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I want to start a topic about Vagrant Story, but I'm worried that it'll be one of those obscure games that no one bar me has played...

I intend to crack it wide open, the same way I cracked Dark Souls, Dark Souls 2, Demon's Souls, and Bloodborne wide open. I'm really hoping the final boss has me tearing my hair out with sheer undiluted rage.

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It looks a bit like the battle system for Valkyrie Profile, just a bit.

Screenshot Survival 20XX

Safe to say you pretty much nailed it.

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Is this like Yume Nikki and Earthbound without the mindfuckery of both?

Let's Talk Bloodborne

I have a strategy with Bloodborne when it comes to bosses. I get summoned, and if I can manage to survive a boss in co-op, then I feel I'm ready to take down the boss on my own playthrough.

Sunbros ftw.

What are you thinking about? (game development edition)

I was thinking of going with the SF2 route and giving characters weapon proficiencies too, but that would mean giving myself a mountain of work. I had toyed with the idea of allowing every character to equip every weapon, but some weapon types would give some characters exp bonuses, but that would seem a bit weird if a character equips a water weapon, and then gain a small bonus in fire.

I like the trainer idea, but some characters in my story, when they leave your party you won't encounter them again. So I think I might give them multiple weapon choices from the get go.

Thanks for helping me come to a decision.

What are you thinking about? (game development edition)

I'm sorry to double post, but I was actually kind of hoping for some advice on this. I've been mulling it over now, and I still can't seem to reach a decision.

Let's Talk Bloodborne

Ludwig is brutal, yeah, but his attacks are easily telegraphed. It's just a case of knowing when to dodge and when to attack. One thing that does make the fight tricky is his one shot attacks, there's a dodge window as tiny as a mosquito's arsehole. Too early you die, too late, you die.

Screenshot Survival 20XX

First impression, H. P. Lovecraft, A man sitting at the desk writing his memoirs before he commits suicide after finding out the bleak truth about the universe.

What are you thinking about? (game development edition)

The only difference weapons make is in the element attached to it. And what stat bonuses you gain when you level up in that element.

For example, if a character uses a fire based weapon, they'll level up in the fire element, gain fire skills, and gain a stat bonus in attack.