2k3 bug fix? request re: Skill Scroll Items

A few months ago I had a question regarding Skill Scroll items and their animations happening too late. We came to the conclusion that it might be inherent to the engine itself, at which point the thread died.

Original thread is here:

Since these types of issues are way above my pay grade I have no idea if this is something that can be done easily using DynRPG or whatnot, but I figured I'd repost the topic here to see if anyone was willing to give it a look.

Thanks for reading.

+++ DynRPG - The RM2k3 Plugin SDK +++

1/3 transp, 1/2 transp, and semi-transparent on tile types doesn't work either.

I was wondering why that seemed to have stopped working! At first I thought there was something wrong with the tiles/sprites I was using. I too humbly ask for a fix to this, whenever it's convenient (as it's not likely that my game will be finished any time soon anyway!)

[rm2k3] Feudal Japan resourcers

(2k3) "Skill Scroll" animations too late?

If by filled properly you mean there is a graphic in each one, then yes. Like I said, the animation itself matches up just fine when paired with a skill, it's just when the item activates the skill that the timing is off. Is that normal for the engine?

Edited to add: I tried using one of the pre-installed skills (flame) whose preset animation is 40 frames, and it seems like when the skill is activated as a skill, the damage occurs after the animation, but when the item invokes the skill, the damage is done immediately.

(2k3) "Skill Scroll" animations too late?

(2k3) "Skill Scroll" animations too late?

I'm trying to create items of the Skill Scroll type, and I'm noticing that when the character uses the item, it damages the enemy (and disappears the enemy if it does enough damage to kill it) before playing the battle animation for the skill. If I use the skill itself, however, the damage happens after the battle animation.

Am I doing something wrong here? Is there any way to remedy this?


"Blocking" teleports

it's looks noob
well, to be fair, I'm a noob and I figured the other guy was too, judging from the question.

Hidden Items?

Because, let's face it. How many of you enjoyed mashing A in front of every freakin box in older games on the off chance that THIS one was the one with the Hi-Potion?

Actually I don't mind this at all. I didn't mind having to jump up in random places to get 1-ups in SMB and I didn't mind having to burn a bunch of identical trees in Zelda either. But then, I wasn't in a hurry.

"Blocking" teleports

One event page should be 10-20 byte of hard disc space! Less download size. Really. :D
I see!

"Blocking" teleports

Why waste a page?

You've intrigued me. What do you mean by "waste?"