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LIBERTY'S PROFILE

I enjoy playing and creating games (mostly RPGs) and have a love of story and characterisation above graphics. I've been into RM* since '96 and have used all makers - started on the PSX makers, found and used a patched version of the SNES RM, then moved to RM95. When I found RM2K I finally decided to join some forums and I've been a part of the community ever since.

Absolute Justice

Site last broken: 7th January, 2017
Before that: 24th May 2016
http://pile.randimg.net/1/120/92579/Katt.png
Wolf and Kid
Save your best friend, a wolf.

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Release Something! Day VI - Discussion Thread

author=halibabica link=topic=3368.msg68739#msg68739 date=1238463625
REVIEW AHOY!

Oops! Didn't even see that review. Looks like I've got a few things to work on. *sigh* ^.^


I rather like the graphics as they are, though I've been tossing up about the monster graphics for a while - they'd be the only ones I'd bother changing. I like the rest as it is.

Sounds? Well, I'm working on those a bit more. I just need to find the right 'tunes'.
The demo shouldn't have ended at that fight, but I'm trying to get rid of that particular bug.

As for giving face graphics to the villagers (or even the important ones) well, I don't think so. Maybe I'll change the name colour to reflect their importance to the story or find some way to make them stand out a bit more.
I'm thinking about speeding the world map walk pace, but that may mess with the day/night timing and as the distances between one area and another aren't that large (and has no encounters) it seems reasonable the way it is (to me - though if there are complaints I may change it).

As for the story, well, it wasn't supposed to come off as too dark right now. I may need to tone down a certain event a bit (I've been hum-ing and haw-ing over that one scene) but there is a reason for mentioning some of these 'themes' and setting them up for later in the story (though I've tried to not make it sound graphic or anything like that).

Thanks for the review, hali, it's given me some things to definitely think about and check out. ^.^

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I think that because we got a few longer demos/full games this time around it's taken a bit longer for reviews and thoughts to emerge. Most people probably want to finish all the games before writing their thoughts, so it may take a while before everyone has feedback of some sort.

Team-Captin RMN

Pick a name
Emberly

Pick a super power (no repeat powers)
Has the ability to reduce everything she touches to ash... being as she's made of fire and all. She has a love of destroying documents of all type, especially those of the taxation and governmental type.

(optional) Decide what you look like
Like a flaming fire of womanly com-bust-ion.

Did I really need to make that joke?
Probably not.

