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NEVERSILENT'S PROFILE

NeverSilent
Got any Dexreth amulets?
6299
- Silence is silver, speaking is golden -


Character Profile:

Strength: 10
Dexterity: 7
Constitution: 9
Intelligence: 18
Wisdom: 15
Charisma: 11


Skills:
- Eventing: +9
- Storytelling: +5
- Puzzle Creation: +5

Proficiencies:
- RPG Maker XP: +6
- RPG Maker VX Ace: +2
- RPG Maker 2003: +1


Description: Human Male Nerd
Alignment: Lawful Good
Background: German Student of English
Personality Traits: Talkative, Enthusiastic, Idealistic

Ideals: The well-being and happiness of the living beings is all that matters. Every single action we take has an impact on ourselves and our surroundings, so we are obliged to take our decisions responsibly.
Flaws: I have very high and sometimes unrealistic expectations of myself and of people in general. I am extremely prone to procrastination.


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Loyal Master of the Wind fan!



Mia & Amalie will save us all!



Obey the Tezkhra!



Damsels of the world, join the Mayhem!



Proud member of the Flowey Fan Club.

The Book of True Will
When world views collide, a visit to a childhood friend quickly escalates. Follow an unlikely team of adventurers in this character-heavy puzzle RPG.

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The Kidnapping (and other crimes) of Princess Pri

This is such a cool idea for a game! As soon as I read the title, I was completely sold. I'll try to give this a shot as soon as possible.

2018 Trailer

So the full version of this game is going to be released in exactly one month. Impressive work!

I figured it would be a good idea to try and draw some more attention to your creation, so I featured this trailer on the Game Trailers Playlist of RMN's official YouTube channel. I hope your release day goes well. Best of luck!

[Event] RMN Mascot

Behold the result of my mediocre drawing skills: RMN-Chan!
She's all about community.





I got a lot of inspiration from previous submissions and had to refer to existing anime-style pictures to pull this off, but in the end, it's not bad by my own standards.

Delays Again

I'm only repeating what everyone else said, but: Making video games is fun, but they can wait right now. Please make sure getting back to good health entirely and completely is your absolute first priority. The world needs you, the person, more than it needs Weird and Unfortunate updates.

I really hope you'll start feeling much better soon! Take good care of yourself, please!

Brutal - The Final Challenges HD Remix

I'll give this a shot as soon as I can. Congratulations on finishing this series finale!

Optimization Begets Anger

I'm very un-sad to hear that you've come so much closer to getting this game un-unfinished! Knowing how a game/story is going to end is by far not the same as actually getting the whole project connected to that point, so congratulations on that major milestone.

And I don't think it's at all unusual to realise balancing problems in retrospect. After all, new ideas will inevitably keep popping up as development progresses, so no amount of planning will ultimately turn out perfect. Just try and see it as a chance to really turn those parts of the gameplay around that you still weren't sure about, knowing that this will be the true final rebalancing act.

(And besides, you can always count on your testers to keep breaking everything to give you new ideas on how to best fix it.)

Last Word Itch.IO Release

Oh, neat, thank you! I hope this game will catch the attention of some more potential new players now.

Distilled Opinions Review Jam

Thanks for the achievements and for hosting the event, kentona! It was fun!
Better get started thinking about a theme for next year already.

RMN dreams of RMN

I've had a few dreams about RMN or people on the site over the years, but at the moment I can only recall bits of one:

There was an RMN meet/party going on in someone's house, and there were actually a lot of people there. I think there even was a dinner table with a huge cake on it. As far as individual people go, I only remember being introduced to Liberty - until Kloe showed up. And it turned out Kloe was actually a boy. In my dream, this did not seem surprising to me at all.

Tabletop RPG Stories

My first group was very much a group of beginners, and we weren't always exactly competent when it came to good roleplaying. Our party consisted of 4 characters: A hunter with low charisma and intelligence, but plenty of crazy ideas; a sarcastic and spiteful witcher whose actions rarely made sense; a wizard who was also a nobleman but always forgot to act like it; and my character, a dwarven warrior with very little personality. And then there was also our GM, who wasn't terrible at his job, but he could be a bit of a jerk.

So one time, while we were doing some sort of quest in a town, our hunter decided to go completely off the rails and try to pick some random people's pockets. Of course, he failed, and the intended victim of his theft noticed what he was doing. Still struggling to grasp the differences between a video game and a pen&paper RPG, the player decided the obvious way to get out of this situation was to attempt to backflip over the victim's head and then run away. Of course, this also failed spectacularly, and he landed flat on his back. When a guardsman was called over to arrest the hunter, he decided to try and do the exact same thing again and backflip over this guy this time. With the exact same result. So our hunter ended up in prison, in danger of having his hand chopped off for attempted theft.

When the rest of the party heard this news, we went over to the guardhouse to get a better idea of the situation. Standing outside just a few dozen steps away from the guardhouse, we see the place was swarming with guards. The wizard and me started discussing how we might be able to convince them to let our hunter go, when suddenly the witcher spoke up: He suggested we could try to take the guardhouse by force. While standing within earshot of a place with a bunch of guards around it, mind you.

Regardless of whether this was meant as a joke or not - we could never tell with him - our wizard wasn't a big fan of both this suggestion and the way the witcher delivered it. So he told the GM he was going to annoyedly bonk the witcher over the head with his staff.

For some reason, the GM had him make an attack roll for this.
Result: A critical hit.
The GM told the wizard to roll damage.
Result: Maximum damage.

With what was intended as a light poke, the wizard utterly smashed the witcher's face to pieces, reducing him to less than one third of his maximum health with one hit. Teeth and blood fly everywhere. While we were still standing in front of the guardhouse.

After recovering from my shock and surprise, I managed to make matters even worse by trying to hide the witcher in an alleyway so we could try to heal him without guards seeing him and jumping to the wrong conclusions. Of course, there was no way they weren't going to see the armoured dwarf dragging a bloodied unconscious human into a dark alley. I honestly don't even know how we got out of that situation again, but it was probably much less spectacularly crazy than the way we got into it.

Of course, this is a particularly negative example of stuff that can happen in these kinds of games, and it was neither our nor the GM's finest hour. We had good times playing together, too, don't get me wrong. But this story is one of the ones that I'll never forget.