OCEAN'S PROFILE

Ocean
Resident foodmonster
11991
Freelance pixel artist, RPG designer, and hungry... for fooood.
Fragments of Mind
Play as a Mage and a Detective who try to solve a murder

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In Search of Dragons

Yeah this game is nice. The only issue I had was getting lost and wondering what to do at a certain point but other than that, it wasn't bad at all. I like the item system, it lets you explore around to find stuff instead of just being obviously there.

Mont Asall Review

I'd also suggest giving more variety to the number of different assains you could recruit. Basically, now you either recruit the one available or you go without.

Really good idea actually! I didn't think of it because I was pressed for time but yeah that would be nice to have, so you have some choice even if it's still randomized.

I can't remember where it played, but I do remember it was driving me crazy with the waves. Which is odd since I usually like the sound of waves

This was played in the Castle Ruins. I thought the waves were odd too but I didn't fix it... I should have. I guess I didn't find it a big deal. I can do that though. The songs aren't mine though, they are by Vicman. I'm not going to take credit for something I didn't (or couldn't have, given the timeframe) do.

Yeah I'll look over any of the other suggestions, and glad you enjoyed playing it! Was tempted to add more maps and rebalance things, I'll probably do that when I am more free, perhaps next month or so.

Battle.PNG

ahaha, I'm guessing the little animals you have to fight here are part of that. Though honestly this project did help me learn new tricks if I ever wanted to remake that old game again!

RPG Maker VX Ace - Nugget Crash Course

http://rpgmaker.net/games/3956/
There's that game anyway and I can confirm it was done before then.

Is it wrong to do this?

My personal opinion is that you disregard DarklordKeinors personal opinion.

More Realistic Graphics Using Selection Tool

Press shift while laying down tiles you don't want to be affected by the auto-tile issue.

Mont Asall

Oh actually, yeah that's a good idea. The move speed and frequency was low so I tried with a higher value and it's much smoother. That and I have a bug to fix so I gotta reupload after that...

Which I did. Will still work on some stuff though!

Mont Asall

Well I wanted you to decide whether you should move after you do a command, and not just end after you attack/use a spell or item. Or maybe you can leave the battle if you decide after that that the enemy still didn't die and you haven't to already be at the edge of the battlefield. But yeah I do see that point as well.

Probably the Plate armors fault for the slower battles, but I think maybe having less enemies could have helped as well.

Video tab added!

Heh seems like using long ranged is working well as a strategy. I'm wondering how a Magician build would do in the game. I've never really tried that! I guess they'd have to worry about a limited MP and item supply though.

Skyborn - Indie "Steampunk fantasy" RPG

So why were mellytan and ghost warned?