LOCKEZ'S PROFILE
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The Unofficial Squaresoft MUD is a free online game based on the worlds and combat systems of your favorite Squaresoft games. UOSSMUD includes job trees from FFT and FF5, advanced classes from multiple other Square games, and worlds based extremely accurately upon Chrono Trigger, Secret of Mana, and Final Fantasies 5, 6, and 7. Travel through the original worlds and experience events that mirror those of the original games in an online, multiplayer format.
If a large, highly customized MUD, now over 10 years old and still being expanded, with a job system and worlds based on some of the most popular console RPGs seems interesting to you, feel free to log on and check it out. Visit uossmud.sandwich.net for information about logging on.
If a large, highly customized MUD, now over 10 years old and still being expanded, with a job system and worlds based on some of the most popular console RPGs seems interesting to you, feel free to log on and check it out. Visit uossmud.sandwich.net for information about logging on.
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Error when testing my own game
My first guess is that you deleted one of the resources that your game is using. Maybe you deleted a graphic or sound file that you didn't think your game used, but it actually does somewhere. In that case you need to add the resource back into the game, or else change or remove the part of your game that uses it.
If this error pops up as soon as the game starts, then the sound or graphic is one you use in the database somewhere, rather than one you use in an event. The most overlooked culprits are the System and System2 tabs of your game - a vehicle graphic, or a default sound effect. Even if your game doesn't use that vehicle.
There's a program called RMTool that can tell you all the files you're using but don't have imported, as well as all the files you have imported but aren't using. You should probably track it down to make your life simpler.
If this error pops up as soon as the game starts, then the sound or graphic is one you use in the database somewhere, rather than one you use in an event. The most overlooked culprits are the System and System2 tabs of your game - a vehicle graphic, or a default sound effect. Even if your game doesn't use that vehicle.
There's a program called RMTool that can tell you all the files you're using but don't have imported, as well as all the files you have imported but aren't using. You should probably track it down to make your life simpler.
Download link not working
Uh, yes, I saw WIP's post, actually. Hard to miss, since it's at the top of every page on the website. The problem I mentioned isn't listed in it though. It's something else.
The timeframe means there's a chance it's related, but it could be an entirely unrelated error, or I could just be doing something stupid. Correlation is not causation. Plus that update was a week ago, and my .exe file was downloaded less than a day ago, though obviously that doesn't prove anything either way.
The timeframe means there's a chance it's related, but it could be an entirely unrelated error, or I could just be doing something stupid. Correlation is not causation. Plus that update was a week ago, and my .exe file was downloaded less than a day ago, though obviously that doesn't prove anything either way.
Crazewriting
post=201271
also the repeat with different perspective thing is a little meh
Did you miss the part where he had to write the same story in two perspectives for a writing class
Download link not working
There's some kind of weird site database error. You can go to http://rpgmaker.net/games/1642/downloads/1573/ and click the download button for yourself. It says "CSRF verification failed. Request aborted."
The main download for my game's .exe installer is also broken in the same way, however the .zip download is not.
This is what the download manager page looks like:

The file is hosted at my website, and works fine.
Curious, since the .zip and .exe downloads are almost identical. The only difference I can think of is that the two downloads experiencing problems used to be hosted on rpgmaker.net until a few months ago, when I changed them to link to my website instead. The fact that the .zip download is the only one that says "This download is hosted on another server other than rpgmaker.net" bothers me, since all three are hosted on my website.
I know people have downloaded both the font patch and the .exe version of the game since then, as recently as two days ago. It was working then, and I haven't touched the font patch download at all in weeks.
I tried to fix the game's main download by uploading it to rpgmaker.net again, instead of leaving it on my website. It took ten minutes to upload the file, and then still gave the same error. And in fact, after doing that, if I go to edit the download, it still shows the external URL.
Something really weird is going on.
The main download for my game's .exe installer is also broken in the same way, however the .zip download is not.
This is what the download manager page looks like:

The file is hosted at my website, and works fine.
Curious, since the .zip and .exe downloads are almost identical. The only difference I can think of is that the two downloads experiencing problems used to be hosted on rpgmaker.net until a few months ago, when I changed them to link to my website instead. The fact that the .zip download is the only one that says "This download is hosted on another server other than rpgmaker.net" bothers me, since all three are hosted on my website.
