RYDIAMIST'S PROFILE

Final Fantasy: Legend of...
A Final Fantasy fangame that faithfully recreates the mechanics of classic Final Fantasies, with a light-hearted feel.

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Bug Reports

Thanks for the report! Is this the only skill that causes the problem? I'll have a look at it right now. Funny enough we were just talking about this issue on the main page, now I have something to go off of.

Final Fantasy: Legend of Balance

Oh, haha. Well, you should like the rest of that character plot going on, then. =)

That's weird... does restarting the game solve it? No one has ever reported lag in battles at all, even after extended play sessions. But then again, none of the testers were running win 8.1, so maybe there is a problem there. :/

I just tested, and 3-4 seconds is about the speed that a character's bar fills on the default speed. With the speed set to max, it's more like 2 seconds, which I figured was plenty fast when you have 4 characters and need to allow for things like Haste still being effective. That said though if there's a problem I can pretty easily just add a faster speed so that's not an issue. Let me know if that'd help!

EDIT: @WCouillard: Usually I'd think so too, but I spent a ton of time correcting any memory leaks/cache problems and cleaning up/removing offending scripts (Tsukihime's Scene Interpreter was causing a massive leak, for example). Testers have played the current version for hours and hours and the memory usages stays stable and no one has reported any battle slowdown (but again, all the testers have been on Win 7)... the only issue was the world map, which has been fixed. Of course, if you know of any problem scripts I might be using I'll definitely look into them. I have modified the ATB to run at a constant speed like a FF ATB, but what I did couldn't cause a problem as I just changed a method to return a constant rather than a variable.

Final Fantasy: Legend of Balance

Aww, I'm sorry! I know the story is generally fairly light-hearted but I felt it needed to have at least a bit of emotion at times to flesh out characters. I promise there's not too much more sad stuff! ;;

btw, did you ever solve that ATB issue?

EDIT: @fharden: I'm sorry you ran into that error. Check out the current blog post and follow the instructions for a fix. It's an issue with some of the audio files having non-unicode characters in them, and some PCs/extraction programs not supporting that.

Final Fantasy: Legend of Balance

You get access to the Journal and Party functions when you start getting guild quests and more than 4 party members, respectively. As for the controls, this seems to be a problem for a fair number of people... I might redo them a bit so that RPGMaker defaults all work. They were changed because most of the testers didn't like the defaults, so I made them more in line with standard PC games. Still, the game definitely does play better on a controller if you have one!

Thank you for the compliments and I'm glad you're having fun. =)

intangir.png

Oh, I don't mind if people want to take a look under the hood, as long as they can deal with the fact that my scripts are a complete and utter mess of undocumented edits and strange interdependencies.

I actually intentionally didn't make an exe. The first version was giving people a ton of extraction problems, so I just said screw it and zipped up the game folder, haha.

Let me know if you need help figuring anything else out, and thank you for the offer! =)

Final Fantasy: Legend of Balance

Sure thing, I'll make up a spoiler-free sidequest guide after I get the latest update sorted out. After a point, the game is almost FF6-like in that you can just go finish it if you want, or you can do like 5+ hours of extra content. The guide should be done by the morning. I'm really happy you're liking the game!

And thanks haha, it's spoiler on most sites so I was just a bit confused.

Final Fantasy: Legend of Balance

@rebel They do. You can get some pointers by visiting the Fortuneteller in Emerald (the one that was closed before). They'll hint at where you can find all of the character sidequests. There are other sidequests too, including the hunt chain that starts at the Hunter's Lodge. There are other sidequests scattered around the world also. I'll put a spoiler saying where to find a few. If you'd like I can make up a full list for you to save the searching. Note that some character sidequests don't become available until after a certain plot event, and a couple have other requirements (like building the town to max level). If you can go to the Fortuneteller, they are all available.

Try checking Port Enaya, the Temple of Light, Gurgu Village, Mielo if you have Divinus, and the hidden path on the first screen of Frozen Whisper Forest for some others. Note that these only become available after a plot event when you enter the big tree. There are also a lot of character development scenes that are triggered by staying at inns around the world, if you missed those.


Again, if you'd like a comprehensive list of sidequests, optional bosses, and so on, let me know and I'd be happy to make one up. Don't want you missing anything!

intangir.png

Are you familiar with RGSS3 at all? I could just give you my script but it probably wouldn't work right as I have a lot of windows behaving in non-standard ways. I also need to know what other scripts you are using. Are you using Victor's Target Arrow or a similar script to accomplish your targeting?

I'd start by copying Window_BattleEnemy, and then making a new window class. Something like Window_EnemyList (I got the names backwards in my last post, sorry about that). From there, you can just go to Scene_Battle, and have that new window be shown all the time. If you need help with setting up the window, let me know, though I'll admit I'm a pretty lousy teacher, haha.

Bug Reports

Thanks for the report! That message comes up if your DirectX is out of date. The game uses Xinput to support a wider variety of gamepads that RPGMaker doesn't by default. You can update DirectX here:

https://www.microsoft.com/en-us/download/details.aspx?id=35

If that's a problem, let me know and I can see about setting up a patch to remove Xinput.

Final Fantasy: Legend of Balance

@magnaangemon01 Tents not being sold everywhere was a bit of an oversight, we'll be fixing that as soon as we've fixed any critical bugs that come up. Thanks for bringing it back to our attention! The save points are also in place to serve a similar function as traditional RPGs: if you see a save point, a boss or plot event is probably coming up. Gives a heads up to the player so they are not caught unaware by a boss fight.

@Swish Just echoing what was said, this version contains a lot more backstory for the characters that establishes who they are and their history. The old version frankly sucked about that, and it's why I never formally released it and pulled it for a revamp. I'll explain a little.

I'm not sure it's quite FF6 level like Noel said (but the compliment is very flattering, thank you!), but characters do have backstories now that play into events of the game and serve to make them a bit more relatable. As for making them more epic, that might be my fault. I felt that if I made the characters too "badass" that people would just think they were Mary Sues. So I tried to reel that in by giving them some character flaws, not having them come out victorious in every encounter with the bad guys, and so on. Maybe I overdid it and they come off as boring to you.

Everything else has been explained by the others. I kinda knew going out the gate that this game probably wouldn't be enjoyed by everyone, and that's totally fine. Disliking it doesn't make your opinion of it invalid. Thanks for the feedback. =)