NEVERSILENT'S PROFILE

NeverSilent
Got any Dexreth amulets?
6299
- Silence is silver, speaking is golden -


Character Profile:

Strength: 10
Dexterity: 7
Constitution: 9
Intelligence: 18
Wisdom: 15
Charisma: 11


Skills:
- Eventing: +9
- Storytelling: +5
- Puzzle Creation: +5

Proficiencies:
- RPG Maker XP: +6
- RPG Maker VX Ace: +2
- RPG Maker 2003: +1


Description: Human Male Nerd
Alignment: Lawful Good
Background: German Student of English
Personality Traits: Talkative, Enthusiastic, Idealistic

Ideals: The well-being and happiness of the living beings is all that matters. Every single action we take has an impact on ourselves and our surroundings, so we are obliged to take our decisions responsibly.
Flaws: I have very high and sometimes unrealistic expectations of myself and of people in general. I am extremely prone to procrastination.


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Loyal Master of the Wind fan!



Mia & Amalie will save us all!



Obey the Tezkhra!



Damsels of the world, join the Mayhem!



Proud member of the Flowey Fan Club.

The Book of True Will
When world views collide, a visit to a childhood friend quickly escalates. Follow an unlikely team of adventurers in this character-heavy puzzle RPG.

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Post an insane lie about the person above you

MajoracanKing once had a lying contest with George Washington.
MajoracanKing lost.

Sending Mail Issues???

I have experienced this issue, too. It seems to depend on whether the message sent is very long and possibly on which user it is sent to (though that seems very odd). It's not a major problem if you know about it, but the issue definitely exists.

Story vs Combat Mode

That sounds like a fair compromise - although, if I'm completely honest, I'm not sure if the choice should be as binary as this. I, for instance, prefer few but intense battles, so my personal preference would be the "less encounters" from Story Mode combined with "stronger enemies" from "Combat Mode".
Of course, I'm just being picky right now. You asked for our opinions, so I wanted to express my personal view, too. But either way, it's great that you want to make the game more accessible for players with different tastes, even if it will cost you additional time and effort. So I'd say by all means do implement those different modes, please.

Creating heroes in SRPG Roguelike

I get it. Don't take my opinion too seriously, of course, because I am not a huge fan of randomness and therefore not entirely neutral.
I can understand you want to make every character feel unique, and randomness is certainly one way to achieve that. My general advice would just be that you should try to find a good balance between what the player can influence and what he can't influence. Also, if you use randomness, make sure to make it behave in a fair way - that is, different random traits or stats should not objectively make a character "good" or "bad" to play.

In case you haven't already, you might want to take a look at the character creation in The Drop and see what choices influence new characters in what way. Also, your idea about more individual or special classes with non-linear or non-stat advantages sounds very promising.

author=RyaReisender
Maybe I could create some different mode where you can retry with character you already played with, though, hmmm.

This is also a good idea. People like to experiment, but also often get attached to certain characters, especially if they created them themselves.

Just so you know, I really like both roguelikes and SRPGs/TRPGs, so if you published this project of yours, I'd definitely want to give it a try.

Stream of consciousness - Of depression and regrets

I am very sorry to hear you are going through such pains, and even more sorry if my review of Chance Encounter contributed to that. Please know that, no matter what criticism I uttered, I never intended to question your capability as a game developer or hurt you as a person.
From what I have seen so far, I am pretty sure we have quite different opinions on what makes a good game, but nothing could be further from my mind than trying to discourage you from game making. If anything, I hoped to encourage you to keep improving.
And unity and Kylaila are right: You do not deserve to suffer. It is not wrong to learn from past experiences and difficulties, but you should not allow them to destroy you, because there will still be thousands of chances for you to take in the present and future.

Summer Review Jam! (week 9 space'd)

Congratulations, Dyhalto! Don't let the irony of the situation spoil your victory.

Edit: Double irony.

WHY ARE MY REVIEWS TAKING SO LONG TO GET ACCEPTED!!!?

Listen for a moment: I, and everyone else here, would never want to discourage you from trying to get more active on the site. On the contrary, I am very glad you decided to start writing reviews.
But let's be fair, your initial status sounded like a quite immature complaint, and even if you weren't serious, your reaction to unity's reply and later comments was needlessly aggressive. Nobody here wants to be your enemy. Honest.
But we also expect you to treat fellow members with some respect and be able to deal with criticism and humour (for example, Link_2112's remark), especially if you claim be only joking yourself. If you don't treat other people like they are bullying you (which they are not), then you will find it much easier to get along with everybody. Don't be all upset about it, because that will only put you in a needlessly negative light.

Likes

RMN is not Facebook, and I'm grateful for that. "Likes" add nothing to discussions except for a superficial incentive to say expectedly popular things. I even think it's better that people actually have to post a reply in order to express their opinion instead of just potentially reducing it to clicking a button.

WHY ARE MY REVIEWS TAKING SO LONG TO GET ACCEPTED!!!?

Because proofreading reviews takes time and effort, you are not the only one who submits reviews to this site, and the person in charge of review submissions has a life outside of RMN too.
Seriously, dude, calm down. Have some patience, please.

What are you thinking about right now?

author=Linkis
When I mentioned plain blockyness, I was talking about the XP games I've played that are out in an open field. Mostly plain green with few adornments. :) Just walking 3-4 screens, side to side with ALMOST nothing to find.

Oh man, I know what you're talking about... You must have seen some really bad mapping there - which can make games in every engine look ugly. As you can see from LockeZ's game and others, it is not necessarily the case in all XP games, though.


Also:
author=LockeZ
I'm not saying RPG Maker XP is a good program or is easier to use. I don't normally recommend it to designers.

Exactly this. While I do use XP myself, I am fully aware that it lacks in a lot of areas. It has a few advantages, but if someone asked me what engine is superior in general, the answer would be: VX Ace, no contest.