RYDIAMIST'S PROFILE

Final Fantasy: Legend of...
A Final Fantasy fangame that faithfully recreates the mechanics of classic Final Fantasies, with a light-hearted feel.

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Bug Reports

author=Mikehappy
I found a game crashing bug. If you let a party member start attacking and switch that member for another mid-attack, it will freeze the game. A pretty big bug, but easily worked around by waiting until after they attack.


Hmm, I'll have to take a look, I have a bunch of things I've fixed but haven't committed to a patch yet and I think this may have been one of them. Thanks for the report!

Final Fantasy: Legend of Balance

Awesome! Haven't checked out the video just yet but I really hope you have fun with the game! =D

Final Fantasy: Legend of Balance

author=semolous29
Are you able to look through the files and tell me exactly what needs to be altered?


I don't really have time to do that right now, sorry. You can try just doing a find for all references of Window_MP and mp_window, that should bring up most of it.

Final Fantasy: Legend of Balance

author=semolous29
author=RydiaMist
author=semolous29
author=RydiaMist
author=semolous29
Which script was it that allowed you to get the magic selection like this? I noticed you did it with items as well. https://drive.google.com/file/d/1LdUMRVrLyYOMCuxLWzSyvpdZo84MHki8/view?usp=sharing
I wrote the scripting for that myself. Unfortunately it isn't really modular as it is written into the scripts for the skill window.
Is there a way to get it to work for my game? I'd love to use it!
You'd need to dig through the code and try to adapt it. :/
Which part of the code? I'm having trouble locating it

I think most of it is a subclass of Window_SkillList. Like I said though it will take a lot of adapatation and you will have to change some other stuff like on_skill_ok/cancel and so on to display and call/close the window appropriately. I wrote it specifically for LoB, I never had any intention of making it modular so it's gonna be hard to just pull out and have work.

rosalia.png

author=FFiresoul
Ah, got it, thank you! Another question: what is the name of the BGM track played in the town of Rosalia?

https://www.youtube.com/watch?v=Su4pL2cfbsI

Not FF but I like it!

Final Fantasy: Legend of Balance

author=semolous29
author=RydiaMist
author=semolous29
Which script was it that allowed you to get the magic selection like this? I noticed you did it with items as well. https://drive.google.com/file/d/1LdUMRVrLyYOMCuxLWzSyvpdZo84MHki8/view?usp=sharing
I wrote the scripting for that myself. Unfortunately it isn't really modular as it is written into the scripts for the skill window.
Is there a way to get it to work for my game? I'd love to use it!


You'd need to dig through the code and try to adapt it. :/

rosalia.png

author=FFiresoul
Hey, where did you get those dirt tiles? The grass I know is from the psp version of FF IV, and I know the trees are macks. The cliffs are also from FF IV psp I think, but I don't recognize the dirt from anywhere. Thanks in advance; great game!


If I remember right it is from one of Celianna's tilesets. And I'm glad you enjoy the game!

Final Fantasy: Legend of Balance

author=semolous29
Which script was it that allowed you to get the magic selection like this? I noticed you did it with items as well. https://drive.google.com/file/d/1LdUMRVrLyYOMCuxLWzSyvpdZo84MHki8/view?usp=sharing


I wrote the scripting for that myself. Unfortunately it isn't really modular as it is written into the scripts for the skill window.

FAQs

Blue Magic is just Yanfly's Blue magic script, I modified it a bit but mostly just to work better with my battle system. The Bushido abilities are really just spells with no MP cost and long charge times. You should be able to do that in any atb system that supports cast times.

FAQs

author=knighta
I am looking forward to this next game. Where is the next step after Goldbug vanishes in Port Enaya for the phoenix sidequest. I accidently hit the key and missed what was spoken. After returning from the past, visit Goldbug in Port Enaya and complete the quest. Thanks.

Also, I submitted a few bugs I have noticed in the bug forum.


Head to Jipang for the next part of the quest~

And thanks, I saw them! I'll see what I can do, I have a bunch of cumulative fixes I have done that I just have to commit. Unfortunately the Wide Volley bug is some weird bug with the battle system that I have been unable to resolve. I really don't know what it is doing, in order to fix it I'd have to just have the skill hit once and do higher damage I think.