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bandicam_20160209_152601200.jpg
I'm not saying it is good looking, but I'm not about to rip someone's work apart. Rather I would give advice, and tips to help them improve.
Remember the old adage: "If you can't think of anything nice to say, then don't say anything."
Remember the old adage: "If you can't think of anything nice to say, then don't say anything."
bandicam_20160209_152601200.jpg
Rather than slating this guys work, why not offer constructive criticism instead?
How about, instead of passively-aggressively telling him his maps aren't that good, try giving him tips to help him improve his maps?
for example.
-rather than having all the trees equal spaces apart, scatter them out, try giving the forest a more natural look.
Or
-If you're having trouble making maps, why not take a look at screenshots of other games, to see how they go about mapping a forest.
How about, instead of passively-aggressively telling him his maps aren't that good, try giving him tips to help him improve his maps?
for example.
-rather than having all the trees equal spaces apart, scatter them out, try giving the forest a more natural look.
Or
-If you're having trouble making maps, why not take a look at screenshots of other games, to see how they go about mapping a forest.
What are you thinking about? (game development edition)
Oh, have you decided on what method of attack you're going to use? The methods you listed down are all pretty cool, but I reckon a Vagrant Story one would be cool (just because I love Vagrant Story)

Obviously you wouldn't need to go as extensive as attacking separate body parts, but you get the general idea.
And that dungeon is easier now (or will be when I get 'round to finishing this update.)

Obviously you wouldn't need to go as extensive as attacking separate body parts, but you get the general idea.
And that dungeon is easier now (or will be when I get 'round to finishing this update.)
Shin Megami Tensei Thread
I loved Dancing All Night. But then again if Persona 4 was a person I would make love to it.
I've not played many Shin Megami Tensei games, I might give some of the ones listed here a try.
I've been eyeing up Persona 3 on the PSN store, but I think for the moment I might have to get something a little cheaper.
I've not played many Shin Megami Tensei games, I might give some of the ones listed here a try.
I've been eyeing up Persona 3 on the PSN store, but I think for the moment I might have to get something a little cheaper.
What are you thinking about? (game development edition)
I've been thinking... At the moment, with my game, when a character gains a stat bonus, they gain a bonus of 3. and I've been thinking of recent if I should increase the bonus to 5 or 7, what do you guys think?
I've also been toying with the idea of allowing each character to equip more than one weapon type, allowing for that extra smidgen of customization. sure it'd make for extra work, but I have this sneaking feeling it would benefit in the long run.
I've also been toying with the idea of allowing each character to equip more than one weapon type, allowing for that extra smidgen of customization. sure it'd make for extra work, but I have this sneaking feeling it would benefit in the long run.
What are you thinking about? (game development edition)
You're using 2K3, right? Z-targeting would be the coolest option, but I think given 2K3's limitations that one might be a tad tricky.
How about one like Vagrant Story? where you can attack enemies in a certain range of your weapon?
How about one like Vagrant Story? where you can attack enemies in a certain range of your weapon?
Steel Spirit SaGa Review
Thanks for the review.
I'm pleased to note that a number of issues with this game have been dealt with, and will be rectified when the next update is released.
I'm pleased to note that a number of issues with this game have been dealt with, and will be rectified when the next update is released.
Whatchu Workin' On? Tell us!
Is the little cross thing in his hair a reference to Serial Experiments Lain? I love the sharp edges of the artwork













