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What's a good length for a demo?
Here's my idea for when to call it off if you believe demos are necessary. Here's a list of what has happened so far and what's to come. As you can see, it isn't going to be an overly long game.
Tell me where you think an appropriate point for the demo to end should be. And also, what is a good way to finish a demo. I don't like those one's which just shove you to a game over screen.
Also. To bring up the idea again. Are there any new ideas for a name, now that I've pretty much got the whole plot summed up?
1. Main character works in the royal library unaware of the king's doings.
2. Main character meets up with a supporting member in the library
3. After a monster attack they flee the city
4. They head to the next town to meet up with their friends.
5. They head north to the neighboring kingdom
6. They learn about the location of several crystals and collect each one.
7. After acquiring the last crystal the king is waiting outside the cave, smashes their heads in and takes all the crystals
8. They head back and let the Queen of the other kingdom know of the bad news.
9. They go to a sage under the pretense of wanting to know more about his amateur astronomy when really wanting to use his tower to check enemy movements.
This is where I am at so far, any thing after this hasn't been done yet
10. They notice that a small group of the enemy soldiers. Including a monster who they've met twice before is approaching the Queen's kingdom. They encounter her, and she soon joins the party.
11. She's very depressed and asks for them to kill her, just to put her out of her misery.
12. They get told of a priestess who might know the power to turn her back to a human.
13. They go and meet her and she tells them that turning her back to a human won't be too hard but she'd be just a vulnerable as before but if they can gather these artifacts for a powerful spell, the king won't be able to lay a finger on her without suffering horribly.
14. The party fights four battles to gain the items needed (as well as needing other items to complete the items.
15. They return to the priestess and she performs the ritual. A boss battle comes up where she has to fight herself, much like Cecil in Final Fantasy IV.
16. Transformed in to a very powerful character (starts at level 1 or something like that but levels up very quickly) she and the team begin the journey back to the initial kingdom to find that the castle has changed as well as the king (as he has been warped by his use of dark magic)
17. They storm the castle and fight the king. There is a first final boss battle and then a fake one (like when fighting Yu Yevon at the end of Final Fantasy X) where after this they seal the crystals away. If you did transform her, there is another fake battle against the king with only her (I call it fake because of her purity, now shining, his dark magic can't do a thing to her)
18. The party seals the crystals away (doing a better job than how they were sealed last time) and then the Epilogue begins.
Like I mentioned earlier. There may be so messes with the monster stats and the main feature of the game is going to be that nearly every item, aside from potions etc, is going to have to be crafted by your team.
Tell me where you think an appropriate point for the demo to end should be. And also, what is a good way to finish a demo. I don't like those one's which just shove you to a game over screen.
Also. To bring up the idea again. Are there any new ideas for a name, now that I've pretty much got the whole plot summed up?
1. Main character works in the royal library unaware of the king's doings.
2. Main character meets up with a supporting member in the library
3. After a monster attack they flee the city
4. They head to the next town to meet up with their friends.
5. They head north to the neighboring kingdom
6. They learn about the location of several crystals and collect each one.
7. After acquiring the last crystal the king is waiting outside the cave, smashes their heads in and takes all the crystals
8. They head back and let the Queen of the other kingdom know of the bad news.
9. They go to a sage under the pretense of wanting to know more about his amateur astronomy when really wanting to use his tower to check enemy movements.
This is where I am at so far, any thing after this hasn't been done yet
10. They notice that a small group of the enemy soldiers. Including a monster who they've met twice before is approaching the Queen's kingdom. They encounter her, and she soon joins the party.
11. She's very depressed and asks for them to kill her, just to put her out of her misery.
12. They get told of a priestess who might know the power to turn her back to a human.
13. They go and meet her and she tells them that turning her back to a human won't be too hard but she'd be just a vulnerable as before but if they can gather these artifacts for a powerful spell, the king won't be able to lay a finger on her without suffering horribly.
14. The party fights four battles to gain the items needed (as well as needing other items to complete the items.
15. They return to the priestess and she performs the ritual. A boss battle comes up where she has to fight herself, much like Cecil in Final Fantasy IV.
