LOCKEZ'S PROFILE

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The Unofficial Squaresoft MUD is a free online game based on the worlds and combat systems of your favorite Squaresoft games. UOSSMUD includes job trees from FFT and FF5, advanced classes from multiple other Square games, and worlds based extremely accurately upon Chrono Trigger, Secret of Mana, and Final Fantasies 5, 6, and 7. Travel through the original worlds and experience events that mirror those of the original games in an online, multiplayer format.

If a large, highly customized MUD, now over 10 years old and still being expanded, with a job system and worlds based on some of the most popular console RPGs seems interesting to you, feel free to log on and check it out. Visit uossmud.sandwich.net for information about logging on.
Born Under the Rain
Why does the jackal run from the rain?

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help with a bug rpg maker XP

That didn't really answer my question. I don't really care what the player is supposed to see. I need to know how it works. Tell me how the event does what it does. If you're not going to post screenshots of the event commands then I at least need you to transcribe them. If you want me to find the bug in your code, I need to see the code.

Mapping Standards and Commercial Games

As far as Locke was talking about WoW, the Barrens was supposed to feel barren, obviously. It was big, it was sparse, and it was dead (besides a few towns and oasises).

I realize that that's the official excuse. But I specifically picked Hellfire Peninsula as my counterexample because it's also a barren wasteland desert. They're fundamentally the same type of area, which makes the stark difference in quality really hard to justify.

hijacked thread discussion

A think a "videos" section would be the simplest and most sensible. It is hard to show player interaction in a still image, but a video can do that much more easily. In fact, there's very little you can't show in a video. People could make gameplay demonstrations or cinematic trailers, depending on what they wanted to show.

Mapping Standards and Commercial Games

I don't consciously think about such things when I'm playing a game, whether it's 2D or 3D, and whether it's commercial or amateur. The only time I intentionally look at the maps for quality is if I'm reviewing the game.

However, bad graphics are bad graphics. They make the game less interesting, the areas harder to navigate, and your experience less memorable. Even in 1995 when I played FF4 as an eleven year old kid, I knew that the magnetic cave was boring to walk through, the hidden passages throughout the game were bullshit, and the passage to the land of summoned monsters was too weird looking for anyone to be able to tell what it was supposed to be. And then a year later when I played FF6, the environments weren't what stood out to me, but they're probably a big reason for why the game stood out to me. Not only could I tell what things were, but the game felt so alive. I loved the setting in FF6, and I wouldn't have if its setting didn't feel so detailed in comparison to other games at the time.

In World of Warcraft, the first time I traveled through the Barrens, my thoughts were "Wow, this takes forever. The 'Barrens' is right. This is so boring and flat and huge. Couldn't this have been condensed so it doesn't take ten minutes to run across? There's nothing here. Ugh, I'm already sick of these damn quillboars after only one quest." The first time I traveled through Hellfire Peninsula, my thoughts were "Oh, this bombing quest is sweet. Oh nice, the next NPC is right below me. Wait, the Alliance built a castle here already? Oh my god, that robot is HUGE. Oh, Hellfire Ramparts is an instance? Oh shit, there are red orcs still alive. I thought they were all dead."

You'll note that when the maps are bad, I notice them, at least to the extent that I get fed up with them. When they're good, they don't draw attention to themselves, they draw attention to the world. Is that different? I feel like that's meaningfully different. And they also help lead me through the gameplay, which makes the game flow better.

Error when testing my own game

All at once? There's almost a 100% chance it would get the same error, but it would be pretty fast so I guess you could try it. Just copy and paste the RPG_RT.ldb file, that file is your database.

A way that's a little more likely to actually work might be to copy it page by page. For instance, on the character's tab, you can right-click on the first character and choose "multi-copy" and it'll let you copy all the characters at once. Then you can go into your other game and paste them. You can do this for most of the tabs.

Either way, like Liberty said, make a backup first. There's no undo button for the database, and it saves automatically as soon as you hit OK or Apply. If you paste over your working stuff and it errors again, you're back to square one unless you made a backup copy.

The dumbest idea you ever tried to make

Yeah, I can see that. It's only a good idea if you can finish it. Otherwise it's just like any other failed game, except you wasted ten times as long on it.

I'm scared. You think my pedo-clown was a good idea? I don't really know what to say...I'll just take a step backwards, and see what happens.

I did mention I spend all my time thinking up awful ideas, right? Awful ideas are the best ideas.

Why DQIX is more progressive than you

But enemy is singular

"The enemy" can refer to a group, but it's still treated as a collective singular noun, like "the food"

The dumbest idea you ever tried to make

Are ambitious one-man projects really that bad an idea? Or even a remotely bad idea? They seem like the only decent idea, to me. I can never stand having to wait on or depend on other people. The only way I've ever accepted help from other people (and not strongly regretted it or quickly fired them) is if there are finished resources available for the taking.

the shopkeeper for an item shop was a pedo-clown. And I was going to plan on making him a hidden boss, too.
an entire game based on the Gummi Ship system from Kingdom Hearts
Power rangers game. ;D
These are amazing. If ambitious one-man projects are considered bad, then you three guys need to get together as a team and combine these three ideas into one game.

Things I Need to Know Before Making My First RPG

RPG Maker creates games for Windows. They will not run on other operating systems. This means they won't run on Mac, Linux, Unix, DOS, Android, Blackberry, Amiga, Super Nintendo, Playstation 3, your toaster oven (unless it's Windows based), or anything else.

The nice thing about graphics and sound is that you don't have to create them if you're willing to use resources ripped from commercial games. There are tons of ripped resources available on various RPG Maker sites. If you're planning on selling your game, though, that obviously won't cut it. I've had a few discussions with amateur musicians who wanted to get into games, and I don't think it'd be too hard to find music if you had to, but good effin' luck with the graphics.

vsDaltonEpoch.png

Glenn needs a beard. I think it would suit him. I thought the front of his cloak was a beard when I first looked at the screenshot, until I saw the faceset below.

Great screenshot though.

The dumbest idea you ever tried to make

I have idiotic ideas for games all the time. Every day, flowing constantly through my head, are brainstorms of horrible potential plans, which occasionally culminate in sudden urges to do something really awful. Usually these pass before long, but sometimes I end up spending a fair amount of time on them before giving up - like when I tried to hack Final Fantasy Tactics to replace the entire game's story with that of Final Fantasy 6.

So what's the worst idea you've ever actually spent any time on? If you just thought about it for a while, maybe looked up some info, and then gave up, it doesn't count. It has to be something you were actually dumb enough to seriously pursue for at least a little while.

For me, it would probably be when I found the Phoenix Wright Case Maker, which lets you create Phoenix Wright style games, and attempted to create a Chrono Trigger spinoff with it - Chancellor Yakra: Ace Attorney. You played as Chancellor Yakra in the year 1000 AD, and the game's first case was to find Crono guilty of kidnapping the princess. After that there were going to be two more buildup cases in which the chancellor's Mystic ancestry was revealed and expanded on, and probably involving time travel, and then the final case would be that in which you had to find King Guardia guilty of treason. I spent about a week on this before deciding I hated creating all the graphics too much to continue. But it would have been pretty hilarious.