I know people have downloaded both the font patch and the .exe version of the game since then, as recently as two days ago. It was working then, and I haven't touched the font patch download at all in weeks.
I tried to fix the game's main download by uploading it to rpgmaker.net again, instead of leaving it on my website. It took ten minutes to upload the file, and then still gave the same error. And in fact, after doing that, if I go to edit the download, it still shows the external URL.
Something really weird is going on.
Vindication
Whee! Significant updates! I redid a lot of the first two hours of the game, including most of the opening cut scenes and the entire second dungeon, from scratch. This also means that the tutorial is now the first battle in the game, and that the battles are shorter and less common until you get multiple party members. Some other miscellaneous things were fixed or changed also.
Most of these changes were done directly in response to the review that was posted by Shinan two weeks ago, or to the comments people made in reply to that review. It was a pretty helpful review!
Most of these changes were done directly in response to the review that was posted by Shinan two weeks ago, or to the comments people made in reply to that review. It was a pretty helpful review!
Custom Menu
Well, honestly making a CMS is not a bad way to learn variables. If you can use them for really basic things like bringing a party member up to the average level, then making a simple menu is a good next step. It's obviously harder than moving a single picture around, but easier than, oh, say, for instance, creating an automatic Sudoku puzzle generator.
DOING IT! - WEEK FIFTEEN - DOUBLE FEATURE
Finished redoing the first several cut scenes and the entire second dungeon of my game, then decided to do this self-critique. Here are my thoughts on Vindication:
Pros:
- This game is a fuckin' glorious masterpiece
- Brilliant humor
- Custom sprites and faces that blend nicely with the RTP ones
- Most of the maps are pretty good
- Multiple difficulty settings
- Random battles are meaningful challenges, bosses are meaningful or major challenges, but there's still room for the player to make some errors without getting a game over
- Full commerical length game, not just a miniature RPG
Cons:
- Made in RM2K3, and thus has all the associated problems
- Quality of maps and other graphics varies wildly
- There are places where the RTP and ripped graphics don't really blend well
- Enemy graphics are reused
- No character customization possible at all
- Unforgiving of poor planning, especially on hard mode
- I should not be allowed to create puzzles, like, ever
- No seriously it should be against the law
Pros:
- This game is a fuckin' glorious masterpiece
- Brilliant humor
- Custom sprites and faces that blend nicely with the RTP ones
- Most of the maps are pretty good
- Multiple difficulty settings
- Random battles are meaningful challenges, bosses are meaningful or major challenges, but there's still room for the player to make some errors without getting a game over
- Full commerical length game, not just a miniature RPG
Cons:
- Made in RM2K3, and thus has all the associated problems
- Quality of maps and other graphics varies wildly
- There are places where the RTP and ripped graphics don't really blend well
- Enemy graphics are reused
- No character customization possible at all
- Unforgiving of poor planning, especially on hard mode
- I should not be allowed to create puzzles, like, ever
- No seriously it should be against the law
Spike2.JPG
I opened a random screenshot from a random game in an attempt to critique the screenshot for Doing It! Week Fifteen. But I have failed. There are no words to describe this.
What are you working on now?
I have just finished redoing the first few cut scenes and the second dungeon of my RM2K3 game from scratch, and fixing a couple UI issues, since the review I got thought these were all pretty significant problems.
I still hate all three of the RM2K3 battle styles. One doesn't show max HP and only shows your MP when the skills list is open, and the other two don't show enemy names or max MP and force you to click past a grayed out Escape command at the beginning of each battle. I think I'm gonna keep it as the first style, since I reuse enemy graphics, and the player needs a way to tell what he or she's fighting. Sigh.
I still hate all three of the RM2K3 battle styles. One doesn't show max HP and only shows your MP when the skills list is open, and the other two don't show enemy names or max MP and force you to click past a grayed out Escape command at the beginning of each battle. I think I'm gonna keep it as the first style, since I reuse enemy graphics, and the player needs a way to tell what he or she's fighting. Sigh.
Custom Menu
Here's something I posted in another topic about the basics: http://rpgmaker.net/forums/topics/6901/
Not sure how helpful that is. We don't actually seem to have a tutorial on it.
Not sure how helpful that is. We don't actually seem to have a tutorial on it.













