MARREND'S PROFILE

Marrend
Guardian of the Description Thread
21806
Life is a story. Which is the one that defines you?
Baclyae Revolution
A humble tribute to the Suikoden series!

Search

Filter

I hate white mages

I thought about this some more, and remembered Suikoden 2 and the Bright Shield Rune. It's first-level spell heals one target to full, and removes status conditions. It's second-level spell is an AOE damage spell. It's third-level spell is an AOE healing spell that sometimes applies the "Berserk" state, which buffs attack, and maybe speed, without the usual sacrifice of character control.

Then there is the fourth-level spell, Forgiver Sign. I believe that spell is part of that game's 108% bonus, but, the basic idea is that there's a pool of 2000 HP that is first applied as healing to the party, and whatever remains of that pool after the healing is applied spills over as damage to a single target.

*Edit: Though, I suppose I would be remiss in not mentioning the Water Rune as far as magic-based healing in Suikoden games are concerned. Using items for healing might be considered more viable in these games because any given spell slot would not exceed 9 charges, and spell-slot recovery is pretty much limited to resting in inns.

*Edit2: Suikoden 3 is something of a black sheep of the series, but, it does make using Runes less viable because of the skill system. Like, a character with a high enough "Swing" skill can get three, maybe four hits in with an "Attack" action. This is especially true if the character also has a high SPD stat. Meanwhile, attempting to cast a fourth-level spell will result in the character taking two turns, unless that character has at least a "B" rank in the appropriate magic skill?

I forget. With Hugo as Flame Champion, topping out at a "C" in Fire Magic, I'm pretty sure he takes most of a turn, if not slightly over one turn, to cast the 4th-level spell on the True Fire Rune. Whereas Geddoe, with his "A" rank in Lightning Magic, can cast True Lightning Rune's 4th level spell maybe somewhere before the halfway point of the turn? Man, it's been a while, and I don't think I noted terribly much about how action-timing worked with my LP of Suikoden 3.

I hate white mages

As I recall, Prayer of the Faithless uses Stamina instead of (or replacing) MP, and each character has a "Focus" command that restores it mid-battle. Characters also restore their stamina after every battle, unlike a typical MP counter. This is not to say there were not items that restore Stamina mid-battle, but, I don't recall how efficient they were in doing so. However, I will note that the cost of using those items is both in the consumption of that item and a turn, whereas the cost of "Focus" is just a turn. So, perhaps the players analyze the cost-benefit of Focus as "better" than using an item that restores MP?

As for the decisions players might make in a typical FF game to restore lost HP, I'll note that items in those kinds of games typically restore specific amounts of HP, whereas spells, typically, do not. Like, for example, as a player, I might expect a Cure would restore more HP than a Potion. Likewise, a Cura might cure more than a High Potion, and a Curaga would be close in it's effectiveness as an X-Potion.

*Edit: Ethers and High Potions in FF-likes might be rare, if not uncommon, in the beginning of the game, but, tend to be more available mid-game. X-Potions and High Ethers, however, are generally always rare, possibly sold at shops only in the very late-game.

As an aside, I'll note that FF9 and FF10 both gave their White Mages the Summon command/ability, quite possibly in an attempt for those characters to have an offensive use. Though, the summons of FF10 never used MP, so, Yuna had plenty of MP to spare for what was available to her (with with or without a LvlX Key Sphere) on the Sphere grid.

2022 Misao nomination monthly data

I keep forgetting to update this thread on the last day of each month. ;_;

Anyway, August numbers are up! The month saw 18 nominations, incrementing our annual total this year to 36! Comparing to last year, the value of how many nominations were cast in August is similar. The next couple months were pretty heavy nomination months last year. Will they be again this year? Only time will tell.


Hopefully, I'll update the thread on time, though. >_<


One year of RMN

I celebrated my 12th year on this site a couple months ago, myself. I don't really plan on leaving anytime soon, and will still attempt to assist when and where I can.

Exploring parts of the game world you weren't meant to get to.

My favorite out-of-bounds interaction, the one that made me interested in programming to begin with, is outlined in this post. Now, I'll submit that this is not necessarily exploration with the game-world, as RedMask is doing with their examples within the OP. It's more an interaction with how the game deals/reads it's data.

The Lord of the Rings

Not a comment about the game, but, I'm seeing the section at the end written in HTML? Might wanna fix that up to...

Please also play...

...X-Men Untitled!


...this? Kinda looks like you did the same thing on the aforementioned gamepage of X-Men Untitled as well.

*Edit: I was incredibly close to writing "X-Man United" instead, here.

Swap in 3 Middle with Who?

Telling preferences might be nice, but, I'm pretty sure who gets which first half will be randomized based on 1) what all things were made in and 2) the stated engines? Which probably would include the subset of "preferred engine(s)", but also probably wouldn't be skewed towards that.

Does anyone remember RMN? (Remembering RMN)

Where? Who? What? When? Why? How?

Oh right, stats. Shit!

I might be taking the "post lots" directive that was sometimes thrown at newbies a little to hard. I mean, I've 10+ years behind me at this point, but, Darigaaz.

Thanks for the stats again, kentona!
\o/

[RMMV] Clone actor battlers - join units to the party

My only experience with tactical battle systems is with Ace using GTBS. However, if the issue is with how a player could deploy multiple instances of what is effectively the same character, I feel the answer lies in how the data is copied to form what `$gameParty.members()` contains. Like, the unit deploy screen would have to reference that array, and there would be some form of designated areas, perhaps defined via regions, where the player could deploy their units.

My thoughts move somewhat to Baclyea Revolution. As a Suikoden tribute, it has a large cast of playable characters. Within that cast, there's 8 instances of each of the "base" classes. In an attempt that was probably feeble at differentiation, each character applies an additional percentage growth to the base-stats, and equipment adds to stats as per normal.