LOCKEZ'S PROFILE
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The Unofficial Squaresoft MUD is a free online game based on the worlds and combat systems of your favorite Squaresoft games. UOSSMUD includes job trees from FFT and FF5, advanced classes from multiple other Square games, and worlds based extremely accurately upon Chrono Trigger, Secret of Mana, and Final Fantasies 5, 6, and 7. Travel through the original worlds and experience events that mirror those of the original games in an online, multiplayer format.
If a large, highly customized MUD, now over 10 years old and still being expanded, with a job system and worlds based on some of the most popular console RPGs seems interesting to you, feel free to log on and check it out. Visit uossmud.sandwich.net for information about logging on.
If a large, highly customized MUD, now over 10 years old and still being expanded, with a job system and worlds based on some of the most popular console RPGs seems interesting to you, feel free to log on and check it out. Visit uossmud.sandwich.net for information about logging on.
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Community project, anyone?
If you can get someone who is really good at creating a complex and innovative and balanced and interesting and challenging battle system, and get them to sign on for creating your battle system, I will make maps for you.
Wait, no I won't. Not in VX. Making maps in VX is like hammering a nail through your own hand while using that same hand to hold both the nail and the hammer. I can't understand why you would use VX over XP once you know what you're doing. Its only draw is that it's easier for beginners to use, right? Or is there another reason to use it?
Of course, getting just one person to make the battle system might be too much, for a group effort. Since I generally consider that to be at least 80% of the work involved in a project. But splitting it up is impossible. The only way for multiple people to help is if they spend hours and hours in a chat room talking all the details out.
Wait, no I won't. Not in VX. Making maps in VX is like hammering a nail through your own hand while using that same hand to hold both the nail and the hammer. I can't understand why you would use VX over XP once you know what you're doing. Its only draw is that it's easier for beginners to use, right? Or is there another reason to use it?
Of course, getting just one person to make the battle system might be too much, for a group effort. Since I generally consider that to be at least 80% of the work involved in a project. But splitting it up is impossible. The only way for multiple people to help is if they spend hours and hours in a chat room talking all the details out.
So how do you like your backstory?
For some people, there's such a thing as too many cut scenes and too many flashbacks.
For almost everyone, this line is drawn somewhere before you get to Xenosaga. But for some people, even Chrono Trigger has too many cut scenes and flashbacks. 3 minutes without gameplay is too long.
However, for the most part I'm fine with not being able to please everyone. Everyone draws the line at a different point. Some of them will get over it because it's close enough to what they like, and the others can play a different game.
For almost everyone, this line is drawn somewhere before you get to Xenosaga. But for some people, even Chrono Trigger has too many cut scenes and flashbacks. 3 minutes without gameplay is too long.
However, for the most part I'm fine with not being able to please everyone. Everyone draws the line at a different point. Some of them will get over it because it's close enough to what they like, and the others can play a different game.
What are you working on now?
post=200278
figuring out how to implement a battle system which relies on variables and events. yeah i'm a newb.
Touch encounters, or just a random battle system with a custom formula?
HP Recovery... after every battle? MADNESS! (Resource Management)
Too little strategy and the game becomes extremely dull yes, but too much strategy and it becomes exhausting. A good balance is needed.
I seriously disagree with the idea that there is such a thing as "too much strategy." You can have too sharp of a strategy curve, and you can have too unforgiving of difficulty, but you cannot have too much strategy. That's like having too extreme of an orgasm. The more thought your game's complexities provoke, the better.
Step 3. Place an event that restores HP before and after each boss. Then have the boss have a high threat where player's have full-out strategy.
This is a completely terrible idea no matter how you look at it. Your entire dungeon's difficulty is based purely around resource management, yet this completely negates any possible need to manage resources. The player has no reason not to go all out against normal battles, and thus can never die to anything but bosses.
If you recover HP after every regular battle, how will regular troops contain strategy without coming across as a boss fight?
Yes. YES. This is EXACTLY THE POINT. Normal battles are utterly boring. REMOVE THEM. MAKE EVERY SINGLE BATTLE IN YOUR GAME A BOSS FIGHT.
Videos: problems
Every time I've seen an AVI video used in an RPG Maker game, it was a Dragon Ball Z fan game, and the video was part or all of the DBZ cartoon intro.
