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Guardian of the Description Thread
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Life is a story. Which is the one that defines you?
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Isle of Dread Review

Thanks for playing, and leaving a review!

That wall you could climb. Was it near the Heal Glyph? When I initially playtested coel's first half, I could not figure out why it was there when it didn't seem possible to reach it. I then modified the map so that I could get to it. If the wall by the branch is climbable, it did not occur to me to try climbing it!

There was a feeling, a possibility, of this game evolving into a survivor-craft. So, like, having players deal with the curse, while collecting resources to either build a boat to get off the island, make shelter, craft more/better equipment, etc. However, that's a gameplay loop I'm not particularly interested in.

Though, you have a point about the ending being rather abrupt. It kinda ties in to not wanting to prolong the game with grinding for resources to build (or rebuild?) a boat, but, I might not have considered writing a cut-scene to bring things to an end than, well, just cutting it off at the defeat of the kracken. XD

Dragon's Gate Review

Thanks for playing, and reviewing!

This was an interesting game to receive, since I'm terribad at making puzzles. There was at least one area/puzzle from Jeroen_Sol's half that I wasn't sure how to arrive to the solution without looking at the events. I left it unmodified, regardless. For what it's worth, I already felt bad for modifying this area/puzzle because the original version lagged so hard on my computer. ;_;

New demo available!

With Swap 3 out of the way (and you should play both Isle of Dread and Summoner's Soul and give both games all the Misao nominations. ALL OF THEM! ), I can start to focus on this again.

One of the things I wanna do is put together a calendar of events. This should help me writing up NPC dialog in their reaction to those events, as well as serving as an outline of the game's story progression.

I absolutely want to move events around so that Day 13 is when Jin texts Izumi about going to Iwayama, but doesn't force the player onto Iwayama that self-same day. The game will be stuck on Day 14 until the player decides to attack Daichi, rather than lock them in the dungeon with no hope of survival. Playtesting this "loop", and the Day 28 "loop", will certainly be in order.

As far as the in-game event calendar is concerned, chapter 3's end intends to be on Day 42, and the writing is up to around Day 41. To put it another way, the event that unlocks the boss fight for Day 42, and for Day 42 to "loop" until that boss is fought. I probably haven't made any maps for Chapter 3 yet, so, I've got that to not look forward to!

Swap in 3 Middle with Who?

Yeah, the gamepage for Sign of the Dead is probably flagged as private at this time. Thankfully, you can download it through the "content trick"!

Swap in 3 Middle with Who?

Hey, there's three-ish days left to this, and I want to remind people again that you need to submit a gamepage, and set up a download, to complete the second half. As of this writing, my playlist for this event has tagged 9 gamepages out of the 14 viable entries!

*Edit: I think I temporarily forgot that the reason I can access the otherwise private gamepage of Summoner's Soul is because I'm listed as a dev on it. Anyway, if you have a gamepage that is flagged as "private", uncheck that box!

The Way EP 1

The font patch only applies to the title screen? That's... odd.

[RM2K3] (DynRPG) A way to display an item name using a variable?

Maybe I'm reading this question wrong, but, wouldn't you use \v[100] in this case to display the contents of game-variable #100?

Blue Mages have suffered physical and magical abuse for too long.

author=kentona
but then how will they learn?


Item drops or Lancet!

elloneshousecomp.png

Bullet holes notwithstanding, I like the sense of space with the map on the right. Much more roomier than the cramped space that's on the left.

Isle of Dread

Download updated! Thanks to coelocanth for pointing out spelling errors, and missing resources.