NEVERSILENT'S PROFILE
- Silence is silver, speaking is golden -
Character Profile:
Strength: 10
Dexterity: 7
Constitution: 9
Intelligence: 18
Wisdom: 15
Charisma: 11
Skills:
- Eventing: +9
- Storytelling: +5
- Puzzle Creation: +5
Proficiencies:
- RPG Maker XP: +6
- RPG Maker VX Ace: +2
- RPG Maker 2003: +1
Description: Human Male Nerd
Alignment: Lawful Good
Background: German Student of English
Personality Traits: Talkative, Enthusiastic, Idealistic
Ideals: The well-being and happiness of the living beings is all that matters. Every single action we take has an impact on ourselves and our surroundings, so we are obliged to take our decisions responsibly.
Flaws: I have very high and sometimes unrealistic expectations of myself and of people in general. I am extremely prone to procrastination.
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Loyal Master of the Wind fan!

Mia & Amalie will save us all!
Obey the Tezkhra!
Damsels of the world, join the Mayhem!
Proud member of the Flowey Fan Club.
Character Profile:
Strength: 10
Dexterity: 7
Constitution: 9
Intelligence: 18
Wisdom: 15
Charisma: 11
Skills:
- Eventing: +9
- Storytelling: +5
- Puzzle Creation: +5
Proficiencies:
- RPG Maker XP: +6
- RPG Maker VX Ace: +2
- RPG Maker 2003: +1
Description: Human Male Nerd
Alignment: Lawful Good
Background: German Student of English
Personality Traits: Talkative, Enthusiastic, Idealistic
Ideals: The well-being and happiness of the living beings is all that matters. Every single action we take has an impact on ourselves and our surroundings, so we are obliged to take our decisions responsibly.
Flaws: I have very high and sometimes unrealistic expectations of myself and of people in general. I am extremely prone to procrastination.
-------------------------



Loyal Master of the Wind fan!


Mia & Amalie will save us all!
Obey the Tezkhra!

Damsels of the world, join the Mayhem!

Proud member of the Flowey Fan Club.
The Book of True Will
When world views collide, a visit to a childhood friend quickly escalates. Follow an unlikely team of adventurers in this character-heavy puzzle RPG.
When world views collide, a visit to a childhood friend quickly escalates. Follow an unlikely team of adventurers in this character-heavy puzzle RPG.
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Final Boss work, Finally
Wow! I can't believe you're so close to the finish line. I've been looking forward to seeing this game completed so much! Best of luck and success with the final parts, unity. And remember to feel proud of yourself! A lot.
Progress Report: Puzzles, Art & More
Wow, congratulations on making so much progress! I'm glad you and your artists have gotten all these new resources and game elements done. It's really encouraging to see you're so enthusiastic about this project and your work on it. Keep it up, and best of success!
RMNMeet 2020
Heh. This thread did take a bit of a macabre turn, didn't it?
I honestly have no idea how things are going to turn out, just like everybody else. I want to be an optimist and say there's a good chance we'll get out of purgatory mode in the near future. But I just don't know.
If, in the end, it turns out this meetup can still happen, I'm definitely still good.
Personally, I'm not sure how exciting Mainz would be as our location, since it doesn't have the kind of major sites like bigger cities do. On the other hand, it would be easy for me to organise and show people around, since, y'know, I live there.
So if that's what people prefer, I'll be happy to welcome you all.
Either way, let's keep up hope, everyone!
I honestly have no idea how things are going to turn out, just like everybody else. I want to be an optimist and say there's a good chance we'll get out of purgatory mode in the near future. But I just don't know.
If, in the end, it turns out this meetup can still happen, I'm definitely still good.
Personally, I'm not sure how exciting Mainz would be as our location, since it doesn't have the kind of major sites like bigger cities do. On the other hand, it would be easy for me to organise and show people around, since, y'know, I live there.
So if that's what people prefer, I'll be happy to welcome you all.
Either way, let's keep up hope, everyone!
The fictional characters I love feel more real than I do.
Without you to give them life, your fictional characters are just empty shells. You matter to me and to all of us. I just want you to know that.
Still Here, Still Game-Making
You are my hero, unity. Let me know any time if there's something I can do to help.
Your dedication is an inspiration to us all.
Your dedication is an inspiration to us all.
Welcome Back, Bros (and Gals)!
What are you thinking about right now?
author=wildwes
im like 20 now, i have a part time job as a shift leader at a restaurant, im going to college for ??? (radiology? mayb? ill figure it out?), im way more open about a lot of things than i used to be, and im (probably) more mature now.
Sounds to me like life has improved for you in every possible way. Welcome back!
(Remember this, by the way?:
https://rpgmaker.net/forums/topics/16042/)
What are you thinking about right now?
author=wildwes
oh my god i havent been on this site since like 2015-2016 and its all the same!! so many of yall are still here!! THIS TOPIC WITH 1600+ PAGES IS STILL HERE
Holy crap, wildwes?! You're still alive! I didn't think we'd ever see you again. How have you been doing?
RMNMeet 2020
[RM2K3] weird bug where the game forces me to go up
I'm not even sure this is in any way close to the issue you're having, but I know that in some versions of RPG Maker, the player / cursor can get stuck moving in one direction for seemingly no reason. The way that can be fixed is simply by pressing the Num Lock key a few times.
Again, this might be something completely different from what you're experiencing, but I figured it wouldn't hurt to at least suggest. I hope you can get it solved.
Again, this might be something completely different from what you're experiencing, but I figured it wouldn't hurt to at least suggest. I hope you can get it solved.














