New account registration is temporarily disabled.

NEWBLACK'S PROFILE

The undead are among us,
at dawn they shrink back to their silken beds.
They dance by night
and drink the blood
of a child's broken neck.
The Curse of Cpt. Lovele...
Nautical-themed cephalopod-pirate-based action-shmup.

Search

Filter

Remove one letter from a games title to make a new one.

Half Lie:
Help low-level professor Gordon Freeman avoid banal work tasks and domestic obligations via subtle omission of the truth whist avoiding outright deception that could land him in hot water.

Alf Life
Reimagining of classic ALF tv show as a videogame where you hit things with a crowbar.



Who is your RMN OTP?

Stop using my words EE.

Iris

Sure, but you don't have the obscure and esoteric music tastes that YM has :V

(at least afaik)

Iris

I have no idea, but I was hoping you loathed the song and felt compelled to change the title of your game as a result :<

Iris

I just want you to know who I am.

I feel so guilty doing another art topic

Bravely RTP, it should be a thing.

Concept: Advanced RPG Maker - an eZine

Editorials are the most entertaining part of anything like this imo. that'd be a cool thang kenton.

Dynamic World

Yeah those are some pretty big and interesting features you're planning there.

So with archetypes could there be different "AI" for various on-map-style characters/enemies which are generalized by "type"? (knight enemies behave this way, spider enemies behave another way, etc) that would be pretty awesome. Could be extended to all sorts of in-game entities.

I'm having a slightly difficult time imagining many sensible applications of terrain deformation within a 2d top-down rpg-style game (Other than things that a duplicate maps and/or eventing could do anyway?) I know you used Landtraveller as an example but firstly the original game is 3d (terrain deformation type things tend to make more sense in 3d or at least pseudo-3d scenarios, at least to me) and secondly I don't believe there has been a public release of that (there's no rmn download anyway) so there's not much basis for extrapolating how that may work in 20xx. With all that said it still seems like something that has a lot of potential for interesting applications.

Eh actually, with all that said I guess keeping track of the various combinations of say, a constructable town map, would be a bit of a nightmare using multiple maps - so yeah, there's definitely some cool potential there. I'm sure the full extent of the usefulness will become clearer as you progress with development anyway.

Edit: scratch that - I can think of plenty of uses actually, but only if it's implemented in a way that can be generalized rather than a case-by-case thing. If that's the case then just ignore me.

Random Art Topic

Your post is a little on the large side Dudes.

Random Art Topic

Now I feel bad about breaking yer flow.