Are you a Captin or Villin?
Villin

~~~~~~~~~~~~~~~
Pick a name
Archivia

Pick a super power (no repeat powers)
The ability to file all things in an orderly and easy to use manner, retrieve information from- and understand all- types of archives and filing systems as well as the ability to fill out all manner of taxation forms (which makes her well-beloved among her fellow Captins).
Archivia (or Archie to her friends) is well-known among the taxation and governmental departments as their own personal heroine.

(optional) Decide what you look like
Wears lilac business suits and her hair in a bun, only the permanent ink stains on her fingers and enormous purple briefcase show that she is any different from other paper-pushers.

Are you a Captin or Villin?
A Captin

RPG Mechanics V : Skill Progression/Skill Sets

1:

It depends on the characters. I prefer each to have different ways to learn skills (in RealmS) though in other games it's usually 'level up = skill'. There are also a few field-skills that certain characters gain - some after events or side quests. Most of them are gained by joining a guild of some type - the Cartography Guild, for example, gives Narissa the ability to talk to people officially about areas of interest and allows her to find these areas (and name them after her guild name).

Narissa: Learns via Level Up, skill training (in archery courses) and what quiver she has equipped.
Jidor: Learns via weapon equips. Each weapon has four skills - one auto-learnt and three that need to have 'focus points' put in to them as he levels up. Once a skill is learned he can use it when that weapon is equipped, but if he removes the weapon he can only keep one of the four skills (but can change them at any time).
Clarissa: Mostly training and weapon equipping. I'm thinking about skill advancement where each basic skill can be 'upgraded' to include elemental affinity, status-causers and damage amplifiers.
Mirad: Learns elemental skills by reading scrolls and signing contracts with elemental spirits, though that idea is still being refined. He's the only one that can have magic, but he also has weapon skills. His spells are also enhanced/dehanced by what kind of area he is in - if in a desert fire skills cost less but do more damage, and though ice/water skills may cost more they're more effective against any fire elementals met in such a place (though the fire elementals will also get a boost).

There are also item skills that can be used by all party members and some rare skills that can be gained only through winning duels.


2:

Well, as I said, each character is different, so their ability to learn skills is part of their ability/knowledge/class. Narissa is basically a scout, Jidor a trader/warrior, Clarissa is pole-arm infantry/spy and Mirad a battle magus. Their skills support their characters.

There's a bit of replacement, skill wise, especially with Narissa's quivers, Jidor's weapons, Clarissa's upgrading and Mirad's area enhancements/contracts.


3:

Well there's really not much in the way of overlap with skills, though there are some that may do the same type of things (One of Jidor's skills allows him to divide a healing item among the party to heal at a lower rate, while one of Mirad's skills allows the use of magic to heal low health, but uses base items (think alchemy... sort-of).
Narissa and Mirad have elemental attacks covered, while Clarissa and Jidor cover the de-buff areas. As for buffs, they're usually supplied via equipment, though Narissa has some self-applying buffs and there may be some more in the making.
Mirad is the only mage-type character, though, Narissa is long-range support, Clarissa is mid-short range melee and Jidor short-range melee.


4:

Only certain skills can be learned by each characters. There's no cross-over. Jidor can't learn Archery skills and Narissa can't learn magic. Each skill-type has it's own category, though. Narissa has Shoot (attack), Boost (self-support) and Quiver (elemental/status affliction skills). Jidor has Strike (attack), Swordery* (equipment skills) and Protect (healing/enhancement skills). Clarissa has Stab (attack), Pike Arts (upgradable) and Dare (status affliction). Mirad has Thwack (attack), Arcana (light and dark magics) and Replenish (healing via alchemy).

*Name pending re-evalutation.


Gee, I wrote a lot.^.^;

My Brute would kick your Brutes ass. Prove otherwise.

http://lydya.mybrute.com

She's quick but only won 2 fights so far. ;.;

Night Bugs

Lavender>ants ^.^

As for creepies in the room. Well, I've got a few spiders and I do them the favour of ignoring them if they stay out of my sight. In exchange they get rid of mozzies, flies and other annoying pests for me. And other, bigger (scarier) spiders.

Also Baygon.

Recommend me an uploader site

There's two I use quite a bit.

4Shared
It's okay for smaller files. Has a 100MB upload limit (if you sing up it's 200MB). No waiting for D/Ls.

Files Host
500MB upload limit.It's not too bad a site with no waiting.

[ARTICLE UP!] Educated Choice Awards!

The Misaos are for everyone to have a vote - whether they be well-known in the various RM communities or new to the 'game'.
It's essentially a great idea with a few problems here and there and a lot of whining after each one - though a lot of people usually whine when they think they're not being held. A proud tradition - kinda like election day.

Did that even make sense? ^.^;

Forgotten Majesty...starting over.

I remember that game. I really liked it at the time. Ah, memories. ^.^

Good to see you back.

As for new RMs, well, there's XP and VX. Both have their good and bad points. I use neither so you may want someone who actually uses the programs to expand a bit on them.

Screenshot Superbowl Sunday

I don't know Sam. That looks pretty nice to me. ^.^

Release Something! Day VI - Discussion Thread

So I played a few more games. Here's what I thought about them. ^.^

Jeremiah's Bedroom was more of an interactive story than a game. It was very short and did have a small mini-game to 'spice it up'. The story itself was alright. Nothing earth-shattering but it had a decent twist at the end. The characterisation was okay and consistent. Mapping could have been better. There really wasn't a need for so much space in each room. Cutting each ropom in half would have made it a bit less bare. There were custom sprites which were pretty nice. As for the mini game, well it was a bit hard to understand how to play it. Still, it was an interesting 'play' and I did finish the game. Good job.

Soldier's Quest: Well, I haven't played too much of this at the moment, not because it's a bad game but because I remember playing it before (and got a bit side-tracked). I will play more of it, however, as it looks as though you've updated quite a bit of content. The mapping is very bright and pretty well-done. Easy enough to walk around. Gameplay thus far has been alright, but we'll soon see if it picks up. Characterisation, is pretty good. Your characters have (so far) their own personalities. I'll say good job so far and add more after I play a bit more.