RYDIAMIST'S PROFILE

Final Fantasy: Legend of...
A Final Fantasy fangame that faithfully recreates the mechanics of classic Final Fantasies, with a light-hearted feel.

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Final Fantasy: Legend of Balance

Don't worry, I don't have any plans to nerf anyone right now!

There are a ton of ways to approach dealing damage, and almost anyone can be pretty crazy if they are set up right and are leveled with proper magicite. If you are using Heaven's Gate or Divine Ruination I'd suggest a Hero's Ring as the second accessory as it increases damage on all skills by 25%. The good old Offering is always great as well. Ultima Weapon/Illumina with the Genji Glove is one of the absolute best setups you can get for using normal attacks.

Ashiee is good too, remember you can use the Conqueror's Mark to give any character guaranteed crits at the cost of MP. Ashiee's natural strength is higher than Karina's, and her Berserk skill increases her raw damage more than Karina's Soul Blade. That said, Karina's a bit faster and has access to Illumina for her guaranteed crits. She also has Heaven's Gate and the added abilities on attacks from Soul Blade, and Soul Blade doesn't tank her defense. A good way to use Ashiee is as a counterattack machine with her Conqueror. With the right setup she can put out obscene damage that way. I couldn't really tell you which character is "better", but if set up exactly right Ashiee can output more damage than just about any other character... the problem is using this setup she will be the focus of enemy attacks while also having lowered defense, so it's not practical most of the time. Not using that setup, her damage will be similar to other heavy hitters.

I don't see many people mentioning Marz, either. He has charge times, yes, but they can be greatly reduced via equipment, Haste, and Hasso, and his skills cost 0 MP. They also have higher strength modifiers than any other character's skills. Tachi: Fudo is guaranteed 3 hits, and they are each very strong hits too. And Tachi: Shoha is buffed simply by winning battles with Marz in the party. Azran has a similar skill with Dragonfire Dive, and Jumps can get crazy too. Aeth's Flare Blade is also one of the most powerful skills in the game. And of course, there's always using Bluff then spamming Dualcast Ultima with Abelia. Doiden's ultimate Blue Magics have been mentioned, and even more support oriented characters like Dag, Elysia or Kaayu can do crazy damage when set up right. Really, just pick your favorite characters and you'll probably be just fine... they are generally pretty well balanced.

Asuran Fists should hit 8. It was hitting 7 so I added a hit... and now it's hitting 9? I'll need to have a look, but I'm not too concerned.

Oh, I didn't know if Cosplay Crisis was a FF game or just based on it, I actually have never played it. I'll have to check it out! Are your friend's games hosted anywhere?

Final Fantasy: Legend of Balance

I had debated a 5-person party, and in retrospect I kind of wish I'd done it due to the size of the cast. However, when I started the game I didn't really have the skill in scripting to really make sure everything would work right with 5 characters, so I stuck to 4 since it was generally the default number for most FFs.

Glad you liked it! You're right, in the original she just joins you for the fight. For the finished version, I decided to go through all of the boss fights and add something unique to most of them. A lot still come off as just hack down the boss (like most FFs), but most bosses do have some sort of unique mechanic or AI quirk to them.

Orophin is a good character! Honestly, he is almost too good as a defender, to the point where you can trivialize almost any fight (on normal anyway) by using him properly. I don't want to really nerf him though, as his defensive abilities are what make him unique. As long as the standard strategy for every boss doesn't become "abuse Orophin", I think it's fine.

haha, I am frankly shocked at how popular this game is! I suppose it is one of very few (if not the only?) FF Fangame that is complete and made with a RPG Maker later than 2003.

Bug Reports

Sorry for the trouble! The issue has been fixed and a patch has been put up in the downloads section. The issue was actually with the clearing of a variable that did not need to be cleared. Good thing it came up though, because Return was also causing a memory leak due to a undisposed window when the battle restarted. This has also been fixed.

Final Fantasy: Legend of Balance

I am never doing a game with a party this huge again, I've learned my lesson, haha. Next game, if it happens, will have the FF5/Dimensions job system with fewer characters. =)

That said, I originally had it that way, but you were also able to access every other menu too... so you could effectively have all your healers sit in the back and AoE cure the entire party. It was incredibly broken. Unfortunately, my solution to the issue restricted all menus to the battle party. It's probably something I could fix though, so Equip would work for all. As is though, you can access the entire party's equipment from the Equip option in shops, at least. Good suggestion though for sure!

Legend of Balance Most Recent Update (1.69)

The combination of Tankentai and DoubleX's state counter graphics(which I am using to display a countdown over targets with Doom), and Moghunter's Weather_EX(was an older version).

EDIT: Also, Modern Algebra's ATS Choice Options had an issue as well that I fixed in a previous patch. That one was the worst culprit.

Final Fantasy: Legend of Balance

A new patch has been put up that addresses several issues. The main download has been updated as well to include it. As usual, the patch will update any previous version, so you do not need to re-download the game. Thanks all, and I hope everyone is continuing to enjoy the game!

Bug Reports

Hey Noel, I don't know if you saw my previous post but is there any way you could reproduce that error and show me or tell me what the error was exactly? I am unable to reproduce it and I'd really like to get it fixed in this patch. ;;

Final Fantasy: Legend of Balance

@Noel: Grats on finishing the game! I am glad that you liked a lot of the characters. Unfortunately, as you said there were so many that it was hard to really integrate a lot of them into the main story itself, which is why I gave everyone a character sidequest that gives them a little bit of focus. I also added the inn scenes, if you haven't seen all of those they expand on several characters quite a bit. Spoilers below!

As for Cass, as Ash said, if you do all of the character sidequests and see 3 specific inn scenes, something different will happen during the ending. Give it a try, I think you may like it!

Bug Reports

Awesome, thanks! I'm having a hard time reproducing it so I really am not sure exactly where the error is occurring. When I try to do as Noel described, the cursor just moves to another target without incident, or won't let me target the enemy at all.

That's a pretty cool way to approach it. I just changed it so that when Petrify is added, if the target is an enemy, the "Petrified" state notice pops up, and then the enemy immediately dies afterwards, which is basically how it works in most FFs. Your approach is definitely visually cooler, though.

EDIT: New patch will be up tonight so I don't have to release 2 patches on the same day.

Bug Reports

Ack, that's no good. Petrified enemies are supposed to be considered killed. Let me fix that up, and I'll get it in the patch I'll be putting up later this morning. Thanks for the report!