NEWBLACK'S PROFILE
The undead are among us,
at dawn they shrink back to their silken beds.
They dance by night
and drink the blood
of a child's broken neck.
at dawn they shrink back to their silken beds.
They dance by night
and drink the blood
of a child's broken neck.
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RMN v4.5 (and beyond) Feature Idea List
The Amazing Stater Man 2
Your favorite game EVER!
It's always hard to just pick one favorite game ever but..
From a "played it to death" POV then:
Majora's Mask
Lylat Wars (Starfox 64 to you, probably)
Rogue Squadron 2
The Specialists (HL1 multiplayer mod)
With a "game design and/or artisty appreciation" head on then I'd go (in no order):
Castlevania: Symphony of the Night
Shadow of the Colossus
The Specialists (again, for the technical achievements and balance in a HL mod)
Majora's Mask
Metal Gear Solid 1/2/3
So with TS being a multiplayer-only game and a mod of HL1 I guess Majora's Mask wins by a technicality.
Honorable mention goes to: Eternal Darkness: Sanity's Requiem - would probably rate higher if I had played it through more than once ever.
As an aside I recently found out that The Specialists' creators are essentially remaking it as a HL2 mod called "Double Action: Boogaloo".
From a "played it to death" POV then:
Majora's Mask
Lylat Wars (Starfox 64 to you, probably)
Rogue Squadron 2
The Specialists (HL1 multiplayer mod)
With a "game design and/or artisty appreciation" head on then I'd go (in no order):
Castlevania: Symphony of the Night
Shadow of the Colossus
The Specialists (again, for the technical achievements and balance in a HL mod)
Majora's Mask
Metal Gear Solid 1/2/3
So with TS being a multiplayer-only game and a mod of HL1 I guess Majora's Mask wins by a technicality.
Honorable mention goes to: Eternal Darkness: Sanity's Requiem - would probably rate higher if I had played it through more than once ever.
As an aside I recently found out that The Specialists' creators are essentially remaking it as a HL2 mod called "Double Action: Boogaloo".
Script Editor
Even something as simple as alternating line background tone with a light grey could probably improve readability (if you were set on keeping the icons this might be an idea - plus it looks neat) - so it would go white, light grey, white etc (things that were nested within a parent line would share the same bg tone as the parent line; improving at-a-glance readability)
Script Editor
I have some qualms about the readability of the editor window with so many icons floating around in the text. It's actually kinda harder to mentally parse, when I expect you intended the opposite by using them (the layout of the lines of script don't help with this either though I suppose).
On the reverse I actually find the idea of typed input for event commands (being an option at least) quite appealing. It would be nice if there could be a way to have both types of entry work simultaneously.
I also wonder - if you had it so that dialogue boxes in 20xx could be clicked off to maximize the map editor/main window (without closing the event dialogue) then finding the coordinates for a teleport event would be easy, in fact this kinda seems more intuitive to me than the normal RM way of handling it >_> sorta - not being able to navigate between windows without closing them could have done a lot and reduce the need for some dialog boxes altogether)
On the reverse I actually find the idea of typed input for event commands (being an option at least) quite appealing. It would be nice if there could be a way to have both types of entry work simultaneously.
I also wonder - if you had it so that dialogue boxes in 20xx could be clicked off to maximize the map editor/main window (without closing the event dialogue) then finding the coordinates for a teleport event would be easy, in fact this kinda seems more intuitive to me than the normal RM way of handling it >_> sorta - not being able to navigate between windows without closing them could have done a lot and reduce the need for some dialog boxes altogether)
May the 4th Be With You! (winners!)
I don't want to live in a world where videos like this exist
I should make it clear though I don't think there is anything wrong with the sentiment that the real world > digital torpor. Real life doesn't have to be this Gary Turk's one-size-fits-all depiction of it, after all.
I don't want to live in a world where videos like this exist
YM much prefers videos like this:
I know which I prefer of the two. Problems included :V
(I'm sorry okay I just wanted to post it again)
Seriously though, the guy's got a very good point, not one that wasn't really already very obvious, but a point nonetheless - and we live in a time that unless you have some sad piano music behind what you're saying on a youtube video them nobody will listen to you anyway - so the execution is excusable.
Oh and re: the conservative values subtext - yeah it's a bit blah there and maybe it goes off the deep end with it - I took it more as an appeal to sentimentality for the world of real life connection with others (just through a single perspective) rather than something nefariously regressive, though?
I know which I prefer of the two. Problems included :V
(I'm sorry okay I just wanted to post it again)
Seriously though, the guy's got a very good point, not one that wasn't really already very obvious, but a point nonetheless - and we live in a time that unless you have some sad piano music behind what you're saying on a youtube video them nobody will listen to you anyway - so the execution is excusable.
Oh and re: the conservative values subtext - yeah it's a bit blah there and maybe it goes off the deep end with it - I took it more as an appeal to sentimentality for the world of real life connection with others (just through a single perspective) rather than something nefariously regressive, though?
Cashmere wants to review your games
The demo I suggesto'd is literally minutes long (if you play through just once, and don't suck too much).
just saiyan.
innocent look.
just saiyan.
innocent look.















