I am into just about every genre of game really. My brother and I grew up dabbling in RM2k3 on occasion to the point where hearing the RTP soundtrack brings a wave of nostalgia, so I'm most familiar with that engine as far as RPGMaker goes.

Check out my game I'm working on!

Legend of Alkior: The Impending Storm
Tension between two kingdoms rises as the seal on the renegade archmage, Xargath, inevitably fades and must be promptly restored.
Legend of Alkior: The Im...
Tension between two kingdoms rises as the seal on the renegade archmage, Xargath, inevitably fades and must be promptly restored.



The official English 2k3 version is out!

bulmabriefs, try to compromise with your engine of choice to some degree and perhaps cut some things that would just be way too involved with said engine.

The purpose of starting development of a game with an engine is convenience. If it becomes too much of a hassle to alter the engine, then you lose that convenience. The line should be drawn somewhere.

If you have in fact spent so long on making this game, what was your plan before DynRPG was around? Perhaps use that as your base to fall back onto to help finish the game as you potentially cut some of the more lofty ideas.

Epic Paper Mario

To be frank, that trailer had no gameplay, which is surely something that you will want to adjust :/

A Golden Week of RPG Maker 2003

Turns are based on character turns, not battle turns. That is, if it's set to five turns and you have three characters and three enemies, one battle phase - if they all have equal speed - would be 6 turns.
That would explain it. I bet if you had a speed buff in addition, your turns will be used up a lot faster. Jesus there are so many things wrong with this battle system.

I wouldn't really consider that "wrong" but it's definitely something you would have to consider--that "turn" is counted globally and not per actor.

A Golden Week of RPG Maker 2003

I still need to get around to playing some of these to be a "true" participant.

+++ DynRPG - The RM2k3 Plugin SDK +++

here's a small request (this one is tough, dunno if it's possible at all) but is it possibile to make that a certain status disable the attack command on one character? oddly enough rm2k3 status creation does not have "disable attack" option, you can only stop him from acting at all but what i would like to have is basically a status which blocks standard attack but still allows to use skills/items/whatever

You could probably do this real easily by just having a status condition set your attack accuracy to 0. Not exactly the same since the player could then waste a turn, but it has just about the same effect.

The official English 2k3 version is out!

Wait, can you disable the Row command in the official RM2K3 release? There was a simple patch to do it for Don Miguel's version. The damage difference is huge and I hate the way it works.

No, I do not think so. However, for rt2k3, bugmenot's RPS+ patch can be used to change the percent values for the damage calculations if you didn't want to completely remove it.

The official English 2k3 version is out!

BTW, does anyone know how "Row" affects the characters?

In Final Fantasy games a character in the back row would have more physical defense but less physical attack and vice versa for the front row.

But in RPG Maker 2003 it seems like row changes little in physical attack / defense, also back row characters seems to miss physical attacks more often.

I think the only thing Row affects is: if you're in the front, you get a buff to regular attack damage, and if you're in the back, you take less damage from enemy regular attacks.

No stats change. The damage calculations are just modified.

A Golden Week of RPG Maker 2003

I'm thinking about streaming some of these next weekend. If anyone especially wants additional feedback, PM me your game link and I'll give it priority in my queue. Otherwise, I'll be looking at whatever I feel like.

A Golden Week of RPG Maker 2003

Yup, I won't be able to submit in time unfortunately at this point. And I can't submit something partial with some sort of quick wrap-up because I have sort of been working on stuff throughout my planned game in tandem. Although, because I have been carefully planning stuff out neatly, I will have a fully complete game soon enough after the event.

Having work all week didn't help either and neither did holidays this weekend, so I basically just had 1.5 weekends to actually implement something, but I thought I could get more done throughout the week.

Look forward to Starcrossed at a later date!

The official English 2k3 version is out!

I just realized that the official version lacks the Sound Effect option for Switch Items for some reason. I know you can work around that (e.g. have the switch activate a common event with the sound effect in it), but it's strange that that is missing now.

I got Switch Skills and Switch Items mixed up. Never mind.