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Bad games you love any ways.

author=sbester
author=Max McGee
author=sbester
author=Max McGee
The Way of the Samuraiseries (specifically 1 and 3) is probably the best example of legitimately bad games (omfg don't get me started) that I love anyway (collecting swords (fighting styles) is so addictive that I will put up with what is essentially an All Star Team of bad game design ideas to do it, even if the games frequently cause me controller biting frustration).

I have played through them hundreds of times while fully aware they are terrible.
Totally agree, I just booted up the first one on a PS2 emulator last month and I've played through it 3 different ways already.

I would also add MASS EFFECT 2 to the list. Really horrid game that is only enjoyable because of the first game being so awesome.
Sorry, but in what possible universe is Mass Effect 2 at all a bad game?
- A story that went absolutely nowhere
- Characters cloned from the first game
- Some major gameplay problems, especially on pc
- AWFUL mining system, horribly boring and made worse by the fact that it's required
- Reduced RPG elements. I can't stress this enough.
- Leveling/Exp system was the worst I've ever experienced.
- Terrible, linear map design.
- Citadel was boring and small.

I could really go on, as I typed that all in like 1 minute. But I won't, it was definitely a major disappointment to me personally, regardless of how many COD lovers thought it was an improvement.


Wow, I couldn't disagree with you more (well, perhaps not on the mining.) Love Mass Effect 2 and I am by no means a "COD lover." I thought the characters were more interesting in that game and while the story is admittedly a bit on the skimpy side ("Look some bad guys, let's prepare and go kill them") it still had me gripped thanks to the abundance of excellent personal moments between characters.

Just a matter of taste I suppose.

RPG settings

I'm going to have to admit that I am horribly boring when it comes to my preferred setting. I was raised on Euro-centric medieval style fantasies and while I've seen about a bajillion different variations on a European castle by this point, I still tend to drift toward that setting when given the choice.

For instance (and mind you, this isn't an RPG) my first Total War game was Shogun 2. It's an excellent game and mechanically superior to a lot of the earlier iterations in many ways, but when Steam was having a sale on Medieval II: Total War I picked that up and haven't turned back.

Concurrently, my least favorite Final Fantasy's are the ones that moved away from that medieval-ish setting. The world of X was gorgeous, but bored me. Again, mostly cause I'm boring, lol.

Bad games you love any ways.

Apparently a world where it needs to be typed in all caps so we'll be sure to see it and get all riled up, lol.

I can maybe see some mechanical elements of Mass Effect 2 being criticized, but overall the game is pretty well renowned as excellent. So...yeah.


author=Max McGee
author=sbester
author=Max McGee
The Way of the Samuraiseries (specifically 1 and 3) is probably the best example of legitimately bad games (omfg don't get me started) that I love anyway (collecting swords (fighting styles) is so addictive that I will put up with what is essentially an All Star Team of bad game design ideas to do it, even if the games frequently cause me controller biting frustration).

I have played through them hundreds of times while fully aware they are terrible.
Totally agree, I just booted up the first one on a PS2 emulator last month and I've played through it 3 different ways already.

I would also add MASS EFFECT 2 to the list. Really horrid game that is only enjoyable because of the first game being so awesome.
Sorry, but in what possible universe is Mass Effect 2 at all a bad game?

What is up with all the NAMES people come up with for their games?

author=CAVE_DOG_IS_BACK
I do not think I said even one word against "simple titles." *bodyslams Othello*


Apologies then, that just seemed to be implied by bashing "Sonic and the Chaos Dragons." :)

What is up with all the NAMES people come up with for their games?

author=CAVE_DOG_IS_BACK
author=kentona
But, to be honest, I'd play Realm of Heroes over Nosferatu Atal, because a name should be indicative of its content (and Nosferatu Atal sounds like pretentious schlock and Realm of Heroes sounds like some good ol' RPG romp).
Does this not contradict with you saying you do not judge games based on their names?

A name is a pretty good indicator of what a name is going to be like because it allows insight into the creator's thought process. The kind of person who would name their game "Sonic and the chaos dragons" or whatever is not going to be the kind of person who can weave a compelling narrative.


