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Help with getting the desired effect (rmxp)

Thanks for the info. I didn't know that.

Help with getting the desired effect (rmxp)

I'm making a cave where I want random shaking of the screen going on in the background. I made a parallel event using variables (random number) to have different degrees of shakes, then a short break and then have it go all over again. I put in a loop command but it only happens once.

It's supposed to seem like small earthquakes going on all the time you're in there.

Giving NPC's something to talk about

Thanks for the suggestions. They seem a lot more interesting to talk to now. Even though I still have to make a conscious effort not to have them yakking on about the main quest or how great the local king or queen is.

Giving NPC's something to talk about

Does anyone have ideas for just general dialogue in a game. I mean like going around the town, talking to people, who don't say something related to the main quest or something. Just general conversation.

Help with making a synthesis system

Thanks for the help everyone.

I've had a change of plans. I'm going to make the synthesis shops like in Final Fantasy IX where you needed two items to make a new one, but I'm going to cross it with Skyrim's crafting system.

So to make an item like a "Star Pendant" you'll need to bring along.

A Poison Fang, Some Silver Ore and some kind of magic thingy (I'll come up with a name for this in the game) to bind it all together. There won't be multiple items of the same type needed anymore but you'll need more than just 2 items (most of the time) in order to make your new item. Of course, there will be a bit of a fee involved as well.

I appreciate the help with the event, Trihan.

Help with making a synthesis system

How do I make it add a value to the variable number every time I add an item after winning the battle with the appropriate enemy?

Help with making a synthesis system

Thanks Trihan.

Could someone give me some step-by-step instructions how I'd go about making this work. I've already got the monsters dropping the items with about a 30% chance of getting the item. However, when it comes to going to the synthesist to get it made, that's where I need some help.

Here's another example of an item I'm trying to get done.

Dust Armour - Requires 5x (sand) and 3x (Golem Segment) + 300 gold to get it made. Will halve earth element attacks (items are already made)

Help with making a synthesis system

I forgot to mention that I'm using rmxp. It doesn't seem to support having requirements for more than 1 of each item.

Help with making a synthesis system

This is going to be like the system out of Final Fantasy IX mixed with the customisation system of Final Fantasy X.

I'm using the fork condition (or what ever it's called now) function to do this but it only lets you have a maximum of one item in the conditions screen.

Here's an example.

Steamed Ring (cast berserk on user) - Requires 30 wolf pelts.

This doesn't seem possible to do, at least from what I can see. If anyone has an idea on how to work around this and make it work, I'd appreciate it.

Is there a script out there which upgrades the armour tab? rmxp