KYLELASCAR'S PROFILE
KyleLascar
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The PRO of PROCRASTINATION
I'm thinking of writing an article called "The pro of dying". If you're interested: The pro of dying is being relieved from the burden of living. Still, it's the same for both procrastination and dying, despite their "advantages": If there's any way to avoid it, avoid it at all costs. :P
The Lost Demo Review
Firstly, I don't play demos, and thus, I would never review demos. This is why I think that demo players should contact the developer to share their criticism instead of using a review to provide feedback. We're all only human, so most developers will probably be more inclined to listen to feedback if they don't receive it in the form of a low-star review that ruins the game's score for all eternity. I know that not everyone shuns playing demos like I do, and that demos are a great opportunity for developers to receive feedback, so rating demos will always be a point of contention.
Secondly, there aren't many reviewers that change their scores later, which is understandable: I wouldn't want to play through a game again years later if I already didn't enjoy it the first time. This means that potential players should rely on their media competence (yeah, I know it isn't smart to hope that other people are/act smart), i.e. they should notice the review's publication date and the state of the game at that time.
Long story short: If it was technically feasible to only rate completed games, I would support the implementation of this feature. Some important game review sites like Kotaku even do without ratings by now, and while I understand that many people desire quick orientation provided by scores, it's always better to completely read in-depth reviews.
Secondly, there aren't many reviewers that change their scores later, which is understandable: I wouldn't want to play through a game again years later if I already didn't enjoy it the first time. This means that potential players should rely on their media competence (yeah, I know it isn't smart to hope that other people are/act smart), i.e. they should notice the review's publication date and the state of the game at that time.
Long story short: If it was technically feasible to only rate completed games, I would support the implementation of this feature. Some important game review sites like Kotaku even do without ratings by now, and while I understand that many people desire quick orientation provided by scores, it's always better to completely read in-depth reviews.
THEIA__Seth_and_Nadia_dating.jpg
Maybe now Seth will be able to understand what Ferion (later) means when he says :D
it would have been easier to bewitch Martia (once again).
THEIA__Seth_and_Var_Nell_and_their_moment_of_quiet.jpg
THEIA__Another_drinking_contest.jpg
If I had known what the story has in store for Gallian, I wouldn't have tried so many times until I beat him during the first drinking contest. I'm surprised about this addition, though, since the drinking mini game is probably one of the less popular elements, only outshone by the motorbike chase. The enter key on my keyboard is still a bit wobbly. :D
RMN's Favourite RM Games of All Time List (2019 Edition)
Although your list includes four games that are also part of my list (Theia: The Crimson Eclipse, Lakria Legends, A Very Long Rope To The Top Of The Sky, Everlong), there are also some games on your list that I didn't like that much (Romancing Monarchy) or at all (Epic Odyssey, The Master Of Souls). I even quit Yggdrasil Chronicles a while ago without even reaching the second map because of personal preferences. It's funny how much tastes overlap, and how much they don't at the same time. We can consider ourselves lucky that there are so many great games to choose from.
The actual occasion for my post is to thank you for mentioning Lexima Legends, since I probably would never have heard about it otherwise. I will definitely check it out sometime. Best-case scenario, it's like Forever Home one of the games with the greatest possible gap between high quality and low mainstream fame.
The actual occasion for my post is to thank you for mentioning Lexima Legends, since I probably would never have heard about it otherwise. I will definitely check it out sometime. Best-case scenario, it's like Forever Home one of the games with the greatest possible gap between high quality and low mainstream fame.
The Lost Demo Review
The demo can be downloaded here, so why shouldn't users be able to rate it? If I were a developer, though, this is the exact reason why I wouldn't publish a demo. In this regard, I agree with you that it shouldn't be possible to rate demos. Generally speaking, there's no need to take demo reviews seriously or to get worked up over them, especially when it comes to rather superficial demo reviews like this one.
Phantasy Star... Twenty years past (ver.3.0.0)
I'm currently fighting these four Guards 511-X with Hahn and Wright - three of them are still standing after fighting for nearly half an hour! Am I supposed to lose this fight? If I'm not, I don't want to quit this fight, but if I am, I don't want to prolong an unnecessary fight. Since Hahn's TP+ buff doesn't seem to run out, I can probably fight ad infinitum switching between heal and attack techs, while the useless Wright defends. Of course, I've already used up all special skills. The right Guard 511-X is the one that died first, even though it didn't sustain nearly as much damage as the other ones. This fight is really confusing.
Edit: Okay, lost my patience and the fight on purpose. It turns out the party is indeed supposed to lose this fight. This makes it all the more baffling that at least one of the Guards 511-X can be beaten.
Edit: Okay, lost my patience and the fight on purpose. It turns out the party is indeed supposed to lose this fight. This makes it all the more baffling that at least one of the Guards 511-X can be beaten.
Villnoire
Darn, I was afraid someone would point out eventually that I practically reached the level cap (for Lukas and Vivian) already in the first dungeon. :P
I would be honored if my list would get its own tab on the game's site, so go ahead and use it, by all means. :)
It wouldn't hurt, though, to quickly check if the list is really complete. While I was thorough, I remember seeing a "Flexible Badge" in the game's database; either I didn't find it or it didn't make its way into the game. So when it comes to missing items on my list, I'll gladly pass the baton to the developer. :D
I would be honored if my list would get its own tab on the game's site, so go ahead and use it, by all means. :)
It wouldn't hurt, though, to quickly check if the list is really complete. While I was thorough, I remember seeing a "Flexible Badge" in the game's database; either I didn't find it or it didn't make its way into the game. So when it comes to missing items on my list, I'll gladly pass the baton to the developer. :D
Villnoire
Villnoire isn't in need of a full walkthrough - even the final dungeon is manageable with a little bit of trial and error -, but I thought someone might deem the hidden items locations useful, although the game is fairly generous in handing out alchemy materials, so missing these hidden items doesn't really hurt the player.













