RYDIAMIST'S PROFILE

Final Fantasy: Legend of...
A Final Fantasy fangame that faithfully recreates the mechanics of classic Final Fantasies, with a light-hearted feel.

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Final Fantasy: Legend of Balance

@JoeFatherBr I am glad you are finding the game fun and challenging! So far everyone has been pretty good about hiding their spoilers, I will be sure that continues so nothing is ruined for you. =)

To everyone else, I am changing how we do patches. Instead of a page full of patch links, there will be a single link that will be continuously updated. I think this will resolve a lot of confusion. The old links will all be phased out over time until there is just the game download and the latest patch download.

That said, the latest patch has been updated to 1.41. This fixes issues with bosses not showing collapse animations, and issues with autobattle. It also adds a autobattle toggle button, so you don't need to go into the pause menu every time you wish to turn it on.

Final Fantasy: Legend of Balance

@ElZero: The dual wield issues are known, and have proven to be extremely difficult to fix. The current behavior is in place so that characters don't do bizarre things like hit themselves. That said, I have changed the final boss at least so that it will always display its death animation. The same thing applies to the auto-battle thing, since auto battle behaves differently.

Basically, I did not like how RPGMaker did dual wield, so I rewrote it to behave more like Final Fantasy (where you hit with each weapon's stats rather than just combined). Unfortunately the default action system didn't like that, so I had to rewrite some stuff there too. Because of that the odd issue remains like collapse animations not playing sometimes. I will however make sure that all bosses do collapse properly. Thanks for the heads up!

Petrify should have been fixed in one of the recent patches. If it's not, I probably just forgot to include it, so I will in the next patch.

I am glad you enjoyed the game, though! Thanks for the reports!

Final Fantasy: Legend of Balance

Ack, sorry about that! Thank you for registering to report the bug. Glad you saw the post and got it sorted out.

Thank you, I hope you enjoy the game!

Final Fantasy: Legend of Balance

Hm, with so many characters equipping them all is a hassle(another reason I am never doing such a huge party again). I tried to be fairly generous with gil because of that, but yeah there's no way to equip them all without some grind. Maybe I should put more shop equipment in treasure chests to alleviate the issue. I tended to put unique gear in chests rather than what you could buy in shops.

What point in the game are you at? Early on, selling Elixirs is something else you can do, as the gil you get for one is really significant at that point. The Aquaria moogle mail quest gives a Megalixir I believe, which sells for a ton.

All that said, if adjustments are needed to early game gil, I can definitely see what I can do.

Audio File Issue Right Before First Boss

Cool, thanks for letting me know. Looks like I'm gonna have to suck it up and rename the files and then change every single reference in the game. ><

Audio File Issue Right Before First Boss

I think it may be due to how extraction is done. May I ask what you used to extract the game?

Thanks for the patience with this all!

Final Fantasy: Legend of Balance

@CCM The school where you bring the book at the beginning has npcs that explain various controls and mechanics as well. I do think a basic controls popup at the start is in order though, since you are right that the controls are very much not rpgmaker standard. As for multitargeting with how rpgmaker is it was way easier to bind it to a key than to do it another way, sorry about the confusion! I am glad you are enjoying the game otherwise!

@Joefatherbr Aww, thank you for the kind words! Renovated hugs right back to you. =)

Bug Reports

Your saves should be perfectly fine, I made sure saves wouldn't be affected by anything in the patches. Should be no issues updating. =)

What causes save files to have a problem on most updates is when scripts introduce new variables, but they are only initialized on a new game, so saves don't have them... and thus the game crashes when the script asks for something that doesn't exist in the save. What I do when that happens is just edit the script to initialize any new variables the first time a new method is run so that save files will now contain them. It's really something scripters should do when updating their scripts, but I find that most don't for some reason.

Final Fantasy: Legend of Balance

Oh, I see. I more just wanted to look at some screens and check them out in general. It's always interesting to see what others have done!

That's a solid group! Ely's skillset is great for boosting the stats of the group, and she's able to contribute damage too, which is something I felt was lacking from many versions of Bard in the series.

As for Silence stopping all skill use, I admit I got lazy. I had separate ailments at one point but I eventually just decided to lump it all into one "you can't use skills" ailment. I'm not sure I really want to go back and change everything at this point, but I will definitely keep that in mind.

Final Fantasy: Legend of Balance

Let's see here...

It sounds like you need to go to Malum Arce, which is the castle on the island surrounded by mountains north of Aquaria. If you've been there already, the next stop is Koen, which is a town on the southwestern continent. Don't worry too much about entering areas, feel free to explore! You won't mess anything up by doing so.


As for the auctions, I'll try and figure out what's going wrong. I don't think anyone else has experienced the issue you are currently having. If you'd like to PM me with a link to your save file, I can take a better look for you. Sorry it's still giving you trouble!

Glad to hear you're liking the characters and are giving them all a go. =)