So, I'm going to have to request that you please stop making your terrible DBZ game. We have enough of them. Thank you.
(In the extremely unlikely event you're making something original, use an AVI movie, and be sure it's one that runs without requiring any special codecs to be installed other than the ones that come with Windows.)
So, I'm going to have to request that you please stop making your terrible DBZ game. We have enough of them. Thank you.
(In the extremely unlikely event you're making something original, use an AVI movie, and be sure it's one that runs without requiring any special codecs to be installed other than the ones that come with Windows.)
ok, did i waste 3 days of my life?
Ideas for Battle Cards
Tons of games have 500 abilities, if you include monster abilities. Or 500 pieces of equipment. Or 500 monsters.
If cards are used in lieu of both abilities and equipment, then it's actually a pretty reasonable number. If it takes certain combinations of cards to use an ability or something like that, then it's actually a pretty small number.
Pokemon is a good example of when 500 of something *IS* too many. A better example would be, like, I dunno, Final Fantasy 7. It had well over 1000 (maybe over 2000) abilities, spread across 267 monsters and however-many materia, and then I guess you have to count items as abilities on top of that.
I mean, okay, I know there are a lot of people who like pokemon. But one of the major complaints about it, especially the newer games, is that there are too many pokemon. So it's, at least, definitely up for debate. Whereas I've never heard anyone say that FF7 has too many abilities.
If cards are used in lieu of both abilities and equipment, then it's actually a pretty reasonable number. If it takes certain combinations of cards to use an ability or something like that, then it's actually a pretty small number.
Pokemon is a good example of when 500 of something *IS* too many. A better example would be, like, I dunno, Final Fantasy 7. It had well over 1000 (maybe over 2000) abilities, spread across 267 monsters and however-many materia, and then I guess you have to count items as abilities on top of that.
I mean, okay, I know there are a lot of people who like pokemon. But one of the major complaints about it, especially the newer games, is that there are too many pokemon. So it's, at least, definitely up for debate. Whereas I've never heard anyone say that FF7 has too many abilities.
Custom rm2k3 fonts?
...Are there seriously people who would put an entire software folder on their *desktop*? I admit I hadn't really even considered that possibility, as it's unfathomably messy to me, and if I did that sort of thing I would quickly have a hell of a mess on my desktop. And I've never seen anyone who puts things other than shortcuts on their desktop. I always unzip RM games to E:/Program Files/Games/RPG Maker/<game name>/ because it makes a lot more sense to me to keep things, well, organized.
You don't need admin access to install a program. You just need to be on an account with anything above guest-level access. If you are on a guest account and don't have the ability to install software, that means you're on a public computer and the owner doesn't want you to download software onto it. I have no problem if a piece of software respects that instead of allowing you to circumvent it.
All this said, this argument did convince me to add a .zip version of my game, just for you stupid clownwagons who refuse to play a game otherwise. Though I'm kind of concerned that having two versions will confuse some users.
You don't need admin access to install a program. You just need to be on an account with anything above guest-level access. If you are on a guest account and don't have the ability to install software, that means you're on a public computer and the owner doesn't want you to download software onto it. I have no problem if a piece of software respects that instead of allowing you to circumvent it.
All this said, this argument did convince me to add a .zip version of my game, just for you stupid clownwagons who refuse to play a game otherwise. Though I'm kind of concerned that having two versions will confuse some users.
Custom rm2k3 fonts?
Custom rm2k3 fonts?
Uh, doing it manually is NEVER quicker, nor cleaner.
Uninstalling a program takes a total of six mouse clicks from the desktop (five if the program is at the beginning of the alphabet). Deleting one takes a minimum of nine, up to a maximum of infinity depending on where you put the folder, and doesn't delete anything that's not in the same folder as the program (save files, etc.) which the user might not never know to look for.
And if you really think that screwing ANY user is acceptable, you are the shittiest software designer on the planet.
Uninstalling a program takes a total of six mouse clicks from the desktop (five if the program is at the beginning of the alphabet). Deleting one takes a minimum of nine, up to a maximum of infinity depending on where you put the folder, and doesn't delete anything that's not in the same folder as the program (save files, etc.) which the user might not never know to look for.
And if you really think that screwing ANY user is acceptable, you are the shittiest software designer on the planet.













