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Marrend
Guardian of the Description Thread
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Life is a story. Which is the one that defines you?
Baclyae Revolution
A humble tribute to the Suikoden series!

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Demo of content up to the end of Chapter 3!

This post might technically want to be it's own blog/announcement, but, here it is anyway. The game's main-line content up to the game's conclusion is now available!

However, now comes the optional content. For now, I'm gonna take a break from gammak through the rest of the month. Maybe longer. Whenever I pick this up next, I will probably want to organize the calendar of events that I drew up, with the NPCs that I want to respond to it. Also, while I hope no glitches or bugs exist, I would be receptive to reports of such.

Resurrect the Dying

Getting a little bit closer to completing the main story-line of my project! Which would be a huge step in the right direction, no doubt, but, would not make said project "complete".

My Computer Just Broke...

I did not find getting Firefox on my Windows 11 machine to be particularly problematic, so, I kinda want to call BS on that. However, I'd rather not go into a debate here, and just wish you good luck with getting back onto your feet.

What are you thinking about right now?

It's a sign of how people interact with the site, I guess. Page 1000 of this thread was in 2015. A Golden Week of RPG Maker 2003 was ending, and maybe a month before celebrating the site's 8th birthday. Putting that into perspective, the site celebrated it's 15th birthday this year.

Might and Magic TsuK - Gates to Other Worlds

...I totally forgot about that "other" position until that post. Welp, lemme go ahead and apply that.

Resurrect the Dying

author=Liberty
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I... did? The showcase image remained the same.

Resurrect the Dying

Yeah, I think the "showcase" image(s)...



...are supposed to be based off what's set to the "main" image. However, it also seems true that attempting to change the "main" image doesn't also change the showcase image.

At least, the image does not change right away? It could be that the image doesn't update until midnight, like Makerscore does? However, I'm not 100% sure of that. The example above includes a game that has a star-rated review, and that review has existed since December of last year.

RPG Maker MV - I have a question about display names for maps.....

I have reason to believe the function from MV to display the name-window would be...

Scene_Map.prototype.createDisplayObjects = function() {
    this.createSpriteset();
    this.createMapNameWindow();
    this.createWindowLayer();
    this.createAllWindows();
};


...this one. I'm not 100% sure what the ID of the world map would be in your game, but, I do know that `$gameMap.mapId()` stores the current map's ID. Which would have already changed by the time it gets to that point. So, you might need to pull something like...

Scene_Map.prototype.create = function() {
    Scene_Base.prototype.create.call(this);
    this._oldMapId = $gameMap.mapId();
    this._transfer = $gamePlayer.isTransferring();
    var mapId = this._transfer ? $gamePlayer.newMapId() : $gameMap.mapId();
    DataManager.loadMapData(mapId);
};

Scene_Map.prototype.createDisplayObjects = function() {
    this.createSpriteset();
    if (this._oldMapId === 2) { // Change the 2 here to whatever the ID of the world map actually is
        this.createMapNameWindow();
    };
    this.createWindowLayer()
    this.createAllWindows();
};


...that?

Demo of content up to the end of Chapter 3!

So, while I allowed a loop for Day 14 as far as the "Street" map was concerned, I completely forgot to allow players to return to Iwayama High from the dungeon map! I also rearranged a few things on the "Street" map, but, what I did should not alter the end-user experience in the slightest. Or, at least, that is the intent. I'm half-tempted to throw down a fix for that, plus some Chapter 4 content, but, I might want to hold that back for a bit.

I've still a number of story-skits to write for Chapter 4, and I kinda wanna look at the character that explains Arcomage? Like, I think all that character talks about is the set-up, and not actually how to, you know interact with the mini-game. It's pretty straight-forward, but, I'm the bloody dev. Of course I think it's straight-forward. For example, I know it's possible for players to concede the game before it finishes, but, the method to do so is not discussed in-game. At all.

So, what's the timeframe for this next release of story content, and that nasty little bug I mentioned? Yesterday? Well, Futch-and-Bright. In more seriousness, I would like to see something by the end of the month to accommodate Resurrect the Dying. This might actually be possible, but, plans can, and do, go awry. So, should that fail, I could see a November/December release. Perhaps just in time Christmas? You know, now that I've written it, giving the gift of game absolutely sounds like the kind of thing I would like to aim for!

Resurrect the Dying

For what it's worth, I was able to release a demo of my project earlier in the month. I don't mind not submitting that demo to this event (and therefore not getting the MS boost from the achievement). It felt accomplishing enough just to be able to get to that point in the game's development!