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Final Fantasy: Legend of...
A Final Fantasy fangame that faithfully recreates the mechanics of classic Final Fantasies, with a light-hearted feel.

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Final Fantasy: Legend of Balance

Oh yep, what ending you get doesn't affect your ability to do the bonus dungeon after the credits.

Final Fantasy: Legend of Balance

author=Lion786
author=Firefly84
author=Lion786
Btw replayed it and cassie's fate is still the same while in this ending ironbug joins in right at the end.
Then you are still missing something...
You can correct my guide, the female firefly is glad if someone checks that.
When I play, you must know I try to get as much done before progressing the main story.
It shouldn't be so much I have missed, but I had the better ending - so it is possible. Perhaps you missed one of the Inn Cutscenes...
I rechecked everything in my old save and in that save I have all the characters sidequest weapons and I went to all the inns in the same order given and I got no scenes because I already had them before.

So what is the ending good ending like then?

If you can send me your save I can load it up and see what you're missing and if need be, fix it.

If you just want to know what happens though:
The ending is the same up until the point where Cassie says she's going to hold the portal open. At the last minute, Karina decides that she's not going to leave Cassie behind and shoves her through the portal. After that, Bobe's voice is heard through the Illumina, and he says that because of everyone's actions Illumina has enough power to hold open the portal. Karina says thank you and escapes. The rest of the ending is pretty much the same, except Cassie is there and Karina expresses her feelings. Cassie then has a few lines with the others when everyone's talking, and at the very end when Karina says "Together!" she turns to Cassie and hearts appear over them.

Final Fantasy: Legend of Balance

author=Lion786
author=RydiaMist
How was it not working?
I have aeth in the party and the lead and when I approach ironbug nothing really happens btw I looked up in my journal I have a quest that says I have to find a suitable gift to help break the ice could that be something relating to that?


Oh, yep! That item is in the Fire Shrine. Once you get that you should be able to proceed with the quest. Doing all of Aeth's quests also has a small change for the ending as well!

Final Fantasy: Legend of Balance

How was it not working?

Final Fantasy: Legend of Balance

author=Hilbert8
Thank you! People who play this are so blessed that the developers are so responsive on the forums.

I went back to those areas and picked up the loot/secret passageways I missed before! Just starting the Aquaria region and loving all the things I can do! I figured out you can sell the elixirs and dry ethers you pick up for huge chunks of gold, and bid on those powerful weapons at the auction house for 7500 gold a pop. They are miles better than anything my party has or will find in dungeons for a while (muahahaha).

I had so much trouble beating Kaayu the first time around (had to grind it up to level 13 I believe, even though I unlocked her at level 10 ish), but I think my shiny weapons from the auction might carry me for round 2.

I'm updating Firefly's guide as I go, because I found that he missed a couple items here and there, and there are some good information I think could be supplemented into his guide. Hopefully with his and your permission, we can upload a more comprehensive guide.


Hey! Sorry, I missed this message! I'm really glad you're enjoying the game! Yep, those potions have high values on purpose for exactly that reason. =)

Grats on winning that fight! It's made to be a bit tough on purpose, since plotwise the party is supposed to lose the fight. But on the same token, I hate unwinnable battles so Ash and I decided to give you a real nice item and just make fun of another trope, the cutscene magic, if you win. The 2nd round should be a lot easier, yeah!

As long as Firefly is ok with updating the guide, I am too! Thanks for doing it!

author=Lion786
This game is so well made thanks for making it.

Thanks for the kind words!

author=Lion786
I wanted to ask hwo do you know if you get the good ending with cassie according to the walkthrough there is a good ending?


In order to get that ending, you have to do a few things. First of all, you have to see scenes in 3 Inns. The Inns are in Cecille, Enaya, and Kutan, in that order. Then, you need to have done all of the character sidequests. The fortuneteller in Emerald can give you hints for those. After you've done those things, the last couple of scenes of the ending will change a bit. =)

Final Fantasy: Legend of Balance

author=Hilbert8
Just started the game (having never played FF series before) and after adjusting to the humor and game mechanics, I'm loving it so far! So in firefly's walkthrough, I notice that he has a couple items per area colored Purple. I assume they are difficult to find items, but I have tried interacting with everything and looking at every corner, but still could not find any of the purple items.

For example:
Barrier ring in Cecile Waterways. I do see an inaccessible chest when I walked through the dungeon, but I couldn't find any way of getting to it. Is that something that will be unlocked later in the game, or did i simply not explore every possibility?


A few items are hidden through secret passages. This is something that FF games have frequently done in the past. Basically, if you see an inaccessible chest, try pressing against walls looking for a hidden passage. :)

Final Fantasy: Legend of Balance

author=zizonlu
how do you make map like that

Like what? Do you mean a specific map, or the world map that appears when you press tab?

