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NEVERSILENT'S PROFILE

NeverSilent
Got any Dexreth amulets?
6299
- Silence is silver, speaking is golden -


Character Profile:

Strength: 10
Dexterity: 7
Constitution: 9
Intelligence: 18
Wisdom: 15
Charisma: 11


Skills:
- Eventing: +9
- Storytelling: +5
- Puzzle Creation: +5

Proficiencies:
- RPG Maker XP: +6
- RPG Maker VX Ace: +2
- RPG Maker 2003: +1


Description: Human Male Nerd
Alignment: Lawful Good
Background: German Student of English
Personality Traits: Talkative, Enthusiastic, Idealistic

Ideals: The well-being and happiness of the living beings is all that matters. Every single action we take has an impact on ourselves and our surroundings, so we are obliged to take our decisions responsibly.
Flaws: I have very high and sometimes unrealistic expectations of myself and of people in general. I am extremely prone to procrastination.


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Loyal Master of the Wind fan!



Mia & Amalie will save us all!



Obey the Tezkhra!



Damsels of the world, join the Mayhem!



Proud member of the Flowey Fan Club.

The Book of True Will
When world views collide, a visit to a childhood friend quickly escalates. Follow an unlikely team of adventurers in this character-heavy puzzle RPG.

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Political Commentary: Legacy vs. Master of the Wind

Whoah, Solitayre, you came back for this?! Awesome!

author=Solitayre
The religion angle in particular I always felt got oversimplified, to the point where it felt like religion was at the crux of every bad thing that had ever happened in Solest's history, and the people who had the most power in its structure were supervillains wearing badguy masks. "Good" religious figures like Dasani don't really exist, they're just ideals the character look up to, to create a narrative that religion isn't all bad.


Ironically enough (and I'll stop derailing after this point), MotW worked the exact other way around for me. As a person who admittedly used to have fairly anti-religion viewpoints, the game was one of the main influences that helped me realise I had been seeing religion in too much of a black-and-white fashion - especially thanks to its (in my opinion) complex, believable characters who showed diverse interpretations of religion. The portrayals of Gabriella, Laurel, Dasani, the people at the Sacred River Monastery, and even extremists like Ketsu who believed they were genuinely doing the work of good, helped me realise I had been oversimplifying religion and its impact on people's behaviour and morals.
So I guess it can really vary depending on where you start out, heh.

Political Commentary: Legacy vs. Master of the Wind

There's kind of an amusing irony in the gist of this blog post, in that I was a child during the Bush presidency (though my family was very anti-Bush) and only ended up playing Master of the Wind in 2012, long after he was gone from that position. At least to me, it didn't feel that dated, and most of the game's themes still seem pretty universally applicable to me.

I do want to say, even if it might not be helpful now, that the well-reasoned and thoughtful arguments I found in MotW did in fact work for me, and playing your game legitimately changed me as a person (and for the better, I believe). Of course, my personal political views were / are already pretty close to yours, so it's no surprise I felt encouraged rather than discouraged to consider the food for thought the game presented me with, and to continue playing with even more enthusiasm.

Still, your talent in writing dialogue and plots that are both engaging and have real-world significance has always been a major aspect of why I admire your work so much. Whether or not that last part will play as big of a role in Legacy, I'm confident me and other fans of your style will get a lot out of it when the game is released.
Other than that, Ronove and Fomar pretty much said everything relevant already.


As for the vote: I'm interested to find out what exactly "unique services in Gallia" entails. Especially since Gallia plays more of a role as a symbol than as a city in most of MotW, I'm curious to see what makes it special post-genocidal-empire.

Traveling and Time Management

I was going to make the comparison with Homework Salesman, too, but now I don't have to any more. Still looks like a neat setup!

I remember Homework Salesman had some items or interactions that would allow you to refresh stamina and make you last longer throughout the day, maybe something like that could be implemented for later in the game when quests get tougher and more time-consuming as well? Just a thought.

Hope Arcadius isn't going to be offended by Bradley taking some unknown otherworldy religious figure's name in vain...

I am back 3 - More Art - Progress Report? Kinda?

Heh, yeah, definitely nothing special about that feature ("if you can call it that?") that allows you to re-check your objectives. Absolutely nothing special going on with that at all...

Great job keeping at it no matter how long it takes you to complete this project! And Niwa is a really talented artist, please tell her that.

Go you!

blazeshot.png

Was grandpa's name Warren de Cafer? If yes, don't ask me why I remember this. I haven't replayed MotW in years. (Should do that, though.)

Also, not to be a nitpicker, but the commas and the dots seem kind of hard to distinguish with this font. Although it could just be due to the size of the screenshot and look better in the actual game.

legacy2.png

Nice! That makes me wonder about the identities of the teachers... Maybe we'll see some familiar faces?

legacy4.png

I thought President Grinfrak was no longer in office?

The Book of True Will Review

Oh wow, thanks for the review, and I'm glad you enjoyed this game for what it is! I haven't checked RMN in way too long, but I really appreciate this, even if I'm late to say so.

This game has definitely aged and I'm critical of some of my design decisions from back then (the limited saving during puzzles being one such flaw), but it makes me happy to hear the storytelling and puzzles still held up well enough to be enjoyable for you.

Thank you again!

Glories of the Hunt

I'm ashamed I missed this game when it came out. I'm still not sure when I'll be able to end my current RPG Maker hiatus, but I wanted to let you know your games deserve all the attention they can get, and much more. Rock on, dude!

Weird and Unfortunate Things are Happening

Game of the Year. Featured Game. Community favourite.

Yeah, none of that was really unexpected.

It might still be a while until I get back into the swing of things enough to dive deep into playing RPG Maker games again... but if and when I do, this game is going to be all the way on top of the list. Might be fun to stream if I get back to that eventually, too!

You've done awesome as usual, unity and team! Just wanted to get that out there.