I would say that this is a rather gross over-simplification. I can see no reason why a simple title couldn't fit a complex game. For instance, "Valkyrie Profile." Simple title, BIG game.

And even if the game isn't a labyrinthine work of philosophy contemplating the meaning of life (and likely ending in a final battle with God or something), there's no reason a simple idea can't be compelling. Sometimes the simplest ideas can make great foundations for games. In my opinion, a simpler story can often leave for more genuine moments and better developed characters because you're not so focused on making the game compelling.

Any who, to each his own and I might have fallen off on a bit of a tangent there, but I would be careful about such blanket statements.

What is up with all the NAMES people come up with for their games?

This is something I don't get either. Honestly, especially with JRPGs, an odd, nonsensical name tends to make me feel like the game itself is generic. Simplicity, for me, is the key to naming things. Short, to the point, and only a syllables.

And while I know there's a limit to how many original, simple names people can come up with, it doesn't change the fact that some games just sound ridiculous when you say their name aloud.

Bad games you love any ways.

I hate the second episode of the Super Mario cartoon show, so I guess in a manner of speaking I hate.... this joke was dead on a arrival.

Bad games you love any ways.

#rgangsta. I LOVED Advent Rising. There was so much potential there but it just never lived up to it and fizzled out before the franchise could find its footing.
Oh, and if you need a copy Good Old Games has it DRM free for 5.99

Actually did a video review of it too on my blog a ways back:

@itombre. I almost picked up Deep Labrynth back when I first picked up my DS. Have you ever played Orcs and Elves? It's another port of a cell phone dungeon crawler, but it's a fun little game.

How to a create a new stat in addition to HP and SP (XP)

Curses...back to Google.

How to a create a new stat in addition to HP and SP (XP)

Sorry...forgot the code.

class Window_Status < Window_Base

#-----------------------------------------------------------------------------
# * Variable Setup
#-----------------------------------------------------------------------------
ACTOR =
NAME =

ACTOR =
{
NAME => 1,
NAME => 2,
NAME => 3
}

ACTOR =
{
NAME => 4,
NAME => 5,
NAME => 6
}

#----------------------------------------------------------------------------
# * End Variable Setup
#----------------------------------------------------------------------------

def refresh
self.contents.clear
draw_actor_graphic(@actor, 40, 112)
draw_actor_name(@actor, 4, 0)
draw_actor_class(@actor, 4 + 144, 0)
draw_actor_level(@actor, 96, 32)
draw_actor_state(@actor, 96, 64)
draw_actor_hp(@actor, 96, 112, 172)
draw_actor_sp(@actor, 96, 144, 172)
7.times { |i| draw_actor_parameter(@actor, 96, 172 + i * 24, i) }
3.times { |i| draw_actor_other(96, 348 + i * 24, NAME) }
self.contents.draw_text(320, 48, 80, 32, "EXP")
self.contents.draw_text(320, 80, 80, 32, "NEXT")
self.contents.font.color = normal_color
self.contents.draw_text(320 + 80, 48, 84, 32, @actor.exp_s, 2)
self.contents.draw_text(320 + 80, 80, 84, 32, @actor.next_rest_exp_s, 2)
self.contents.font.color = system_color
self.contents.draw_text(320, 160, 96, 32, "equipment")
draw_item_name($data_weapons, 320 + 16, 208)
draw_item_name($data_armors, 320 + 16, 256)
draw_item_name($data_armors, 320 + 16, 304)
draw_item_name($data_armors, 320 + 16, 352)
draw_item_name($data_armors, 320 + 16, 400)
end

def draw_actor_other(x, y, name)
self.contents.font.color = system_color
self.contents.draw_text(x, y, 100, 32, name)
self.contents.font.color = normal_color
self.contents.draw_text(x + 120, y, 36, 32,
$game_variables[ACTOR].to_s, 2)
end
end


Edit: And am now realizing I could have just edited my prior message... Sorry, none too bright at times.