16. Transformed in to a very powerful character (starts at level 1 or something like that but levels up very quickly) she and the team begin the journey back to the initial kingdom to find that the castle has changed as well as the king (as he has been warped by his use of dark magic)
17. They storm the castle and fight the king. There is a first final boss battle and then a fake one (like when fighting Yu Yevon at the end of Final Fantasy X) where after this they seal the crystals away. If you did transform her, there is another fake battle against the king with only her (I call it fake because of her purity, now shining, his dark magic can't do a thing to her)
18. The party seals the crystals away (doing a better job than how they were sealed last time) and then the Epilogue begins.
Like I mentioned earlier. There may be so messes with the monster stats and the main feature of the game is going to be that nearly every item, aside from potions etc, is going to have to be crafted by your team.
What's a good length for a demo?
I think I might wait until I've finished the game. Upload it and make a point of asking for feedback, definitely about monster stats and such, some I find a bit too hard or easy but I'm not sure if this is just me. I find it hard when you've made the game and you're the one testing it. It often looks fine by your eyes but when other people play it, there can be lots of errors you didn't see.
It's about 2 hours length right now. I feel as it's about halfway through, maybe more. I've got the main plot all sorted out but I embellish bits and pieces when I feel it's needed.
I'm also thinking of begin throw in some harsher difficulty spikes as one character mops the floor with her magic. She's sort of meant to be like that but some battles are just becoming too easy now.
It's about 2 hours length right now. I feel as it's about halfway through, maybe more. I've got the main plot all sorted out but I embellish bits and pieces when I feel it's needed.
I'm also thinking of begin throw in some harsher difficulty spikes as one character mops the floor with her magic. She's sort of meant to be like that but some battles are just becoming too easy now.
What's a good length for a demo?
You might remember my topic I posted when I was asking about a title for my game. This is the same game.
It's still called Planet Guardians because I can't be bothered thinking up a new title right now but the main game is coming along quite nicely.
I'm at a bit of a toss up now if I should try uploading a demo or should I actually get the whole thing finished since I'm on a bit of a roll now. It's probably at the halfway point now where they are now fully aware of the villain's intentions and are readying themselves to brace for an attack, while still trying to complete their other quest.
If I did put up a demo now, there isn't much in the way of armour and weapons but one of the characters magic can more than make up for this right now.
It's still called Planet Guardians because I can't be bothered thinking up a new title right now but the main game is coming along quite nicely.
I'm at a bit of a toss up now if I should try uploading a demo or should I actually get the whole thing finished since I'm on a bit of a roll now. It's probably at the halfway point now where they are now fully aware of the villain's intentions and are readying themselves to brace for an attack, while still trying to complete their other quest.
If I did put up a demo now, there isn't much in the way of armour and weapons but one of the characters magic can more than make up for this right now.
How big should panoramas be, pixel wise?
Cool. I'll just post them up as they came out on the camera. Should I resize them? They're around 500kb. It's just that the image quality might go down a bit if I do.
Once I've resized them, they come out as around 200kb. That's at 640 x 960
Once I've resized them, they come out as around 200kb. That's at 640 x 960
How big should panoramas be, pixel wise?
How big should panoramas be, pixel wise?
These are taken using a camera. Right now they measure 2048 x 1536. How far should I scale them down to make them work in the programs? I'm using rmxp if that makes any difference.
I'd like to make them so anyone can use them, no problems. They're in jpeg format.
I'd like to make them so anyone can use them, no problems. They're in jpeg format.
Can't make the event activate. Odd Problems. (rmxp)
The patch didn't agree with the system. The event works again though. I took out the last page, since it really didn't have anything going on with it, and it works just fine.
Can't make the event activate. Odd Problems. (rmxp)
Thanks LockeZ. I didn't know about the later pages taking priority.
The patch looks good. I'll download that as well.
The patch looks good. I'll download that as well.














