer dungeons, yes, please! :)

I know many players that quit playing JRPGs when the initial dungeons - as a template of what to expect from the other dungeons - are (too) short and bland. Of course, nobody expects an epic 100 floors dungeon right at the beginning, but on the other hand, "one map dungeons" deter players from continuing their playthrough (also, I assume your first dungeons are larger than that).

It's similar to a man's "wand": Lacking technique hurts, but featuring an appropriate size at least helps a bit. ;)

Fleetfoot_Depths.png

That's a nasty, but fun game design. :P Without your pointer, I probably would have died on the way down while checking the walls for secret passages. :D

Fleetfoot_Depths.png

Are the green tiles poison/damage tiles? Then I hope there's something good inside the treasure chest. No pain, no gain.

Villnoire

Zach's Overflow ability is extremely useful against random mobs. Actually, it was the only reason I used him when I could choose from all party members.

Temple_of_Hasgad.png

I would worry about that after checking the numerous jars etc. for items. ;)

Update - July 2019 - ORIHALCON EDITION IS HERE!

I wish there was a simple fix for all the "bugged" real life dates, where "bugged" equals "rejection". :D

Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic

Maybe it's just the Holy1.wav file from the RPG Maker 2000 RTP, but don't rely on someone like me who plays games muted. ;)

No_Treasure_Here.png

No treasure here? That won't stop me from inspecting every single jar as usual. :D

Shop Discounts demo

Do you know that there's a link function (looks similar to the infinity symbol)? It even looks decent when you link to a YouTube video that way. ;)