QZPRODUCTIONS'S PROFILE

Just a game dev who primarily uses RPG Maker VX Ace and enjoys writing and composing the most. I love horror games, adventure games, JRPGs, and practically any game with a compelling story.

A brief description of my projects:

Prom Dreams: A High School Love Story (Complete)

A high school dating sim with a dark twist. While you begin the game as a normal teenage boy looking for a date for prom, you'll quickly find yourself in the midst of a bloody, horrific mystery. Gameplay is primarily story and exploration driven, with numerous surprises for those who take their time to explore, with a touch of macabre adventure-style puzzles.

Turovero: The Celestial Tower (Completed)

A traditional JRPG that slowly unfolds into a deeper, darker mystery (I think this is going to become a theme with my games...). Play as four archetypal heroes ascending a mysterious tower to defeat an ancient evil, only for them to find that things aren't quite as they seem. Gameplay is a mixture of dungeon crawling and turn-based battles with plenty of environmental puzzles to solve, as well as a choice-driven narrative with multiple routes and endings.
Turovero: The Celestial ...
A dark fantasy RPG where truth and lies collide and nothing is as it seems.

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What do you like or dislike about RM Horror games?

author=chibievil
What i hate about the RM horror games, is they all have the exact same chase scenes, always stuck in a stupid mansion. They never give u any weapons, the only way to survive is to out run your enemies. Come on be original, give us something to defend ourselves, use something different.


Hey now, in my game you're stuck in a high school ;DDDD And there's like one real chase scene that lasts like 3 seconds haha

What do you like or dislike about RM Horror games?

It's a bit odd that there are people posting in this thread about what you LIKE about RM Horror just to say they don't like it, like... okay? I don't think that's what the OP was asking about but okay

ANYWAY, I'm a big slut for a good story. Which is probably why my game has ten kajillion text boxes and is almost entirely story based, oops. >_>;;; I'm also a huge sucker for yanderes and sad teenagers with terrible supernatural powers but that's literally just me lmao

I also like a) good puzzles, and b) good individual "scare" moments, ranging from subtle creepy nuances to the very occasionally placed, well-done jump scare. One of my favorite horror games (not RM) of all time is Eternal Darkness: Sanity's Requiem, and its "sanity effects" system (basically, semi-random creepy shit like bleeding walls, fake game crashes, and creepy sounds happen as your sanity health bar lowers), and it was a huge inspiration for the scares I put in Prom Dreams. Basically, it's the little things that you happen to notice and go OH SHIT about that make a good horror experience for me :)

Not Sure if anyone's noticed...

author=SgtMettool
author=Trihan
I dunno about anyone else here, but if I release my game (it's never gonna happen, been working on it since 2001, but I can dream) and it turns out that the story is terrible or the gameplay has a fundamental flaw, you'd better believe I'll redesign it so it works.
One of the driving forces behind my decision to make Soma Spirits Rebalance was to address the major issues that people found with the game. Heck, the title is even called Rebalance; one of the largest parts of the undertaking.

Whenever you get a piece of constructive feedback, you're not necessarily obligated to agree with it. But I think it's important that developers at least listen to what people are saying, think about it critically, and determine whether or not the proposed change will be beneficial to you. I can see one person telling you something is off as little cause for alarm, but when 20+ people told me my game was a cakewalk, I took it to heart and wanted to make the game better.



I actually made a survey with Google Forms for Prom Dreams, and the most consistent feedback I got was that people really liked the stroy and characters but found the visuals lacking. Thanks to this survey I'm deciding to commission art from people much better than I am at arting (Prom Dreams' visuals were mostly generator parts and CC0 stock images cobbled together). I also took into account several problems I noticed LPers consistently get into or comment on (e.g. picking choices too quickly thanks to button mashing, maneuverability inside the school, etc.) and added them to updates.

I also got one person complaining about the villain not doing anything to fix what they did and that because of the demographic they were a part of deserved a redemption arc, or something like that. Which was... clearly missing the point that said villain made an irreparable mistake that they will never truly be absolved of, regardless of their sympathetic circumstances. That critique I ignored, because most everyone else seemed to get it :P

All this to say that you can use your judgment to pick and choose which critiques to act on, because you can't please everybody, that's for sure :P

Prom Dreams: A High School Love Story

author=Kai-Simie
Amazing rpg game i really enjoyed it...I don't really play that much rpg maker horror game but this game gave me the courage to play some other rpg horror game...Good job on making such a fascinating game


Ahh thank you!! I'm really glad it got you into the genre a bit more, there's a lot of other good games out there. :)

What's the strangest glitch you found in a game?

author=Sooz
Once I was playing this old arcade game called Poly... something. Polybouse? Polybuses? Something like that. It was this weird puzzle game thing, sort of like Tetris but not falling blocks, just that sort of pace.

So I was doing really well, level 8 on just one quarter, and there was this line of people behind me (it was a really popular game), but I was in the zone so I barely noticed them. Then like I beat 8 and there was some kind of flashy light thing. I thought it was a victory cutscene or something but then text stuff started showing up. It wasn't garbled like in the Pac-Man kill screen or anything, but it was just some random words that flashed really fast.

Weirdly, I guess everyone in line was epileptic or something, because next thing I knew, I was at the back of the line and they were all sprawled down on the floor. I think someone was carrying some red ink or something, because that stuff was EVERYWHERE. Like some even got on my hands somehow.

Anyway, that was a really unfortunate glitch because apparently after it caused a whole bunch of epileptic seizures, the arcade had to shut down for a while, which sucked because that game was freakin awesome. Man, I wish I could still play it! I was apparently really torn up about it when the arcade got rid of it, like tantrums and stuff. I don't remember, but Mom says I had to talk to a therapist about it for a while.

Now that I'm actually telling the story, I don't know why I went to the back of the line after that glitch. I guess I was going to go tell the staff about it? Only I probably wouldn't have wanted to leave my place. The players got really cutthroat about getting a turn sometimes. Like, DDR had nothing on it!

So that's my old puzzle game glitch story thank you for reading and God bless.


And then the entire bus clapped.

(Actual Real Story tho: I was playing The Suffering on the PS2 on third-person mode and the flamethrower got lodged in Torque's chest. It was pretty funny.)

After draining the pasta, be sure to add _____ to the dish for flavor? .....

The distilled fear gathered from those who have played your horror game.

Fanciness and cut-off score

author=Irog
See your first project as a learning exercise. It must be small so you can complete it. A one month duration is about the right size.


*Looks at Prom Dreams*

*Looks at its 16 month development time*

*Look into the camera like I'm on The Office*

2016 Misaos (Fin)

I'm noticing some people (not on this thread) being kinda salty about the Misaos and I'm like... okay chill y'all, my game didn't get nominated either, I was disappointed but I ain't gonna take it out on anybody. Stay pozzie my friends. :)

Game Devs: Let's Yell At Our Characters!

Some necroposting but I'm outlining characters for my next game so

*ahem*

BLACK MAGE CHARACTER IF YOU DON'T HELP ME DECIDE WHICH NAME TO GIVE YOU AS YOUR TRUE NAME THIS INSTANT SO HELP ME I WILL REPLACE YOU WITH A SCARECROW DRESSED IN A WITCH'S HAT