Final Fantasy: Legend of Balance

author=blu3
Can we see skills description during the battle (sorry if this question has been asked)? I can't see any description during the battle and it makes it very tricky, thanks


Just press Spacebar, or X on controller while in the skill menu.

Bug Reports

author=Mikehappy
It only seems to happen with Level 99 when it's his turn and you use that turn to switch. I've tested it on a couple of other people and it never happened. It almost seems like it's using some of his AGI to determine where the bar starts for the next person.

Also, I have quite the bug with the town you build. After the past, I was able to get the mysterious woman from phase 3 during phase 2. I know that's not intended as the FAQ says she appears in phase 3 after the past, but it seems you can get her any time during phase 2 as long as you have been to the past. I'm not sure if anyone else has mentioned this earlier because 10 pages of reports is quite a bit and I'm still trying to break the game any way I can so you can get a massive fix all at once.

P.S. This is the best game on this site in my view. I really want it to work flawlessly.


That's a bit weird, I took a look and I have no idea why it is doing that with him specifically. He does have Godspeed Strike which takes less atb when used but I don't see how that could be connected. The code all looks right.

The town issue was just a matter of checking the wrong switch, if you get her in phase 2 she fails to appear in the town? Or does it advance the town to the next phase?

And thank you for the kind words!



author=Mikehappy
There's a part of dialogue in Kutan that seems to be backwards. When you first talk to Allie. part of the 'What do I care about them? What I do is nothing compared to them.' and I think it's meant to be 'What do I care about them? What THEY do is nothing compared to ME'.

The Spiked Buckler sold in that village Has the description 'A buckler that improves offensive ability' and it does say that it does in shops. It doesn't actually do anything to Strength or Attack when equipped. I've equipped it to everyone just to see if that was character specific and it's a problem with the shield itself.

The walkthrough says this: 'Talk enough times to Bastok to trigger an event (You need to have recruited Flame). You get an Anti-Hyperion.' I've done that for the better part of 10 minutes with Flame in the lead and I get nothing. If that's not broken, I'd love to know how long to do that for.

My saves are currently stuck on the bridge of Squeenix Castle in the present, on the world map. If you save on it and load from that save, you're stuck. You can't move in to the castle and you can't move South on to grass.


EDIT (More Stuff, One Game Breaking)
Some items that are weaker are considered stronger than a stronger item when Optimize used.

The shields with bucklers of the same name do this even though the buckler versions are about 2-3 Defense less and provide no other benefits that I can see.

The Brave Blade is considered worse than many lesser weapons when it is powered up above their Attack. I would assume the Chicken Knife would do the same.

The Result at the Colosseum says 'You defeated (Item)'. If I fight for Excalibur II the Result says 'You defeated Excalibur II'. I think that's worded incorrectly. It sounds like I fought Excalibur II and killed it.

It's possible to get your black chocobo stuck in the Frozen Whisper Forest on the world map. If you land it on the left side of the entrance and enter, it becomes impossible to get to where you landed.


The line is correct, what she's saying is that she considers her crimes petty in comparison to what happens in the rest of the world.

That was an oversight, it's supposed to add a few strength I just apparently forgot to put that on the item, haha.

That is an error in the guide, you need to be a bit further on in the plot for that to happen, I'll need to put in some sort of indication for that if you try early.

I'll need to disable saving on that square, the problem there is that the bridge is a tile swap that runs immediately upon entering the world map if you have repaired it, and apparently rpgmaker doesn't update the passability if you are on the tile. If you're stuck there you can send me your save file and I can get you unstuck. Or if you have rpgmaker vx ace you can just load the game in test play mode and hold CTRL and it will ignore passability.

I spent some time trying to fix optimize and even got a script (and edited that) to attempt to fix it but it just doesn't want to work quite right and sometimes equips the wrong thing. I'll take another look but there might not be too much more I can do about this.

Brave Blade/Chicken Knife it certainly won't work with because the weapon has a variable attack and there's no way to make that take it into account. :/

I'll have a look at that, should be an easy fix!

That's something I've already fixed, looking at the world map. I just blocked the chocobo from landing there.

Bug Reports

author=Mikehappy
I'm not sure this is a bug, but worth noting anyways. I'm going to test this with all characters.

When it's Level 99's turn and you swap him out for others, instead of the ATB resetting like normal on the swapped character, it will reset to about 3/4 full instead. I'm not sure if that's intended because you are swapping someone who's already ready to accept commands.


That's a new one, is it only with him specifically or does it happen with any character?