RATTY524'S PROFILE

Ratty524
The 524 is for 524 Stone Crabs
12986
I'm an artist and animator who loves making games in my currently vast amounts of spare time.

I also enjoy messing with people. :P

Check out my games!
Oblivion Quest
A FF-styled JRPG with a Classic Twist!

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[Event] RMN Mascot

Hali's is my favorite so far

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A better hero than Mario.

Fire RMNblem

Fire RMNblem

Also, for fun, here's the status/thoughts/musings of my current party:

Libby - I can't remember her level rn but she has her use when needed. She definitely starts to fall off towards the later portions of this game so I'm glad to hear that she has a forced promotion.

Piano Tim (Gold Knight)- Through a few stat boosters and promotions he has become my best tank, and the best part is he's fast, can take hits, AND deal good damage. I love him he's OP <3

Mirack (Armor Knight) - My second-best tank currently. I think I allowed him to have the highest HP of the group? Can't remember atm.

Marrend (Armor Knight) - Early on he was my second-best tank, now I think he's surpassed by Mirack but he still does his job well, especially when I'm up against soldier-type enemies.

Gourd (Bow Knight) - Started off doing literally what was suggested, protecting him, and now he's one of my ranged attackers and I think among the highest level of the party? I think that just comes with archers being really good in this game.

Aegix (Bow Knight) - Highest damage of my archers <3

Unity (Sage) - She was definitely tough to raise at first but now I actually play her as a secondary caster (thanks to stat boosts), so now she fite, and protec. Also the dialogue you gave her was spot on and lovely.

Yellow Magic (That one promotion from wizard?) - He went form being a caster to a secondary healer for the most part. I only wish he had more range since I'm finding that I can't viably use him for anything else in these later parts of the game. He's good at what he does, though, hell he's even better than Unity in regards to healing.

Kloey (Falcon Knight) - She started off completely useless until I gave her the javelin. Now she's invaluable.

Rose (Pegasus Knight) - I am clinging to faith that she will be worth it in the future, because right now she's very risky to use in combat. In levels like the ones with opening doors, though, she's still valuable for scouting, and trapping some archers along with Kloey.

Kylalia (Sister) - Not really as great as Unity yet but I'm raising her up. At least she gets Angel at the start instead of later.

Shin (Paladin) - Shin is... uh... definitely not Piano Tim. He kind of sucks currently but I'm patient.

Dudesoft (Wizard)(DEAD) - Not really that distinguishable from YM but he was okay. He got killed in an unexpected attack from Sate (who I didn't even realize was there since he looked like every other skeleton), and I decided to just let him die. Sorry :(

Cap H (Swordsman) - Haven't gotten much use out of him since I typically lead the charge with the tanks/Piano/Libby. Not much else to say about him really.

Frogge (Sniper)(DEAD) - Poor kid died against the witches in the Banne Jar cave and I decided to press on because I was tired of all the resets I did with that fight due to characters dying. Probably would have been a stellar archer but alas I don't really need him.

Swap in the Middle with Two

My 2cents regarding the concern about advanced mechanics:

-That is why you use comments, to let the person you are passing your project to have at least some understanding as to what your code, event code or ruby/js, does.

It helps to be specific, too. For instance, if you have an event that is dependent on other events on the map, reference them in your comments so that the next person picking up the project has some direction. You can even go out of your way to make a readme file to give the next person some idea as to how your system works. This is still, ultimately, a collaborative event project so that kind of communication is necessary.

What superstroke mention holds true, however.

*goes back into the depths*

Fire RMNblem

I literally logged back into RMN just to say that this game, despite my overall disdain for this site, is very well-made and pretty addictive? (at least in the sense that I can just spend hours playing it)

Feedback so far:
I would say my only gripes so far is that the difficulty kind of spikes around the time you get to Chapter 3. You introduce desert tiles that dampen movement but it doesn't feel like a smooth transition compared to the other maps that didn't have it (then again I don't know if Ch3 is the final chapter or not).

Also idk if making Gourd and Mirak mages would have helped (I made them an archer and soldier respectively~) but I feel like there is a poor distribution of party members with good magic defense. It becomes especially noticeable when you enter the Banne Jar dungeon and you have to face that entire army of witches, to which you realize that around... 3-4 of your entire party, out of 12+, have good enough magic defense to resist their onslaught.

Lastly, do you have a guide as to how stats work? Does speed, for instance, contribute to evasion rate?

Despite this I'm enjoying this game! I especially loved the part where you get to beat up Lockez.

Sellsword Review

Whew it feels weird to look back on this game.

Anyway, thank you for the review! You provided a lot of suggestions that would help me improve my future projects.

Super Dr. Toadly World

Shitty thing is that I kind of wanted to participate in this but my own computer is out of commission for the time being so welp. :X

The Unreachable Star

This fills me with humiliation.

SRW2: Yoshi's Archipelago

I mean, lets be fair here

> Generally, VN games are much easier to play and navigate through than platformers, since they don't really demand timing or coordination.

> SMBX games require that you download the engine, THEN download the games to be put in the right folder for that engine to run it and play. This isn't like most games where it's just a matter of pick-up and play; you need extra programs to keep things running and people like convenience.

> The bulk of the audience that comes to this site anyway are here for rpgs and vn anyway. By comparison, most of the non-smbx platformers on this site have never received that much traffic either.

You'll probably get more players posting this on the official SMBX forums.