NEVERSILENT'S PROFILE

NeverSilent
Got any Dexreth amulets?
6299
- Silence is silver, speaking is golden -


Character Profile:

Strength: 10
Dexterity: 7
Constitution: 9
Intelligence: 18
Wisdom: 15
Charisma: 11


Skills:
- Eventing: +9
- Storytelling: +5
- Puzzle Creation: +5

Proficiencies:
- RPG Maker XP: +6
- RPG Maker VX Ace: +2
- RPG Maker 2003: +1


Description: Human Male Nerd
Alignment: Lawful Good
Background: German Student of English
Personality Traits: Talkative, Enthusiastic, Idealistic

Ideals: The well-being and happiness of the living beings is all that matters. Every single action we take has an impact on ourselves and our surroundings, so we are obliged to take our decisions responsibly.
Flaws: I have very high and sometimes unrealistic expectations of myself and of people in general. I am extremely prone to procrastination.


-------------------------



Loyal Master of the Wind fan!



Mia & Amalie will save us all!



Obey the Tezkhra!



Damsels of the world, join the Mayhem!



Proud member of the Flowey Fan Club.

The Book of True Will
When world views collide, a visit to a childhood friend quickly escalates. Follow an unlikely team of adventurers in this character-heavy puzzle RPG.

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The Highlander's Tomb (Team Forum RPG)

Okay, now I'm confused. Is Gourd (the raven) back in the mine where Wes and Zuko were, or is he in the cave where Bazyli, Razuna and I are?

Also, you're really putting a lot of effort into this right now, seiromem. Respect.

Edit: Welp, that solves it.

The Highlander's Tomb (Team Forum RPG)

Good job, guys. Try to make it out of there alive, okay?
Well, since I can't really actively do anything right now, I'll just stay hidden and keep aiming at the Murkal Boss' head and generally observing what is happening inside the cave.

Edit: seiromem, I'll just assume you meant runes and not ruins when talking about enchanting, right?

Fundamental RPGology Thread

I think this was the general rule about "best attacks" or stronger skills:
For more points, every skill should bring something new to the table. No skill should be "the same but stronger". Each skill should provide a different way of manipulating the repartition of damage over time, that cannot be produced by using other skills.

Which I believe essentially means that having a skill that is more powerful than another but has no additional effects or downsides (thus making the weaker version practically obsolete) is a bad idea. Also, all skills are supposed to are more or less unique. So a skills that deals fire damage and unlocks a skill that deals more fire damage would not be optimal as well.

So as far as I know having stronger skills is not necessarily a mistake, karins_soulkeeper. As long as they fulfill their role of being just one of many options to manage damage per round, and not objectively a better choice than other skills, you should be fine.

Game Over

Well, that's sad. I hope you rediscover your motivation and perspective to work on game projects soon.

Long Battles

Hey, thanks a lot for doing this! The sound was a bit difficult to hear at times, but I'm always happy to get any form of feedback.
I totally agree that the tutorials and such should definitely be included in the game itself. Unfortunately, I just didn't have enough time until the contest deadline ended to create such a tutorial. This is why I included the instruction text files, although I am fully aware people don't like reading those, but it was my only option at that point. In fact, I had to cut a lot of content in this version, but I hope to complete it in the future.

I'm sorry to hear you had difficulties understanding the battle system. Hopefully, I can make it clearer in any future versions. Though I hope I don't come across as rude by saying it usually helps to at least read the skill descriptions at the top of the screen (which you didn't seem to do).
You have a good point when saying the battles are taking very long, and if this were a regular RPG, I would definitely have done that differently. Considering that The Campaign only consists of battles due to the contest's restrictions, I hope it is justified.

About the game suddenly disappearing at the end... I have no idea what happened there. If this was somehow my fault, then I apologize profusely for it. I'll look into finding and fixing what caused that.

Again, thanks a lot!

Master of the Wind Review

At first, I really wanted to express in many words how much I disagree with this review, how wrong its arguments are and how unjustified this score is.

Instead, let me just say this: You do have a few valid points - in theory. You took the "Show, Don't Tell" idea one step too far by
(mis)interpreting the main characters' dialogue as separate from their personality and the in-game world, thus, as only a "Tell" part. Which it isn't.

One of the things I found so fascinating about Master of the Wind is that it does not use strawmen and perfect heroes. It is true that some characters are obviously villainous, but they always come across as believable persons who can argue for their opinions. Similarly, the heroes are far from perfect themselves. In addition, I think the danger of losing their jobs plus the rumours about Equipment King's racism is enough justification for the main characters to be critical of the corporation and making that clear when talking to other in-game characters.

In short:
I may be horribly misjudging the game
Yes. You are. This is, in my opinion, the problem with reviews for games the author hasn't played to the end: They are limiting themselves to a small portion of the game, ignoring all potential twists and developments that could still be waiting. Especially since you seemed to enjoy the gameplay so much, I find the reasons behind writing this review hard to understand.

gah my son's dentist bill is $1712. Does anyone have any spare change?

How did he pull that off? Did they have to replace an entire jaw or something? That amount of money is just ridiculous.

Illusions of Loyalty

Did it! I won the game at level 4 (level 5 after beating the final boss) and without fighting one single encounter, only the bosses and secret bosses. Though Erik was one level higher because of an item found in the Castle, and I didn't defeat the secret boss in the castle.

In case you want proof:


Great work with those endings, by the way. I don't entirely agree with the message of the true ending, but all three of them were memorable, to say the least.
Keep making good games like these, please. Oh, wait, you already are.

Fundamental RPGology Thread

Since this thread exists to discuss the contest, the entries and the general ideas behind RPG battle systems, I thought I'd ask my fellow participants a question I've been curious about: What rules and goals of the contest had the greatest influence on your submissions?

For me , it was definitely the "No MP" rule, and to a lesser degree the "No regular healing" principle. I had most of the "skill locking/unlocking" covered in my original vision of the battle system, but those other two rules made me rethink and change a lot of things - and for the better, I believe.

Now, my intention is not to blather on about my own entry. I'm interested to hear what aspect of the contest shaped your ideas most. Tell me, please.

Illusions of Loyalty

Play smart, grind less!
- Intelligent use of your skills, and proper understanding of the bosses can allow you to beat them at surprising levels. My personal record is finishing the game at level 7 on |Legend|. Can you beat that?


Challenge accepted! I'm currently playing this game at Legend difficulty, but with an additional twist: I will not fight a single regular encounter (unless impossible to evade). This also means I'm not collecting any treasure that's guarded by regular monsters. So far, I'm more or less holding my own.
The game so far is great, especially the uncomfortable perspective, i.e. playing as the potentially "evil side". Maybe I'll write a review for it once I've finished the game.