NEWBLACK'S PROFILE

The undead are among us,
at dawn they shrink back to their silken beds.
They dance by night
and drink the blood
of a child's broken neck.
The Curse of Cpt. Lovele...
Nautical-themed cephalopod-pirate-based action-shmup.

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What are you thinking about right now?

author=InfectionFiles
They could make a balloon with a face and get away with it.


yeah so long as it was called like - "inflatoon", "balflator" it would totally wash with pokemon folks.

The first (only?) rule of Pokemon design:
As long as you have portmanteau/punny name for it - anything goes.

What are you thinking about right now?

@Lib - but you like all the YT folk :v like I said I hadn't even heard of him until I found the retsupurae vids re: him, but still it's a very yt-gamer way of behaving. I guess he's just the zenith of that mindset or something.

author=GreatRedSpirit


So I guess the pokemon designers really don't give a shit anymore.

What are you thinking about right now?

I didn't know who DSP was until yesterday but this is still hilarious re: yt gaming/ers in general.

Anyone have any ideas for a 'metal temple' dungeon?

@Lockez - although Metal isn't a classical element in the Greek system anyway, I think it is in the weird Chinese system (that includes wood as a fundamental element too) though.

Anyway yeah I mean, unless you're going to do the straight up earth, air, fire, water, (optional - quintessence/aether/spirit blah blah blah) classical elements thing for a game then it's kinda just bullshit videogame logic at work anyway (as is what we're used to) - As a kid I was irked by Final Fantasy's element systems especially the inclusion of ice as a major element and water being a simultaneous, different, yet usually more minor element. I get that it's harder to inflict physical damage with water, or at least to depict it without it being actually kinda horrifying but it still bothers me that they're separate things. Blah tangent blah.

Anyway yeah for dungeons it's just a matter of providing some unifying theme, rpgmaker people could do with a moratorium on the use of classical-ish elements as a device in game design. I get it, it works really well in many situations and provides a nice metaphorical logic for game-mechanic-ey things but it's pretty threadbare an idea by now just generally. It'd be interesting to see people try to come up with replacements for what is nowadays just ubiquitous, automatic fantasy/game-ey shorthand.

Concept: Advanced RPG Maker - an eZine

Don't mean to be an arse but it's called a "funicular railway" - I went on one down in Babbacombe in Devon - my first impression was also "whee, like FFIX" (you mention FFVII in ARPGM which I can't really remember there being one in, other than the thing at Junon which is kinda similar I suppose, but not as similar as in IX)

I'll probs have more comprehensive feedback when I have a chance to read through more thoroughly but for the time being it seems an improvement over issue 1. I like the weird angle of the Bridgnorth piece and hope you do more things in that vein in the future for the zine (although maybe I have British bias on that one).

Anyone have any ideas for a 'metal temple' dungeon?

Just some random ideas:

*Weight based puzzles involving the relative heaviness of metals (Lead, Gold etc = heavy, aluminium, tin = light)
*Puzzles involving the relative tensile strengths of different metals.
*Puzzles involving the relative melting points of different metals
*Barbed/razor wire ._.
*Pit of 100000 nails
*Hallway of 100000 blades
*Magnetism, as mentioned by others.
*Abominable windchime/gong/bell related puzzles/switches.
* Have the entire dungeon be a huge mechanical puzzle whereby you go from mined ore to ingots of refined metals (then maybe to alloy, like steel) to a giant forgery where after amassing enough molten alloy you have to create some object that is required to advance, like a giant hammer head to strike a huge anvil or breaks apart some edifice in the middle of the temple that opens the boss doors/grants access to the last key or whatever (alternatively forging some special key to some lock using the right mixture of metals because magic lock, or forging some ancient blade that can be used to *do the thing* - either for combat or just as a glorified key)

Here is some relevant infortainment - the process is begging to be a puzzle dungeon already, you wouldn't have to even make much up:

One of my Foremen just did a striptease while Go Your Own Way by Bon Jovi was blasting and he was explaining that we're all getting whored out to the 40 area. They PAY me for this.

There's a Bon Jovi song called "Go Your Own Way" ?

What is a hobby you've always wanted to explore?

@Liberty - Music'ing by ear is fine, I learnt to music by ear, then I went and learned a whole bunch of music theory stuff after the fact just to get a better understanding.

@Yuna21 - The best way to get into making music is to start. Depending on how piracy-sensitive you are you might have to opt for something a little more entry-level though in terms of software unless you happen to have a spare few hundred shekels lying around. Luckily the cheaper/free software is getting better all the time, or so I hear. Also I would suggest learning an instrument if you did wanna take up composing - preferably piano/keyboard as most, if not all, modern music-making software has a piano roll input for writing out notes (you can learn a lot of music stuff for free online these days too - self taught is fine for composition purposes).

As for me, idk, I wanna learn to program but that's more with aims in mind rather than just as a hobby. I've done most hobbies I want to do, or still do ._. maybe learn to play an instrument other than tha piano. Maybe something like hobbyist electronics with an aim toward making simple robots would be my dream hobby ._.

that or "boat ownership" anyway.


Theis series would have been better without

I'm too aghast at the OP re: MM's design to think of a coherent response right now.

Decided to stick around, too :>

you can log out but you can never leave.