QZPRODUCTIONS'S PROFILE

Just a game dev who primarily uses RPG Maker VX Ace and enjoys writing and composing the most. I love horror games, adventure games, JRPGs, and practically any game with a compelling story.

A brief description of my projects:

Prom Dreams: A High School Love Story (Complete)

A high school dating sim with a dark twist. While you begin the game as a normal teenage boy looking for a date for prom, you'll quickly find yourself in the midst of a bloody, horrific mystery. Gameplay is primarily story and exploration driven, with numerous surprises for those who take their time to explore, with a touch of macabre adventure-style puzzles.

Turovero: The Celestial Tower (Completed)

A traditional JRPG that slowly unfolds into a deeper, darker mystery (I think this is going to become a theme with my games...). Play as four archetypal heroes ascending a mysterious tower to defeat an ancient evil, only for them to find that things aren't quite as they seem. Gameplay is a mixture of dungeon crawling and turn-based battles with plenty of environmental puzzles to solve, as well as a choice-driven narrative with multiple routes and endings.
Turovero: The Celestial ...
A dark fantasy RPG where truth and lies collide and nothing is as it seems.

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Character References and Misc Sketches

author=Miremira
author=QZProductions
author=Miremira
Quick question! Is Maggie's prom shirt long sleeved with cuffs or sleeveless with bracelets?
Sleeveless with bracelets!
sleeveless, better to show your... arms... lol


Kyle wasn't prepared for THE GUN SHOW ᕙ( * •̀ ᗜ •́ * )ᕗ

Character References and Misc Sketches

author=Miremira
Quick question! Is Maggie's prom shirt long sleeved with cuffs or sleeveless with bracelets?


Sleeveless with bracelets!

Super Awesome Belated Halloween Promo Event: Ask A Character!

author=Marrend
Is this going to be anything like Ask Mint?

*Edit: Actually, looking into the details on your tumblr, it kinda does! Neat!

Yeah, it's the same concept :D I used to run a few fandom ask blogs and decided it'd be fun to do for my original work as well. :V Maybe I could also run a version here on RMN if people were interested?

Prom Dreams: A High School Love Story

@Davenport: Thank you for your commentary and I'm glad you enjoyed the game; however, please refrain from posting unhidden spoilers, since the game relies very heavily on the mystery and suspense aspect. ^^;;

Prom Dreams: A High School Love Story

author=Miremira
I did it, I got all the endings and it was great! I even cried at the end. A great game, definitely on my favorites list! (definitely going to be some fanart, if that's okay)


Thank you!! I'm glad you liked it so much ;A; Now if you could please fill this mug with your tears, I'd appreciate it :D

YES YES PLEASE MAKE ALL OF THE FANART. ALL OF IT. <3

What are you thinking about? (game development edition)

author=Red_Nova
author=QZProductions
I'm honestly puzzled when people talk about developing their games' plots simultaneously with the game itself... with my own game, I mapped out the entirety of the plot and general structure of the game before I even made my first graphic, because I KNEW that otherwise I would lose focus and the result would have been disastrous. I mean, I get making small changes and adding fine details along the way (I made a character less mean than they were in the outline, for example), but if your game is story based, how do you even develop it without a complete story to guide you?

Maybe I'm just too much of a perfectionist >_>
While I agree that going in with no plot guide, not even an outline, is a bad idea, I don't think the issue is as clear cut as it sounds.

I can lay out a plot and have it sound good in my head. However, and this may sound crazy to some, when actually making the game, writing the dialogue, etc., the characters tend to take a different direction than the one I had planned. Trying to force it back on track comes off as more awkward and forced, so most of the time it's best to just let the characters do what feels right. Sometimes that requires restructuring the plot of the game itself. I know how I want it to start and end, but the middle can be tricky, as the characters can develop in ways that not even I expect.

What sounds good on a plot summary doesn't translate well into gameplay, either, so adjustments could be necessary there, too. These adjustments can snowball into a large enough issue that a major restructuring can be in order, especially if you're, for example, adjusting a character trait in a character-driven game.

But if you're just talking about someone sitting down to make a game with NO idea of the plot and NO idea of the gameplay, I'm with you that that's not good.


Hmm, very true. What I tried to do was create a scenario that lended itself well to the exploration-based gameplay I was incorporating (lots of "looking for answers" bits, small fetch quests and whatnot to get the ball rolling on the plot) so I wouldn't have to go back and change a lot of stuff. I'm just one of those people who needs something complete before I can commit myself fully to it - really, I guess it's a difference in personal taste and work habits. :V

Thanks for helping me understand! Also idk why you'd ever make a game without a general concept first, but I have seen some games where it looked like the concept was thrown together in a drunken stupor so who knows? :P

What are you thinking about? (game development edition)

author=Seiromem
author=QZProductions
but if your game is story based, how do you even develop it without a complete story to guide you?
I'm pretty sure those who talk about developing the story while they develop the game don't have story as the focus, mostly gameplay.


I figured as much, hence the "if your game is story based" :P I also have a huge bias towards story0based games admittedly, so it may just be a different mindset. ¯\_(ツ)_/¯

What are you thinking about? (game development edition)

I'm honestly puzzled when people talk about developing their games' plots simultaneously with the game itself... with my own game, I mapped out the entirety of the plot and general structure of the game before I even made my first graphic, because I KNEW that otherwise I would lose focus and the result would have been disastrous. I mean, I get making small changes and adding fine details along the way (I made a character less mean than they were in the outline, for example), but if your game is story based, how do you even develop it without a complete story to guide you?

Maybe I'm just too much of a perfectionist >_>

What are you thinking about right now?

author=emmych
Oooooh spicy soup sounds dang good!!!!! I should eat some spicy food later, that would probably clear out the last of the gunk in me <__<

AND GOD RIGHT the "U SHITHEAD LOVE URSELF UR FUCK!!!" just constantly being shouted augh augh aGUH!!!


I feel like the straight version of the Sassy Gay Friend (Sassy Straight Friend???) whenever I write my villain

"But I wanna kill them they did bad things to me!! I'm a grown woman!!"

"I think ur seventeen and ur an idiot"

What are you thinking about right now?

author=emmych
@QZ: i don't have consistent nicknames for my peeps but I do insult them a lot, especially if they're the ones that got a lot of my negative character traits poured into them. One fella I lovingly call a scrub near constantly because he, like myself, is a biggo scrub

anyway i'm just thinking about how GROSS AND SICK I FEEL because i have had the flu for a week and i had to work while ill today and augh i am ready for bed


I feel you, I'm extra harsh on my villain because they were partially inspired by general high school era negativity and whatnot. I wish I could just grab them by the face and go "DON'T BE A BITCH!!!!! LOVE YOURSELF!!!!" hahaha

Sorry you feel bad!! Spicy instant ramen and TheraFlu work wonders ;w;